Endereços 04/07/2013 + CShell

Posts 1–15 of 43 · Page 1 of 3
Endereços 04/07/2013 + CShell


Code:
*******************************************
*****        ExperTHack Logger        *****
*****	       Version : 2.0          *****
*******************************************

//CShell.dll
#define LTClientEXE		0x00490520
#define LTClientDLL		0x377B5940
#define NameTags2		0x37121B6C
#define NameTags2		0x37121BF9
#define WeaponMgr		0x3781FAD4
#define GameClientShell		0x377F609C
#define PlayerByIndex		0x371989F0
#define PlayerMgr		0x377F60FC
#define PlayerStatus		0x377D4730
#define ClientInfoMgr		0x377B56FC
#define LocalPlayer		0x37199460
#define SuperBullets		0x37441D46
#define NoReload		0x374477F9
#define RemoteKill1		0x37447BA1
#define RemoteKill2		0x37447BA2
#define RemoteKill3		0x37447F21
#define RemoteKill4		0x37447F22
#define WeaponRange1		0x37447A79
#define WeaponRange2		0x37447DF9
#define RapidFire		0x3744855A
#define LTCSBase		0x377B5928


//CShell.dll[PTC]
#define SuperJump		0x373A4693



//Engine.exe
#define WorldToScreen		0x0049C500
#define Intersect		0x00476C90
#define DeviceGame		0x00878528
#define DrawPrimitive		0x0076C400
#define CursorCenter		0x00756AD4
Estou de mal humor não vou postar o GameStatus *-*

E sim as classes mudaram novamente

Créditos :
@experthack
@luizimloko -> mais conhecido como pirocão
@TokolocoSK
@gellin
@ussr
@WE11ington
@pDevice

Virus Scan 1(CShell)
Virus Scan 2(CShell)

@BACKD00R -> minininhu radicau
@Flengo
@Genesis
@YellowFever
CShell CABR 04-07-2013_mpgh.net.rar3.7 MB · 59 downloads Scanning…
Mal o CA termino de att e ja vem neguin posta logger kkkk
Afs Essa Lug E Uma Fdp Msm A Otra Vez Que Consegui Att As Esp Da Whit Eles Att Client No msm Dia Agr Ontem Que Consigo Att As Esp De novo Eles Vai la E Att e Novo Sacanagem .-.
Quote Originally Posted by Fix2 View Post
Afs Essa Lug E Uma Fdp Msm A Otra Vez Que Consegui Att As Esp Da Whit Eles Att Client No msm Dia Agr Ontem Que Consigo Att As Esp De novo Eles Vai la E Att e Novo Sacanagem .-.
sinal q vc ta divagar U.u

thanks Chitozana
Quote Originally Posted by Coder.DiasII View Post


sinal q vc ta divagar U.u

thanks Chitozana
Rachei com esse cara agora, em
os que eu precisei funciono

Quote Originally Posted by luccss View Post
os que eu precisei funciono

Mudo Alguma Classe ? Ainda não Terminei De Att o Ca net Da Xuxa *-*
Quote Originally Posted by luccss View Post
os que eu precisei funciono

