Hi guys, since I've joined back a while ago, I haven't really posted at all. Lately with the forum section on Warframe, I kind of felt the desire to contribute a bit.
I realize some may think I'm just a leach or whatnot and want to apologize in advance if I offended u in some way...
Sry to Ultrabeef if you will think this table is like your's, I've just seen it about 2 mins ago, but I feel like mine would be a little bit better.
Consider this an updated version of mrBombast's Cheat Table using what AoB scripts I could find and adding what was missing at the time...
Updates :
- Added Whitegun's Wave Clear script
- Added my Credits Multiplier script (basically what you've already seen by whitegun. But since people said his didnt work after hotfix, I know this one does.)
- Rewrote Infinite Ammo with aobscan, because I couldn't find a AoB version of it on the forum and the old one doesn't work anymore...
- You can check the Table Extras for some notes that I've observed as well as the latest address for the color unlocker.
(EDIT)
Virus Scans :
http://virusscan.jotti.org/en/scanre...00e3d8cb6fe56c
https://www.virustotal.com/pt/file/3...is/1371844393/
another good cheating tool for WARFRAME (
did not make that, creds to owner)
(/EDIT)
btw Here are the latest workings scripts :
INFINITE STAMINA :
Code:
/*
- Infinite Stamina
- MPGH
- Made by nilath
- Updated by Nightshadess
*/
[ENABLE]
AOBSCAN(AOB_STAMINA,F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC)
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)
label(STAMINA)
registersymbol(STAMINA)
newmem:
originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
mov [esi+00001EF4], (float)80 // Basic stamina is 80 (Float type)
exit:
jmp returnhere
AOB_STAMINA:
STAMINA:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
dealloc(newmem)
STAMINA:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
unregistersymbol(STAMINA)
INFINITE AMMO :
Code:
/*
- Infinite Ammo
- AOB Version
- MPGH
- Made by Lepage. Based on nilath research and development.
- Updated by andr920
*/
[ENABLE]
alloc(newmem,2048)
label(inf_ammo)
registersymbol(inf_ammo)
AOBSCAN(AOB_inf_ammo,66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86)
label(originalcode)
label(exit)
label(returnhere)
newmem:
mov ax, 1000
originalcode:
mov [ecx],ax
movzx eax,ax
exit:
jmp returnhere
AOB_inf_ammo:
inf_ammo:
jmp newmem
nop
returnhere:
[DISABLE]
inf_ammo:
mov [ecx],ax
movzx eax,ax
unregistersymbol(cred_hk)
dealloc(newmem)
INFINITE SHIELD :
Code:
/*
- Shields Script v2. !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
- !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
- IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
- IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
- MPGH
- Made by Lepage. Based on nilath research and development.
- Remade by Nightshadess. Credits to Lepage for his script.
*/
AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03)
AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
[ENABLE]
ASSERT(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)
registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)
label(returnhere1)
label(originalcode1)
label(exit1)
label(returnhere2)
label(originalcode2)
label(exit2)
label(SHIELD_SET)
label(SHIELD_ADDRESS_SET)
registersymbol(SHIELD_SET)
registersymbol(SHIELD_ADDRESS_SET)
setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax
originalcode1:
popfd
movss xmm0,[ecx+00000A14]
exit1:
jmp returnhere1
AOB_SHIELD_ADDRESS_SET:
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:
setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)400 // Shield Value
originalcode2:
popfd
mov eax,[edx]
exit2:
jmp returnhere2
AOB_SHIELD_SET:
SHIELD_SET:
jmp setShields
nop
returnhere2:
[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]
SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]
unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
unregistersymbol(SHIELD_ADDRESS_SET)
unregistersymbol(SHIELD_SET)
2 HIT KILL :
Code:
/*
- 2-3 hit kill Alpha v3.
- BIG Thanks to MPGH members for constant help. You guys are the best.
- Multiplayer status - UNKNOWN. I Suggest not use it there.
- Shield hack currently in development.
- IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
- MPGH
- Made by Lepage. Based on nilath research and development.
- OPCODES by Nightshadess.
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)
registersymbol(HEALTH_OPCODE_ADDRESS)
newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], AOB_NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3
exit:
popfd
mov [ecx],eax
jmp returnhere
AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
INFINITE ENERGY :
Code:
/*
- Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
- BIG Thanks to MPGH members for constant help. You guys are the best.
- Multiplayer status - UNKNOWN. I Suggest not use it there.
- You need to adjust one value by yourself.
- IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
- MPGH
- Original Made by Lepage. Based on nilath research and development.
- Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
AOBSCAN(AOB_GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
AOBSCAN(AOB_PLAYER_ENERGY_FUNC_RET,8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(GENERIC_FLOAT_FUNCTION_OPCODE)
registersymbol(GENERIC_FLOAT_FUNCTION_OPCODE)
newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], AOB_PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)200 //Change this value to your maximum energy.
exit:
popfd
mov eax,[edx]
jmp returnhere
AOB_GENERIC_FLOAT_FUNCTION_OPCODE:
GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:
[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]
dealloc(newmem)
unregistersymbol(GENERIC_FLOAT_FUNCTION_OPCODE)
ARTIFACT SHIELD :
Code:
/*
- Artifact Building Shield V1. !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
- !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
- IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
- Made by Lepage. Based on nilath research and development.
- Remade by Nightshadess. Credits to Lepage for his script.
*/
[ENABLE]
AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1
alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)
registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)
label(returnhere1)
label(originalcode1)
label(exit1)
label(returnhere2)
label(originalcode2)
label(exit2)
label(SHIELD_SET)
label(SHIELD_ADDRESS_SET)
registersymbol(SHIELD_SET)
registersymbol(SHIELD_ADDRESS_SET)
setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax
originalcode1:
popfd
movss xmm0,[ecx+00000A14]
exit1:
jmp returnhere1
AOB_SHIELD_ADDRESS_SET:
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:
setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
//cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810
originalcode2:
popfd
mov eax,[edx]
exit2:
jmp returnhere2
AOB_SHIELD_SET:
SHIELD_SET:
jmp setShields
nop
returnhere2:
[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]
SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]
unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
unregistersymbol(SHIELD_SET)
unregistersymbol(SHIELD_ADDRESS_SET)
dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
INSTANT WAVE CLEAR :
Code:
/*
- Instant wave clear for defense map
- BIG Thanks to MPGH members for constant help. You guys are the best.
- IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
- MPGH
- Original Made by Lepage. Based on nilath research and development.
- Edit by whitegun.
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)
registersymbol(HEALTH_OPCODE_ADDRESS)
newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
mov eax ,0
mov [ecx],eax
exit:
jmp returnhere
AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
CREDITS SCRIPT:
Code:
/*
- Warframe Credits Multiplier (Auto-Updatable)
- First made by nilath, then updated by Nightshadess,then idk.....
- Updated by andr920
*/
[ENABLE]
alloc(newmem,2048)
label(cred_hk)
registersymbol(cred_hk)
aobscan(AOB_scan,8B 4C 24 24 8B 51 08 8B F0 8B 41 04 48 03 D0 89 41 04 75 0D 8B 44 24 24 50)
label(originalcode)
label(exit)
label(returnhere)
newmem:
mov eax,0x2710 //$$value
originalcode:
mov ecx,[esp+24]
mov edx,[ecx+08]
exit:
jmp returnhere
AOB_scan:
cred_hk:
jmp newmem
nop
nop
returnhere:
[DISABLE]
cred_hk:
mov ecx,[esp+24]
mov edx,[ecx+08]
unregistersymbol(cred_hk)
dealloc(newmem)