Another AoB Cheat Table / most recent scripts
Hi guys, since I've joined back a while ago, I haven't really posted at all. Lately with the forum section on Warframe, I kind of felt the desire to contribute a bit.
I realize some may think I'm just a leach or whatnot and want to apologize in advance if I offended u in some way...

Sry to Ultrabeef if you will think this table is like your's, I've just seen it about 2 mins ago, but I feel like mine would be a little bit better.
Consider this an updated version of mrBombast's Cheat Table using what AoB scripts I could find and adding what was missing at the time...
Updates :
- Added Whitegun's Wave Clear script
- Added my Credits Multiplier script (basically what you've already seen by whitegun. But since people said his didnt work after hotfix, I know this one does.)
- Rewrote Infinite Ammo with aobscan, because I couldn't find a AoB version of it on the forum and the old one doesn't work anymore...
- You can check the Table Extras for some notes that I've observed as well as the latest address for the color unlocker.
(EDIT)
Virus Scans :
http://virusscan.jotti.org/en/scanre...00e3d8cb6fe56c
https://www.virustotal.com/pt/file/3...is/1371844393/
another good cheating tool for WARFRAME (did not make that, creds to owner)
(/EDIT)
btw Here are the latest workings scripts :
INFINITE STAMINA :
INFINITE AMMO :
INFINITE SHIELD :
2 HIT KILL :
INFINITE ENERGY :
ARTIFACT SHIELD :
INSTANT WAVE CLEAR :
CREDITS SCRIPT:
I realize some may think I'm just a leach or whatnot and want to apologize in advance if I offended u in some way...
Sry to Ultrabeef if you will think this table is like your's, I've just seen it about 2 mins ago, but I feel like mine would be a little bit better.
Consider this an updated version of mrBombast's Cheat Table using what AoB scripts I could find and adding what was missing at the time...
Updates :
- Added Whitegun's Wave Clear script
- Added my Credits Multiplier script (basically what you've already seen by whitegun. But since people said his didnt work after hotfix, I know this one does.)
- Rewrote Infinite Ammo with aobscan, because I couldn't find a AoB version of it on the forum and the old one doesn't work anymore...
- You can check the Table Extras for some notes that I've observed as well as the latest address for the color unlocker.
(EDIT)
Virus Scans :
http://virusscan.jotti.org/en/scanre...00e3d8cb6fe56c
https://www.virustotal.com/pt/file/3...is/1371844393/
another good cheating tool for WARFRAME (did not make that, creds to owner)
(/EDIT)
btw Here are the latest workings scripts :
INFINITE STAMINA :
Code:
/* - Infinite Stamina - MPGH - Made by nilath - Updated by Nightshadess */ [ENABLE] AOBSCAN(AOB_STAMINA,F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC) alloc(newmem,512) label(returnhere) label(originalcode) label(exit) label(STAMINA) registersymbol(STAMINA) newmem: originalcode: //movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC mov [esi+00001EF4], (float)80 // Basic stamina is 80 (Float type) exit: jmp returnhere AOB_STAMINA: STAMINA: jmp newmem nop nop nop returnhere: [DISABLE] dealloc(newmem) STAMINA: db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC unregistersymbol(STAMINA)
Code:
/* - Infinite Ammo - AOB Version - MPGH - Made by Lepage. Based on nilath research and development. - Updated by andr920 */ [ENABLE] alloc(newmem,2048) label(inf_ammo) registersymbol(inf_ammo) AOBSCAN(AOB_inf_ammo,66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86) label(originalcode) label(exit) label(returnhere) newmem: mov ax, 1000 originalcode: mov [ecx],ax movzx eax,ax exit: jmp returnhere AOB_inf_ammo: inf_ammo: jmp newmem nop returnhere: [DISABLE] inf_ammo: mov [ecx],ax movzx eax,ax unregistersymbol(cred_hk) dealloc(newmem)
