Another AoB Cheat Table / most recent scripts

Posts 115 of 72 · Page 1 of 5
Another AoB Cheat Table / most recent scripts
Hi guys, since I've joined back a while ago, I haven't really posted at all. Lately with the forum section on Warframe, I kind of felt the desire to contribute a bit.
I realize some may think I'm just a leach or whatnot and want to apologize in advance if I offended u in some way...

Sry to Ultrabeef if you will think this table is like your's, I've just seen it about 2 mins ago, but I feel like mine would be a little bit better.

Consider this an updated version of mrBombast's Cheat Table using what AoB scripts I could find and adding what was missing at the time...

Updates :
- Added Whitegun's Wave Clear script
- Added my Credits Multiplier script (basically what you've already seen by whitegun. But since people said his didnt work after hotfix, I know this one does.)
- Rewrote Infinite Ammo with aobscan, because I couldn't find a AoB version of it on the forum and the old one doesn't work anymore...
- You can check the Table Extras for some notes that I've observed as well as the latest address for the color unlocker.

(EDIT)
Virus Scans :

http://virusscan.jotti.org/en/scanre...00e3d8cb6fe56c
https://www.virustotal.com/pt/file/3...is/1371844393/

another good cheating tool for WARFRAME (did not make that, creds to owner)
(/EDIT)

btw Here are the latest workings scripts :

INFINITE STAMINA :
Code:
/*
   - Infinite Stamina
   - MPGH
   - Made by nilath
   - Updated by Nightshadess
*/
[ENABLE]
AOBSCAN(AOB_STAMINA,F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC)
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)
label(STAMINA)

registersymbol(STAMINA)
newmem:

originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)

exit:
jmp returnhere

AOB_STAMINA:
STAMINA:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
STAMINA:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
unregistersymbol(STAMINA)
INFINITE AMMO :
Code:
/*
   - Infinite Ammo
   - AOB Version
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Updated by andr920
*/

[ENABLE]
alloc(newmem,2048)
label(inf_ammo)
registersymbol(inf_ammo)

AOBSCAN(AOB_inf_ammo,66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86)

label(originalcode)
label(exit)
label(returnhere)

newmem:
mov ax, 1000

originalcode:
mov [ecx],ax
movzx eax,ax

exit:
jmp returnhere

AOB_inf_ammo:
inf_ammo:
jmp newmem
nop
returnhere:

[DISABLE]
inf_ammo:
mov [ecx],ax
movzx eax,ax
unregistersymbol(cred_hk)
dealloc(newmem)
INFINITE SHIELD :
Code:
/*
   - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03)
AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
[ENABLE]
ASSERT(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

label(SHIELD_SET)
label(SHIELD_ADDRESS_SET)
registersymbol(SHIELD_SET)
registersymbol(SHIELD_ADDRESS_SET)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

AOB_SHIELD_ADDRESS_SET:
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)400 // Shield Value

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

AOB_SHIELD_SET:
SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
unregistersymbol(SHIELD_ADDRESS_SET)
unregistersymbol(SHIELD_SET)
2 HIT KILL :
Code:
/*
   - 2-3 hit kill Alpha v3.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - OPCODES by Nightshadess.
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)

registersymbol(HEALTH_OPCODE_ADDRESS)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], AOB_NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3

exit:
popfd
mov [ecx],eax
jmp returnhere

AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
INFINITE ENERGY :
Code:
/*
   - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - You need to adjust one value by yourself.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
AOBSCAN(AOB_GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
AOBSCAN(AOB_PLAYER_ENERGY_FUNC_RET,8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(GENERIC_FLOAT_FUNCTION_OPCODE)

registersymbol(GENERIC_FLOAT_FUNCTION_OPCODE)

newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], AOB_PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)200 //Change this value to your maximum energy.

exit:
popfd
mov eax,[edx]
jmp returnhere

AOB_GENERIC_FLOAT_FUNCTION_OPCODE:
GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:

[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]

dealloc(newmem)
unregistersymbol(GENERIC_FLOAT_FUNCTION_OPCODE)
ARTIFACT SHIELD :
Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
[ENABLE]
AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1

alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)
label(SHIELD_SET)
label(SHIELD_ADDRESS_SET)

registersymbol(SHIELD_SET)
registersymbol(SHIELD_ADDRESS_SET)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

AOB_SHIELD_ADDRESS_SET:
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
//cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

AOB_SHIELD_SET:
SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
unregistersymbol(SHIELD_SET)
unregistersymbol(SHIELD_ADDRESS_SET)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
INSTANT WAVE CLEAR :
Code:
/*
   - Instant wave clear for defense map
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Edit by whitegun.
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)

registersymbol(HEALTH_OPCODE_ADDRESS)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
mov eax ,0
mov [ecx],eax
exit:
jmp returnhere

AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
CREDITS SCRIPT:
Code:
/*
  - Warframe Credits Multiplier (Auto-Updatable)
  - First made by nilath, then updated by Nightshadess,then idk.....
  - Updated by andr920
*/

[ENABLE]
alloc(newmem,2048)
label(cred_hk)
registersymbol(cred_hk)

aobscan(AOB_scan,8B 4C 24 24 8B 51 08 8B F0 8B 41 04 48 03 D0 89 41 04 75 0D 8B 44 24 24 50)

label(originalcode)
label(exit)
label(returnhere)

newmem:
mov eax,0x2710 //$$value

originalcode:
mov ecx,[esp+24]
mov edx,[ecx+08]

exit:
jmp returnhere

AOB_scan:
cred_hk:
jmp newmem
nop
nop

returnhere:

[DISABLE]
cred_hk:
mov ecx,[esp+24]
mov edx,[ecx+08]
unregistersymbol(cred_hk)
dealloc(newmem)
andr920_CT_WARFRAME_06-21_mpgh.net.rar7 KB · 709 downloads Clean
Nice work m8!

PS. Credit Script was first made by nilath.
Quote Originally Posted by elpolijou View Post
Nice work m8!

PS. Credit Script was first made by nilath.
Okay, will change that, tnx
how to make sricpts work? i cant make them work
Quote Originally Posted by andr920 View Post
The RAR also includes the Fast-Sprint exe because this is my Warframe cheating package...... (did not make that, creds to owner)
reupload the attachment without the fast-sprint. no reason for you to be posting it again.


also don't forget the virus scans.
Quote Originally Posted by Austin View Post


reupload the attachment without the fast-sprint. no reason for you to be posting it again.


also don't forget the virus scans.
my bad, kinda running late for graduation; will do that tmrw morning
till the this is just a latest scripts page, sry guys
Quote Originally Posted by RGraegaergrwagargwrg View Post
ohh come on man, please today?
fine done, cya gotta run

EDIT : MOD please review attachment again, tnx.
wave clear didn't work for me?? also couldn't ADS when enabled. tried toggle too
Quote Originally Posted by andr920 View Post
EDIT : MOD please review attachment again, tnx.

approved
So bypass cheat engine by changing the .exe names then ONLY play on solo, yes?
Hotfix update is coming !!!
Quote Originally Posted by ronnyman View Post
Hotfix update is coming !!!
Again? omg
Quote Originally Posted by Nono View Post
Again? omg
Yes, But it's still works.
Quote Originally Posted by ronnyman View Post
Yes, But it's still works.
Yeah, I just like to recompile my whole UCE after each update/hotfix.
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