WarZ structs/offsets Code cpp class 3dRenderer { public: unsigned char __PAD0001[0x8]; HWND hwnd; // 0x0008 (Size: 0x0004) unsigned char __PAD0002[0xC]; int windowW; // 0x0018 (Size: 0x0004) int windowH; // 0x001C (Size: 0x0004) unsigned char __PAD0003[0x14]; HWND hwnd2; // 0x0034 (Size: 0x0004) unsigned char __PAD0004[0x8]; int refreshRate; // 0x0040 (Size: 0x0004) unsigned char __PAD0005[0xC]; void * pd3ddev; // 0x0050 (Size: 0x0004) }; Code 3dRenderer * r3dRenderer = ( 3dRenderer *)( *( PDWORD )( dwModBase + 0xDCDEF4 ) );
Originally Posted by IZEDxIV It's useless to post a 5 month old code snippet stolen from another forum in a forum that's full of people, who don't know what to do with it.. I bet you neither! whatever ..... at least i share it ...