SmileSome code for ESP

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Some code for ESP
Decided to share some code with beginner programmers. Here is not the complete project, but only a part of functions - for ESP.
In my cheat, I have three types of ESP:
1)Display the names of Enemys
2)Show healthbar.
3)draw lines from the center of the screen to the enemy.

WARNING - address in this code - only for RU CF! UPDATE IT FOR YOUR LOCALIZATION! IT'S CODE NOT FOR C+P

Code:
DWORD PlayerClient = *(DWORD*)(ClientShell+0x54);
		if(PlayerClient!=NULL)
		{
			
			  if(GetMeIdxInPlayerInfoList==NULL)
			  {
			  GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShell + (0x1FD70));//this function return my player index
			  }
			int drawcount=0;
			CPlayer *me = (CPlayer*)((ClientShell + (0x743C+4))+ (GetMeIdxInPlayerInfoList(ClientShell) * 0x4c8));//this is my player
			
			char szFormat[256];
			for(int i=0;i<16;i++)//array of players
			{
				CPlayer * pPlayerInfo = (CPlayer*)((ClientShell + (0x743C+4))+ (i * 0x4c8));
				if(strlen(pPlayerInfo->Name)>2 && pPlayerInfo->Team!=me->Team)//if player have name and his Enemy
				{
					drawcount++;
					if(pPlayerInfo->Health>0)//If Enemy Alive
					{
					   
						sprintf(szFormat,"%s",pPlayerInfo->Name);
						D3DXVECTOR3 pos;
						if(WorldToScreen(pDevice,pPlayerInfo->Object->Head,&pos))//If visible in My Screen
						{
							if(hack1>=1)//first type ESP
							{
							WriteText(szFormat,pos.x,pos.y,Red);//Draw Enemy Name
							if(pPlayerInfo->Has_C4)
							{
								sprintf(szFormat,"%s","C4");
								WriteText(szFormat,pos.x,pos.y+15+15,Red);//Draw what Enemy have C4
							}
							}
						
							if(hack1>=2)//second ESP type
							{
							if(pPlayerInfo->Health>=90)//enemy health is very good
							{
								DrawHealthBar(pos.x,pos.y+15,30,5,Green,Black,pPlayerInfo->Health,100,pDevice);
							}
							else if(pPlayerInfo->Health>=40)//enemy health is not good
							{
								DrawHealthBar(pos.x,pos.y+15,30,5,Yellow,Black,pPlayerInfo->Health,100,pDevice);
							}
							else //enemy health - very bad, you can kill him very easy :)
							{
								DrawHealthBar(pos.x,pos.y+15,30,5,Red,Black,pPlayerInfo->Health,100,pDevice);
							}
							
							}
								int ScreenCenterX = GetSystemMetrics(0) / 2;
								int ScreenCenterY = GetSystemMetrics(1) / 2;
								if(hack1>=3)// DrawLines from center screen to Enemy
								{
								DrawLine(ScreenCenterX,ScreenCenterY,pos.x,pos.y,1,Blue,pDevice);
								}
						}
						
					}
					

				}
			}
		}
What you need for this code:

Code:
void DrawHealthBar(int x, int y, int w, int h, D3DCOLOR color, D3DCOLOR BorderColor, int hp, int maxhp,LPDIRECT3DDEVICE9 g_pDevice)
{
	FillRGB(x, y, ( hp / (double)maxhp ) * w, h, color, g_pDevice);
	DrawBorder(x, y, w, h, BorderColor, g_pDevice);
}
bool WorldToScreen(LPDIRECT3DDEVICE9 pDev, D3DXVECTOR3 vWorld, D3DXVECTOR3* Pos)
{
	D3DVIEWPORT9 viewPort = {0};
	D3DXMATRIX projection, view, world;
  	pDev->GetTransform(D3DTS_VIEW, &view);
	pDev->GetTransform(D3DTS_PROJECTION, &projection);
	pDev->GetTransform(D3DTS_WORLD, &world);
	pDev->GetViewport(&viewPort);
	D3DXVec3Project(Pos, &vWorld, &viewPort, &projection, &view, &world);
	if(Pos->z < 1)
	{
		return true;
	}
	return false;
}

ID3DXLine *pLine = NULL;  
void DrawLine(float x, float y, float x2, float y2, float width, D3DCOLOR color, LPDIRECT3DDEVICE9 pDevice)
{
	if(pLine==NULL)
	{
		D3DXCreateLine( pDevice, &pLine); 
	}
    D3DXVECTOR2 vLine[2];
    pLine->SetWidth( width );
    pLine->SetAntialias( false );
    pLine->SetGLLines( true );
    vLine[0].x = x;
    vLine[0].y = y;
    vLine[1].x = x2;
    vLine[1].y = y2;
    pLine->Begin();
    pLine->Draw( vLine, 2, color );
    pLine->End();
}
and some classes:
Code:
struct cObject
{
     char spacer00[0x4];
         D3DXVECTOR3 Origin;
         D3DXVECTOR3 Head;
};
 
struct UnkStruct
{
        float Pitch;
        float Yaw;
        char spacer00[0xC6];
        bool IsDead;
        char spacer01[0x1647];
        unsigned char CurrentGun;
        char spacer02[0x3];
        bool IsMutant;
};
 
struct CPlayer
{
      //  char spacer00[0x8];
        cObject* Object;
        char ClientID;
        char Team;    
        char Name[12];
        char spacer01[0x2];
        UnkStruct *unk;
        int PlayerSlotTeam;
        int unkstruct1;
        bool Has_C4;
        int State;
        int Rank;
        int unkstruct2;
        int unkstruct3;
        short Health;
        short Kills;
};
How find address for ESP? Its simple - run game with bypass (or use special LoadLib program), attach to game with OllyDbg.
Select "Cshell.dll" module, and use this string for binary scan: "56 8B F1 0F B6 86 ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 83 C4 04"
after that u see function with desired offsets. use function prototype:
Code:
typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCLTClientShell);
lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList;
update desired offsets or use this log

Enjoy! Sorry for my English.

Credits: luizimloko &~FALLEN~
can I have someone forgot to add in the credits?
wow


thank you very mush
Why share thises ..
Quote Originally Posted by 3D View Post
Why share thises ..
These classes are public on UC for ages. And @~FALLEN~ posted them in his aimbot source on MPGH long time ago.
Quote Originally Posted by Zacherl View Post
These classes are public on UC for ages. And @~FALLEN~ posted them in his aimbot source on MPGH long time ago.
Soooooo C+P
Wait for 4846545 Hack now
Why did u share that
Quote Originally Posted by Ryuesi View Post
Wait for 4846545 Hack now
Why did u share that
Most of people can't compile this code
Quote Originally Posted by CrazyFrost View Post
Most of people can't compile this code
who said that , anyone know 10% C++ Can Compile it easy
Just call the ESP if u are using D3D Menu at Present/EndScence Hook
Quote Originally Posted by Ryuesi View Post


who said that , anyone know 10% C++ Can Compile it easy
Just call the ESP if u are using D3D Menu at Present/EndScence Hook
NO Read the code carefully , it needs some thing !
cool story , now everyone have esp source
fucktard.
Quote Originally Posted by V I View Post
cool story , now everyone have esp source
fucktard.
lol dude stop scold all
the peoples dont know keep the codes for yourself, and share with others. it is that happens
thanks for sharing but many will leech it ...
it's 90& working even that most of people here still can't compile it
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