Project Hyperion [ Am i getting to creative?]
Can you tell me if it sounds logical or did i get to creative
A hack that Logs into a web server which will be using c++ -> php -> Database [ mySQL preferred, but any should work ]. After logging in the hack request the list of available hacks from the Hacks Table. What the current user can and cannot use. The hack then downloads the addresses for the hacks. I've already created a base capable of downloading addresses from a server. Saving to the server is also a feature i would also like to add. That I've already done.
Reasons for Doing this:
Hacks have to be updated constantly and many sites need to have a coder present for each patch. Which may just be updates to the addresses. With this system, as long as u can obtain the addresses and add them to the database you are good to go.
One compiled hack will be able to last longer among multi patches without a new hack need to be compiled.
================================================== ============================================
the `users` table will contain :
Username
Password
Settings - Save to server
Type - the group/class ID of the User [ VIP, SuperUser, Standard User, Guest, Tester ]
================================================== ============================================
the `Hacks` table will contain:
Type - for the Group/class ID
* - and a column for each hack used in the hack
so u can tell if this user class/group is allowed to use this hack.
================================================== ============================================
the `addies` table will contain:
GameID - ID for the game, [optional] if u wanna allow multi game support like NA and EU versions of a game
* - and a column for each Address that is required within the hack
I have started the project already this is some of the code

A hack that Logs into a web server which will be using c++ -> php -> Database [ mySQL preferred, but any should work ]. After logging in the hack request the list of available hacks from the Hacks Table. What the current user can and cannot use. The hack then downloads the addresses for the hacks. I've already created a base capable of downloading addresses from a server. Saving to the server is also a feature i would also like to add. That I've already done.
Reasons for Doing this:
Hacks have to be updated constantly and many sites need to have a coder present for each patch. Which may just be updates to the addresses. With this system, as long as u can obtain the addresses and add them to the database you are good to go.
One compiled hack will be able to last longer among multi patches without a new hack need to be compiled.
================================================== ============================================
the `users` table will contain :
Username
Password
Settings - Save to server
Type - the group/class ID of the User [ VIP, SuperUser, Standard User, Guest, Tester ]
================================================== ============================================
the `Hacks` table will contain:
Type - for the Group/class ID
* - and a column for each hack used in the hack
so u can tell if this user class/group is allowed to use this hack.
================================================== ============================================
the `addies` table will contain:
GameID - ID for the game, [optional] if u wanna allow multi game support like NA and EU versions of a game
* - and a column for each Address that is required within the hack
I have started the project already this is some of the code



