Pelo o que me vem ao caso esse JUMP deve estar errado.
Eu acho que esse aqui é o certo:
#define ADDR_JUMP 0x377A291C

Eu acho que esse aqui é o certo:
#define ADDR_JUMP 0x377A291C


******************************************************** * | Buscar Endereços Combat Arms | * * | Coder.Dias V3.0 | * * arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK * * kssiobr , gellin * ******************************************************** [ Engine.exe ] #define DeviceGame 0x878528 #define LTClientEXE 0x490520 #define WorldToScreen 0x49C500 #define S2S 0x479E80 #define DrawPrimitive 0x76C400 #define Intersect 0x476C90 [ CShell.dll ] #define LTClientDLL 0x377B5940 #define EspName1 0x37121BF9 #define EspName2 0x37121B6C #define SuperBullets 0x37441D46 #define NoRecoil 0x37352790 #define NoReload 0x374477F9 #define WeaponRange1 0x37447A79 #define WeaponRange2 0x37447DF9 #define RapidFire1 0x3743E3D7 #define RapidFire2 0x37448553 #define RapidFire3 0x37443D24 #define RapidFire4 0x3744855A #define RemoteKill1 0x37447BA1 #define RemoteKill2 0x37447BA2 #define RemoteKill3 0x37447F21 #define RemoteKill4 0x37447F22 #define PlayerStatus 0x377D4730 #define LocalPlyer 0x37199460 #define PlayerByIndex 0x371989F0 #define ClientInfoMgr 0x377B56FC #define PlayerMgr 0x377F60FC #define GCS 0x377F609C #define UnlAmmo 0x3743E3D7 #define GetFontHandle 0x37368C60 #define GetConsoleInt 0x373C1480 #define BuildFont 0x37576410 #define FillFont 0x375770C0 #define FontECX 0x3781F9B8 #define Damage 0x37116DB3 #define DeathDamage 0x376C32FC [ Extras Adress ] #define Jump 0x377A291C #define ActivationDistance 0x377A27D8 #define BaseMoveAccel 0x377A27FC #define StartAccel 0x377A2820 #define MaxAccel 0x377A2844 #define AccelInc 0x377A2868 #define WalkVel 0x377A288C #define FRunVel 0x377A28B0 #define BRunVel 0x377A28D4 #define SRunVel 0x377A28F8 #define DuckVel 0x377A2940 #define Gravity 0x377A24C0 #define FPS 0x377A1350 #define Tracers 0x377AA8B0 Busca feita em 435ms.