c_red = "#(argb,1,1,1)color(1,0,0,5)"; c_green = "#(argb,1,1,1)color(0,1,0,5)"; c_blue = "#(argb,1,1,1)color(0,0,1,5)"; c_yellow = "#(argb,1,1,1)color(1,1,0,1)"; c_orange = "#(argb,1,1,1)color(1,0.4,0.15,1)"; c_pink = "#(argb,1,1,1)color(1,0.5,1,1)"; c_purple = "#(argb,1,1,1)color(1,0,1,1)"; c_cyan = "#(argb,1,1,1)color(0,1,1,1)"; c_white = "#(argb,1,1,1)color(1,1,1,1)"; c_black = "#(argb,1,1,1)color(0,0,0,1)"; CustomColor = "#(argb,1,1,1)color(0,0,0,1)"; rainbowtest = 2; rainbowTARGET = 2; blueBOW = 2; blueBOWTARGET = 2; redSTROBE = 2; redSTROBETARGET = 2; myTargetColor = c_purple; myColor = c_black; ThisIsMe = vehicle player; MyTarget = cursorTarget; publicVariable "ThisIsMe"; publicVariable "MyTarget"; watizCOLOR2 = format ["MyTarget setobjecttexture [0,'%1'];", myTargetColor]; colorME_K = format ["ThisIsMe setobjecttexture [0,'%1'];", myColor]; [watizCOLOR2] execVM "path\to\re.sqf"; [colorME_K] execVM "path\to\re.sqf";


ThisIsMe = vehicle player; publicVariable "ThisIsMe "; c_red = "#(argb,1,1,1)color(1,0,0,5)"; colorME_K = format ["ThisIsMe setobjecttexture [0,'%1'];", c_red]; [colorME_K] execVM "my\fkn\re.sqf";
