
Originally Posted by
Chitozana
Code:
*******************************************
***** ExperTHack Logger *****
***** Version : 2.0 *****
*******************************************
//CShell.dll
#define LTClientEXE 0x00490520
#define LTClientDLL 0x377B5940
#define NameTags2 0x37121B6C
#define NameTags2 0x37121BF9
#define WeaponMgr 0x3781FAD4
#define GameClientShell 0x377F609C
#define PlayerByIndex 0x371989F0
#define PlayerMgr 0x377F60FC
#define PlayerStatus 0x377D4730
#define ClientInfoMgr 0x377B56FC
#define LocalPlayer 0x37199460
#define SuperBullets 0x37441D46
#define NoReload 0x374477F9
#define RemoteKill1 0x37447BA1
#define RemoteKill2 0x37447BA2
#define RemoteKill3 0x37447F21
#define RemoteKill4 0x37447F22
#define WeaponRange1 0x37447A79
#define WeaponRange2 0x37447DF9
#define RapidFire 0x3744855A
#define LTCSBase 0x377B5928
//CShell.dll[PTC]
#define SuperJump 0x373A4693
//Engine.exe
#define WorldToScreen 0x0049C500
#define Intersect 0x00476C90
#define DeviceGame 0x00878528
#define DrawPrimitive 0x0076C400
#define CursorCenter 0x00756AD4
Estou de mal humor não vou postar o GameStatus *-*
E sim as classes mudaram novamente
Créditos :
@
experthack
@
luizimloko -> mais conhecido como pirocão
@
TokolocoSK
@
gellin
@
ussr
@
WE11ington
@
pDevice
Virus Scan 1(CShell)
Virus Scan 2(CShell)
@
BACKD00R -> minininhu radicau
@
Flengo
@
Genesis
@
YellowFever
#define GameStatus 0X377CE190
class CLTClient : public CLTBase
{
public:
virtual void function0(); //0x0000
virtual CCommonLT* Common(); //0x0004
virtual CPhysicsLT* Physics(); //0x0008
virtual CLTTransform* GetTransform(); //0x000C
virtual CModelLT* GetModelLT(); //0x0010
virtual void function4(); //0x0012
virtual void function5(); //0x0014
virtual void function6(); //0x0018
virtual void function7(); //0x001C
virtual void function8(); //0x0020
virtual void function9(); //0x0024
virtual void function10(); //0x0028
virtual void function11(); //0x002C
virtual void function12(); //0x0030
virtual void function13(); //0x0034
virtual void function14(); //0x0038
virtual void function15(); //0x003C
virtual void function16(); //0x0040
virtual void function17(); //0x0044
virtual void function18(); //0x0048
virtual void function19(); //0x004C
virtual void function20(); //0x0050
virtual void function21(); //0x0054
virtual void function22(); //0x0058
virtual float GetConsoleVariableFloat(HCONSOLEVAR hVar); //0x005C
virtual void function24(); //0x0060
virtual void function25(); //0x0064
virtual void function26(); //0x0068
virtual void function27(); //0x006C
virtual void function28(); //0x0070
virtual void GetSourceWorldOffset(LTVector& vOffset); //0x0074
virtual LTRESULT RemoveObject(HOBJECT hObj); //0x0078
virtual void function31(); //0x007C
virtual void function32(); //0x0080
virtual void function33(); //0x0084
virtual void function34(); //0x0088
virtual void function35(); //0x008C
virtual void function36(); //0x0090
virtual void function37(); //0x0094
virtual void function38(); //0x0098
virtual void GetObjectRotation(HLOCALOBJ hObj, LTRotation* Rot); //0x009C
virtual void GetObjectPos(HLOCALOBJ hObj, LTVector* vPos); //0x00A0
virtual void function41(); //0x00A4
virtual void function42(); //0x00A8
virtual void function43(); //0x00AC
virtual void function44(); //0x00B0
virtual void function45(); //0x00B4
virtual void function46(); //0x00B8
virtual void function47(); //0x00BC
virtual void function48(); //0x00C0
virtual void SetObjectPos(HOBJECT hObj, D3DXVECTOR3& vPos, float fUnk); //0x00C4
virtual void function50(); //0x00C8
virtual void function51(); //0x00CC
virtual CLTDrawPrim* GetDrawPrim(); //0x00D0
virtual void function53(); //0x00D4
virtual void function54(); //0x00D8
virtual void function55(); //0x00DC
virtual void function56(); //0x00E0
virtual void function57(); //0x00E4
virtual void function58(); //0x00E8
virtual void function59(); //0x00EC
virtual void function60(); //0x00F0
virtual void function61(); //0x00F4
virtual void function62(); //0x00F8
virtual void function63(); //0x00FC
virtual void function64(); //0x0100
virtual void function65(); //0x0104
virtual void function66(); //0x0108
virtual void function67(); //0x010C
virtual void function68(); //0x0110
virtual void function69(); //0x0114
virtual void function70(); //0x0118
virtual void function71(); //0x011C
virtual void function72(); //0x0120
virtual void function73(); //0x0124
virtual void function74(); //0x0128
virtual void function75(); //0x012C
virtual void function76(); //0x0130
virtual LTRESULT GetSConValueFloat(const char* Name, float& Val); //0x0134
virtual LTRESULT GetSConValueString(const char* Name, char* ValBuff, int BuffLen); //0x0138
virtual void function79(); //0x013C
virtual void function80(); //0x0140
virtual void function81(); //0x0144
virtual void function82(); //0x0148
virtual LTRESULT SendToServer(ILTMessage_Read* pMsg, uint32 Flags); //0x14C
};