Can you tell me if it sounds logical or did i get to creative
A hack that Logs into a web server which will be using c++ -> php -> Database [ mySQL preferred, but any should work ]. After logging in the hack request the list of available hacks from the Hacks Table. What the current user can and cannot use. The hack then downloads the addresses for the hacks. I've already created a base capable of downloading addresses from a server. Saving to the server is also a feature i would also like to add. That I've already done.
Reasons for Doing this: Hacks have to be updated constantly and many sites need to have a coder present for each patch. Which may just be updates to the addresses. With this system, as long as u can obtain the addresses and add them to the database you are good to go.
One compiled hack will be able to last longer among multi patches without a new hack need to be compiled.
================================================== ============================================
the `users` table will contain :
Username
Password
Settings - Save to server
Type - the group/class ID of the User [ VIP, SuperUser, Standard User, Guest, Tester ]
================================================== ============================================
the `Hacks` table will contain:
Type - for the Group/class ID
* - and a column for each hack used in the hack
so u can tell if this user class/group is allowed to use this hack.
================================================== ============================================
the `addies` table will contain:
GameID - ID for the game, [optional] if u wanna allow multi game support like NA and EU versions of a game
* - and a column for each Address that is required within the hack
I have started the project already this is some of the code
This is a very good idea and much more efficient and with your idea of a hack only compiled once, after awhile wouldn't CA detect your MD5 Hash (unless you generate a random hash every time on injection).
Originally Posted by arun823
This is a very good idea and much more efficient and with your idea of a hack only compiled once, after awhile wouldn't CA detect your MD5 Hash (unless you generate a random hash every time on injection).
That will be on the hack coder and the Injector coder, I pretty much doing a server side thing with a good menu and server communication to expose them different programming.
yeah the only issue is detection of the dll itself, if we could hide them beter, you'd be fine with this
Originally Posted by topblast
Can you tell me if it sounds logical or did i get to creative
A hack that Logs into a web server which will be using c++ -> php -> Database [ mySQL preferred, but any should work ]. After logging in the hack request the list of available hacks from the Hacks Table. What the current user can and cannot use. The hack then downloads the addresses for the hacks. I've already created a base capable of downloading addresses from a server. Saving to the server is also a feature i would also like to add. That I've already done.
Reasons for Doing this: Hacks have to be updated constantly and many sites need to have a coder present for each patch. Which may just be updates to the addresses. With this system, as long as u can obtain the addresses and add them to the database you are good to go.
One compiled hack will be able to last longer among multi patches without a new hack need to be compiled.
================================================== ============================================
the `users` table will contain :
Username
Password
Settings - Save to server
Type - the group/class ID of the User [ VIP, SuperUser, Standard User, Guest, Tester ]
================================================== ============================================
the `Hacks` table will contain:
Type - for the Group/class ID
* - and a column for each hack used in the hack
so u can tell if this user class/group is allowed to use this hack.
================================================== ============================================
the `addies` table will contain:
GameID - ID for the game, [optional] if u wanna allow multi game support like NA and EU versions of a game
* - and a column for each Address that is required within the hack
I have started the project already this is some of the code
i was actually thinking about this not too long ago, also include a true/false statement for hack up or down.
U can do that in the hack database be just turning it off for all user groups/classes
i once had this idea before , but just 4 the addys , not 4 any login stuff since i always keep my hacks private
but i stopped because i thought sigscans require less work @topblast
YES . FINALLY SOMEONE THOUGHT OF IT TOO .
I thought of that long ago , It would make hacking so easy and pretty simple .
If you need any help in getting a server/website a PAID one . message me up
You have my full support for this awesome project
I will be testing it on a local server, then i am hoping of releasing it for others.
I will accept help from other coders because it is a big project xD
Originally Posted by topblast
I will be testing it on a local server, then i am hoping of releasing it for others.
I will accept help from other coders because it is a big project xD
Awesome.
If you need help , add me on skype : Boss.MMB
great idea, i once builded something that is littel bit more simple but never released it
any way if you need help add me on skype: ReFusioNN- ill try to help you
just a little question will it be able to retrieve classes online too or will we have to re-compile when classes change?
Originally Posted by gotter
just a little question will it be able to retrieve classes online too or will we have to re-compile when classes change?
In machine language there is no such thing as a class, its just an array containing addresses to functions or a function that passes the current class object. so to do something like that will need an offset for each class and a table for each class to store all those offsets, its best that u just recompile for class change, its not like its that often anyways.
its binary just numbers no such thing as arrays if you go low level lololes. also this is pretty stupid and useless good luck if u get cracked also make sure eevrything is sanitized if this was a good idea it would of been implemented in many hacks before. there is many people out there capable of doing this that have thouhg about it