Code:
/* - Shields Script v2. !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!! - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!! - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful. - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields. - MPGH - Made by Lepage. Based on nilath research and development. - Remade by Nightshadess. Credits to Lepage for his script. */ AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03) AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00) [ENABLE] ASSERT(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03) ASSERT(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00) alloc(setShieldAddress,200) alloc(setShields,200) alloc(isShieldAddressDefined,4) alloc(shieldAddress,4) registersymbol(setShieldAddress) registersymbol(setShields) registersymbol(isShieldAddressDefined) registersymbol(shieldAddress) label(returnhere1) label(originalcode1) label(exit1) label(returnhere2) label(originalcode2) label(exit2) label(SHIELD_SET) label(SHIELD_ADDRESS_SET) registersymbol(SHIELD_SET) registersymbol(SHIELD_ADDRESS_SET) setShieldAddress: pushfd cmp [isShieldAddressDefined], 1 je originalcode1 push eax mov eax, ecx add eax, 00000A14 mov [shieldAddress], eax mov eax, [ecx+00000A14] mov [isShieldAddressDefined], 1 pop eax originalcode1: popfd movss xmm0,[ecx+00000A14] exit1: jmp returnhere1 AOB_SHIELD_ADDRESS_SET: SHIELD_ADDRESS_SET: jmp setShieldAddress nop nop nop returnhere1: setShields: movss [edx],xmm4 pushfd cmp edx, [shieldAddress] jne originalcode2 mov [edx], (float)400 // Shield Value originalcode2: popfd mov eax,[edx] exit2: jmp returnhere2 AOB_SHIELD_SET: SHIELD_SET: jmp setShields nop returnhere2: [DISABLE] SHIELD_ADDRESS_SET: movss xmm0,[ecx+00000A14] SHIELD_SET: movss [edx],xmm4 mov eax,[edx] unregistersymbol(shieldAddress) unregistersymbol(isShieldAddressDefined) unregistersymbol(setShields) unregistersymbol(setShieldAddress) unregistersymbol(SHIELD_ADDRESS_SET) unregistersymbol(SHIELD_SET)
Code:
/* - 2-3 hit kill Alpha v3. - BIG Thanks to MPGH members for constant help. You guys are the best. - Multiplayer status - UNKNOWN. I Suggest not use it there. - Shield hack currently in development. - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful. - MPGH - Made by Lepage. Based on nilath research and development. - OPCODES by Nightshadess. */ [ENABLE] AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44) AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3) alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) label(HEALTH_OPCODE_ADDRESS) registersymbol(HEALTH_OPCODE_ADDRESS) newmem: originalcode: mov edx,[ecx] xor edx,ecx pushfd cmp [esp+1C], AOB_NPC_HEALTH_FUNC_RET jne exit cmp eax, 5 jle exit mov eax 3 exit: popfd mov [ecx],eax jmp returnhere AOB_HEALTH_OPCODE_ADDRESS: HEALTH_OPCODE_ADDRESS: jmp newmem nop returnhere: [DISABLE] dealloc(newmem) HEALTH_OPCODE_ADDRESS: db 8B 11 33 D1 89 01 unregistersymbol(HEALTH_OPCODE_ADDRESS)
Code:
/* - Energy script (Alpha). Activates when you use any ability if you have enough energy for it. - BIG Thanks to MPGH members for constant help. You guys are the best. - Multiplayer status - UNKNOWN. I Suggest not use it there. - You need to adjust one value by yourself. - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful. - MPGH - Original Made by Lepage. Based on nilath research and development. - Remade by Nightshadess, credits to lepage. */ [ENABLE] AOBSCAN(AOB_GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 AOBSCAN(AOB_PLAYER_ENERGY_FUNC_RET,8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) label(GENERIC_FLOAT_FUNCTION_OPCODE) registersymbol(GENERIC_FLOAT_FUNCTION_OPCODE) newmem: originalcode: movss [edx],xmm4 pushfd cmp [esp+8], AOB_PLAYER_ENERGY_FUNC_RET jne exit mov [edx], (float)200 //Change this value to your maximum energy. exit: popfd mov eax,[edx] jmp returnhere AOB_GENERIC_FLOAT_FUNCTION_OPCODE: GENERIC_FLOAT_FUNCTION_OPCODE: jmp newmem nop returnhere: [DISABLE] GENERIC_FLOAT_FUNCTION_OPCODE: movss [edx],xmm4 mov eax,[edx] dealloc(newmem) unregistersymbol(GENERIC_FLOAT_FUNCTION_OPCODE)