Sim 3


Code:
class cGameClientShell
{
public:
    virtual void Function0();
    virtual void Function1();
    virtual void Function2();
    virtual void Function3();
    virtual void Function4();
    virtual void Function5();
    virtual void Function6();
    virtual void Function7();
    virtual void Function8();
    virtual void Function9();
    virtual void Function10();
    virtual void Function11();
    virtual void Function12();
    virtual void Function13();
    virtual void Function14();
    virtual void Function15();
    virtual void Function16();
    virtual void Function17();
    virtual void Function18();
    virtual void Function19();
    virtual void Function20();
    virtual void Function21();
    virtual void Function22();
    virtual void Function23();
    virtual void Function24();
    virtual void Function25();
    virtual void Function26();
    virtual void Function27();
    virtual void Function28();
    virtual void Function29();
    virtual void Function30();
    virtual void Function31();
    virtual void Function32();
    virtual void Function33();
    virtual void Function34();
    virtual void Function35();
    virtual void Function36();
    virtual void Function37();
    virtual void Function38();
    virtual void Function39();
    virtual void Function40();
    virtual void Function41();
    virtual void Function42();
    virtual void Function43();
    virtual void Function44();
    virtual void Function45();
    virtual void Function46();
    virtual void Function47();
    virtual void Function48();
    virtual void Function49();
    virtual void Function50();
    virtual void Function51();
    virtual void Function52();
    virtual void Function53();
    virtual void Function54();
    virtual DWORD GetClientInfoMgr();
    virtual DWORD GetInterfaceManager();
    virtual DWORD GetPlayerManager();
    virtual void Function58();
    virtual void Function59();
    virtual void Function60();
    virtual void Function61();
    virtual void Function62();
    virtual void Function63();
    virtual cSFXMgr* GetSFXMgr();
    virtual void Function65();
    virtual void Function66();
    virtual void Function67();
};
Code:
class c_player
{
public:
	char unknown0[4];
	__int32 ClientID;
	char unknown1[12];
	char Name[20];
	char unknown2[4];
	int* Object;
	__int32 Kills;
	__int32 Deaths;
	char unknown3[44];
	__int32 HeadShots;
	char unknown4[12];
	__int32 TeamID;
	char unknown5[4];
	bool isDead;
	char unknown6[615];
	c_player* Next;
};
Pra quem não tinha essa
Code:
class cCharacterFX
{
public:
	char unknown1[16];
	int* Object;
	char unknow2[44];
	int	IsPlayer;
	char unknown3[1293]; 
	bool bIsDead;  
	bool bSpawnSheild; 
	char unknown4[13];
	int* hHitbox;
	char unknown5[100];
	WORD wHealth;
	WORD wArmor;
	char unknown6[4];
	unsigned char Index;
};
Créditos
We11ington
luccss
experthack
luizimloko
reclass
Quote Originally Posted by Chitozana View Post


Code:
*******************************************
*****        ExperTHack Logger        *****
*****	       Version : 2.0          *****
*******************************************

//CShell.dll
#define LTClientEXE		0x00490520
#define LTClientDLL		0x377B5940
#define NameTags2		0x37121B6C
#define NameTags2		0x37121BF9
#define WeaponMgr		0x3781FAD4
#define GameClientShell		0x377F609C
#define PlayerByIndex		0x371989F0
#define PlayerMgr		0x377F60FC
#define PlayerStatus		0x377D4730
#define ClientInfoMgr		0x377B56FC
#define LocalPlayer		0x37199460
#define SuperBullets		0x37441D46
#define NoReload		0x374477F9
#define RemoteKill1		0x37447BA1
#define RemoteKill2		0x37447BA2
#define RemoteKill3		0x37447F21
#define RemoteKill4		0x37447F22
#define WeaponRange1		0x37447A79
#define WeaponRange2		0x37447DF9
#define RapidFire		0x3744855A
#define LTCSBase		0x377B5928


//CShell.dll[PTC]
#define SuperJump		0x373A4693



//Engine.exe
#define WorldToScreen		0x0049C500
#define Intersect		0x00476C90
#define DeviceGame		0x00878528
#define DrawPrimitive		0x0076C400
#define CursorCenter		0x00756AD4
Estou de mal humor não vou postar o GameStatus *-*

E sim as classes mudaram novamente

Créditos :
@experthack
@luizimloko -> mais conhecido como pirocão
@TokolocoSK
@gellin
@ussr
@WE11ington
@pDevice

Virus Scan 1(CShell)
Virus Scan 2(CShell)

