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  1. #1
    FE1998's Avatar
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    [Request] Invisible player model

    Wondering if something like this was possible because I think through commands you can change your player model so could you change it so your invisbible? idk

  2. #2
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    No, not that I'm aware of.

    The server would have to have that skin.

  3. #3
    gnomeofdeath's Avatar
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    Cool

    The only thing I can think of is using E2, if you join a server that has e2 then you can use my code...

    Code:
    @name Gnome's Shitty E2
    @ persist State Type:string Hint Reset
    interval(50)
    if (owner():lastSaid() == "!goldgun") {State=1 hideChat(1)}
    if (owner():lastSaid() == "!normgun") {State=2 hideChat(1)}
    if (owner():lastSaid() == "!redgun") {State=3 hideChat(1)}
    if (owner():lastSaid() == "!bluegun") {State=4 hideChat(1)}
    if (owner():lastSaid() == "!greengun") {State=5 hideChat(1)}
    if (owner():lastSaid() == "!pinkgun") {State=6 hideChat(1)}
    if (owner():lastSaid() == "!flashygun") {State=7 hideChat(1)}
    if (owner():lastSaid() == "!electricgun") {State=9 hideChat(1)}
    if (owner():lastSaid() == "!spacegun") {State=10 hideChat(1)}
    if (owner():lastSaid() == "!blackgun") {State=11 hideChat(1)}
    if (owner():lastSaid() == "!whitegun") {State=12 hideChat(1)}
    if (owner():lastSaid() == "!normply") {State=13 hideChat(1)}
    if (owner():lastSaid() == "!hideply") {State=14 hideChat(1)}
    if (owner():lastSaid() == "!flashyply") {State=15 hideChat(1)}
    if (owner():lastSaid() == "!shinyply") {State=17 hideChat(1)}
    if (owner():lastSaid() == "!electricply") {State=18 hideChat(1)}
    if (owner():lastSaid() == "!invply") {State=19 hideChat(1)}
    if (owner():lastSaid() == "!invwep") {State=20 hideChat(1)}
    if (State == 1) {
    owner():weapon():setColor(vec(241,184,58))
    owner():weapon():setMaterial("models/shiny")
    
    }
    if(State == 2) {
        owner():weapon():setColor(vec(255,255,255))
        owner():weapon():setMaterial("normalplz")
        Type = "Guns colour restored!"
    }
    if (State == 3) {
    owner():weapon():setColor(vec(255,0,0))
    owner():weapon():setMaterial("models/shiny")
    Type = "Your Gun is Red!"
    
    }
    if (State == 4) {
    owner():weapon():setColor(vec(0,0,255))
    owner():weapon():setMaterial("models/shiny")
    Type = "Your Gun is Blue!"
    
    }
    if (State == 5) {
    owner():weapon():setColor(vec(0,255,0))
    owner():weapon():setMaterial("models/shiny")
    Type = "Your Gun is Green!"
    
    }
    if (State == 6) {
    owner():weapon():setColor(vec(255,0,255))
    owner():weapon():setMaterial("models/shiny")
    Type = "Your Gun is Pink!"
    
    }
    if (State == 7) {
    owner():weapon():setMaterial("models/debug/debugwhite")
    State = 8
    Type = "Your gun is Flashy!"
    }
    if (State == 8) {
    owner():weapon():setColor(random(255),random(255),random(255))
    }
    if (State == 9) {
    owner():weapon():setMaterial("models/alyx/emptool_glow")
    owner():weapon():setColor(255,255,255)
    owner():weapon():setAlpha(255)
    Type = "You are Electric"
    }
    if (State == 10) {
        owner():weapon():setMaterial("models/player/player_chrome1")
        Typer = "SPACE CADET! PEW PEW"
    }
    if (State == 11) {
    owner():weapon():setColor(vec(0,0,0))
    owner():weapon():setMaterial("normalplz")
    Type = "Your Gun is Black!"
    
    }
    if (State == 12) {
    owner():weapon():setColor(vec(255,255,255))
    owner():weapon():setMaterial("models/debug/debugwhite")
    Type = "Your Gun is White!"
    
