PostWarZ structs/offsets

Posts 13 of 3 · Page 1 of 1
WarZ structs/offsets
 
Code cpp
class 3dRenderer
{
public:
unsigned char __PAD0001[0x8];

HWND hwnd; // 0x0008 (Size: 0x0004)

unsigned char __PAD0002[0xC];

int windowW; // 0x0018 (Size: 0x0004)
int windowH; // 0x001C (Size: 0x0004)

unsigned char __PAD0003[0x14];

HWND hwnd2; // 0x0034 (Size: 0x0004)

unsigned char __PAD0004[0x8];

int refreshRate; // 0x0040 (Size: 0x0004)

unsigned char __PAD0005[0xC];

void * pd3ddev; // 0x0050 (Size: 0x0004)
};


 
Code
3dRenderer * r3dRenderer = ( 3dRenderer *)( *( PDWORD )( dwModBase + 0xDCDEF4 ) );
Quote Originally Posted by IZEDxIV View Post
It's useless to post a 5 month old code snippet stolen from another forum in a forum that's full of people, who don't know what to do with it.. I bet you neither!
whatever ..... at least i share it ...
Posts 13 of 3 · Page 1 of 1

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