@BACKD00R -> minininhu radicau
@Flengo
@Genesis
@YellowFever
#define GameStatus 0X377CE190



class CLTClient : public CLTBase
{
public:
virtual void function0(); //0x0000
virtual CCommonLT* Common(); //0x0004
virtual CPhysicsLT* Physics(); //0x0008
virtual CLTTransform* GetTransform(); //0x000C
virtual CModelLT* GetModelLT(); //0x0010
virtual void function4(); //0x0012
virtual void function5(); //0x0014
virtual void function6(); //0x0018
virtual void function7(); //0x001C
virtual void function8(); //0x0020
virtual void function9(); //0x0024
virtual void function10(); //0x0028
virtual void function11(); //0x002C
virtual void function12(); //0x0030
virtual void function13(); //0x0034
virtual void function14(); //0x0038
virtual void function15(); //0x003C
virtual void function16(); //0x0040
virtual void function17(); //0x0044
virtual void function18(); //0x0048
virtual void function19(); //0x004C
virtual void function20(); //0x0050
virtual void function21(); //0x0054
virtual void function22(); //0x0058
virtual float GetConsoleVariableFloat(HCONSOLEVAR hVar); //0x005C
virtual void function24(); //0x0060
virtual void function25(); //0x0064
virtual void function26(); //0x0068
virtual void function27(); //0x006C
virtual void function28(); //0x0070
virtual void GetSourceWorldOffset(LTVector& vOffset); //0x0074
virtual LTRESULT RemoveObject(HOBJECT hObj); //0x0078
virtual void function31(); //0x007C
virtual void function32(); //0x0080
virtual void function33(); //0x0084
virtual void function34(); //0x0088
virtual void function35(); //0x008C
virtual void function36(); //0x0090
virtual void function37(); //0x0094
virtual void function38(); //0x0098
virtual void GetObjectRotation(HLOCALOBJ hObj, LTRotation* Rot); //0x009C
virtual void GetObjectPos(HLOCALOBJ hObj, LTVector* vPos); //0x00A0
virtual void function41(); //0x00A4
virtual void function42(); //0x00A8
virtual void function43(); //0x00AC
virtual void function44(); //0x00B0
virtual void function45(); //0x00B4
virtual void function46(); //0x00B8
virtual void function47(); //0x00BC
virtual void function48(); //0x00C0
virtual void SetObjectPos(HOBJECT hObj, D3DXVECTOR3& vPos, float fUnk); //0x00C4
virtual void function50(); //0x00C8
virtual void function51(); //0x00CC
virtual CLTDrawPrim* GetDrawPrim(); //0x00D0
virtual void function53(); //0x00D4
virtual void function54(); //0x00D8
virtual void function55(); //0x00DC
virtual void function56(); //0x00E0
virtual void function57(); //0x00E4
virtual void function58(); //0x00E8
virtual void function59(); //0x00EC
virtual void function60(); //0x00F0
virtual void function61(); //0x00F4
virtual void function62(); //0x00F8
virtual void function63(); //0x00FC
virtual void function64(); //0x0100
virtual void function65(); //0x0104
virtual void function66(); //0x0108
virtual void function67(); //0x010C
virtual void function68(); //0x0110
virtual void function69(); //0x0114
virtual void function70(); //0x0118
virtual void function71(); //0x011C
virtual void function72(); //0x0120
virtual void function73(); //0x0124
virtual void function74(); //0x0128
virtual void function75(); //0x012C
virtual void function76(); //0x0130
virtual LTRESULT GetSConValueFloat(const char* Name, float& Val); //0x0134
virtual LTRESULT GetSConValueString(const char* Name, char* ValBuff, int BuffLen); //0x0138
virtual void function79(); //0x013C
virtual void function80(); //0x0140
virtual void function81(); //0x0144
virtual void function82(); //0x0148
virtual LTRESULT SendToServer(ILTMessage_Read* pMsg, uint32 Flags); //0x14C
};
Verde musgo ta mais show em
@luccss não era pra ter postado deixava os noobs se matarem para procurar
Posts 1–15 of 43 · Page 1 of 3
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