    }
    if (State == 13) {
    owner():setMaterial("normalplz")
    #owner():setColor(255,255,255)
    owner():setAlpha(255)
    Type = "You are Normal"
    
    }
    if (State == 14) {
    owner():setMaterial("Models/effects/vol_light001")
    Type = "You are Hidden"
    }
    if (State == 15) {
    owner():setMaterial("models/debug/debugwhite")
    State = 16
    Type = "You are Flashy"
    }
    if (State == 16) {
    owner():setColor(random(255),random(255),random(255))
    }
    if (State == 17) {
    owner():setMaterial("debug/env_cubemap_model")
    owner():setColor(1,1,1)
    Type = "You are Shiny"
    }
    if (State == 18) {
    owner():setMaterial("models/alyx/emptool_glow")
    owner():setColor(255,255,255)
    State = 0  
    Type = "You are Electric"
    }
    if (State == 19) {
    owner():setMaterial("models/effects/vol_light001")
    owner():setAlpha(0)
    #owner():setColor(255,255,255,0)
    Type = "You are Invis"
    }
    if (Hint == 1) {hint(Type,5)
    Hint = -1    
    }
    if (Reset == 1) {
    Hint = 0
    Reset = 0
    }
    if (State == 20) {
    owner():weapon():setMaterial("models/effects/vol_light001")
    owner():weapon():setAlpha(0)
    #owner():setColor(255,255,255,0)
    Type = "You are Invis"
    }
    type !invply and !invwep to make yourself fully invisable



    Remove the space between @ and persist
    Last edited by gnomeofdeath; 04-06-2013 at 06:51 PM.

  4. The Following User Says Thank You to gnomeofdeath For This Useful Post:

    coca12345 (04-07-2013)

  5. #4
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    Quote Originally Posted by gnomeofdeath View Post
    The only thing I can think of is using E2, if you join a server that has e2 then you can use my code...

    type !invply and !invwep to make yourself fully invisable



    Remove the space between @ and persist
    Although I doubt many servers have e2 running.

  6. #5
    gnomeofdeath's Avatar
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    Quote Originally Posted by Antipathy View Post


    Although I doubt many servers have e2 running.
    Just trying to post what I can

  7. #6
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    Quote Originally Posted by gnomeofdeath View Post
    Just trying to post what I can
    I have a quite nice collection of e2 stuff, but I can't use any of them online in any servers I like.

  8. #7
    Loganater23's Avatar
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    Quote Originally Posted by Antipathy View Post


    I have a quite nice collection of e2 stuff, but I can't use any of them online in any servers I like.
    Someone should make an E2 bypass or something of the sort, probably has already been suggested and said to be not possible but it's just an idea. That is unless you can't use E2 because the server doesn't have Wiremod of course, but then... well yeah.

  9. #8
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    Quote Originally Posted by Loganater23 View Post
    Someone should make an E2 bypass or something of the sort, probably has already been suggested and said to be not possible but it's just an idea. That is unless you can't use E2 because the server doesn't have Wiremod of course, but then... well yeah.
    Don't think it's possible.

  10. #9
    Loganater23's Avatar
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    Quote Originally Posted by Antipathy View Post


    Don't think it's possible.
    Yeah, it probably isn't. Well it probably is, but no one is probably going to post it as if you are going to find a bypass to it then you can probably bypass other admin restrictions, which could lead to so many things, maybe even being able to use admin powers, so people people wouldn't post it.

  11. #10
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    Quote Originally Posted by Loganater23 View Post
    Yeah, it probably isn't. Well it probably is, but no one is probably going to post it as if you are going to find a bypass to it then you can probably bypass other admin restrictions, which could lead to so many things, maybe even being able to use admin powers, so people people wouldn't post it.
    That might also be true.-

  12. #11
    Matryan's Avatar
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    I think the only way would be in game tools such as the colour tool and E2;

    Code:
    if (first()){
         owner():setColor(0,0,0,0)
    }
    
    selfDestruct()
    I think that might work, its very basic code...

    Quote Originally Posted by Loganater23 View Post
    Someone should make an E2 bypass or something of the sort, probably has already been suggested and said to be not possible but it's just an idea. That is unless you can't use E2 because the server doesn't have Wiremod of course, but then... well yeah.
    The expression2 editor checker thingy is all server side, so I don't think its possible to bypass E2.
    Last edited by Matryan; 04-17-2013 at 08:00 PM.

  13. #12
    gnomeofdeath's Avatar
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    Bypassing E2 wouldn't be possible.

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