Code:
/* - Artifact Building Shield V1. !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!! - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!! - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK ! - Made by Lepage. Based on nilath research and development. - Remade by Nightshadess. Credits to Lepage for his script. */ [ENABLE] AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 alloc(setShieldAddress,200) alloc(setShields,200) alloc(isShieldAddressDefined,4) alloc(shieldAddress,4) registersymbol(setShieldAddress) registersymbol(setShields) registersymbol(isShieldAddressDefined) registersymbol(shieldAddress) label(returnhere1) label(originalcode1) label(exit1) label(returnhere2) label(originalcode2) label(exit2) label(SHIELD_SET) label(SHIELD_ADDRESS_SET) registersymbol(SHIELD_SET) registersymbol(SHIELD_ADDRESS_SET) setShieldAddress: pushfd cmp [isShieldAddressDefined], 1 je originalcode1 push eax mov eax, ecx add eax, 00000A14 mov [shieldAddress], eax mov eax, [ecx+00000A14] mov [isShieldAddressDefined], 1 pop eax originalcode1: popfd movss xmm0,[ecx+00000A14] exit1: jmp returnhere1 AOB_SHIELD_ADDRESS_SET: SHIELD_ADDRESS_SET: jmp setShieldAddress nop nop nop returnhere1: setShields: movss [edx],xmm4 pushfd cmp edx, [shieldAddress] //cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!! jne originalcode2 mov [edx], (float)810 originalcode2: popfd mov eax,[edx] exit2: jmp returnhere2 AOB_SHIELD_SET: SHIELD_SET: jmp setShields nop returnhere2: [DISABLE] SHIELD_ADDRESS_SET: movss xmm0,[ecx+00000A14] SHIELD_SET: movss [edx],xmm4 mov eax,[edx] unregistersymbol(shieldAddress) unregistersymbol(isShieldAddressDefined) unregistersymbol(setShields) unregistersymbol(setShieldAddress) unregistersymbol(SHIELD_SET) unregistersymbol(SHIELD_ADDRESS_SET) dealloc(shieldAddress) dealloc(isShieldAddressDefined) dealloc(setShields) dealloc(setShieldAddress)
Code:
/* - Instant wave clear for defense map - BIG Thanks to MPGH members for constant help. You guys are the best. - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful. - MPGH - Original Made by Lepage. Based on nilath research and development. - Edit by whitegun. */ [ENABLE] AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44) AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3) alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) label(HEALTH_OPCODE_ADDRESS) registersymbol(HEALTH_OPCODE_ADDRESS) newmem: originalcode: mov edx,[ecx] xor edx,ecx mov eax ,0 mov [ecx],eax exit: jmp returnhere AOB_HEALTH_OPCODE_ADDRESS: HEALTH_OPCODE_ADDRESS: jmp newmem nop returnhere: [DISABLE] dealloc(newmem) HEALTH_OPCODE_ADDRESS: db 8B 11 33 D1 89 01 unregistersymbol(HEALTH_OPCODE_ADDRESS)
Code:
/* - Warframe Credits Multiplier (Auto-Updatable) - First made by nilath, then updated by Nightshadess,then idk..... - Updated by andr920 */ [ENABLE] alloc(newmem,2048) label(cred_hk) registersymbol(cred_hk) aobscan(AOB_scan,8B 4C 24 24 8B 51 08 8B F0 8B 41 04 48 03 D0 89 41 04 75 0D 8B 44 24 24 50) label(originalcode) label(exit) label(returnhere) newmem: mov eax,0x2710 //$$value originalcode: mov ecx,[esp+24] mov edx,[ecx+08] exit: jmp returnhere AOB_scan: cred_hk: jmp newmem nop nop returnhere: [DISABLE] cred_hk: mov ecx,[esp+24] mov edx,[ecx+08] unregistersymbol(cred_hk) dealloc(newmem)



