CShell | Engine Unpacked ++

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CShell | Engine Unpacked ++


Code:
********************************************************
*           | Buscar Endereços Combat Arms |           *
*                | Coder.Dias V3.0 |                   *
*  arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK  *
*               kssiobr , gellin, _Debug_              *
********************************************************

		[ Engine.exe ]

#define DeviceGame			0x878528
#define LTClientEXE			0x490520
#define WorldToScreen			0x49C500
#define S2S				0x479E80
#define PresetEngine			0x61D866
#define DipEngine			0x62080D
#define DrawPrimitive			0x76C400
#define IntersectSegment		0x476C90

		[ CShell.dll ]

#define LTClientDLL			0x377B5940
#define EspName1			0x37121BF9
#define EspName2			0x37121B6C
#define WeaponMgr			0x3781FAD4
#define GCS				0x377F609C
#define PlayerByIndex			0x371989F0
#define PlayerMgr			0x377F60FC
#define PlayerStatus			0x377D4730
#define ClientInfoMgr			0x377B56FC
#define LocalPlyer			0x37199460
#define SuperBullets			0x37441D26 
#define NoReload			0x374477D9
#define NoRecoil			0x37350598 
#define RemoteKill1			0x37447B81 
#define RemoteKill2			0x37447B82
#define RemoteKill3			0x37447F01
#define RemoteKill4			0x37447F02
#define WeaponRange1			0x37447A59
#define WeaponRange2			0x37447DD9
#define RapidFire			0x3744853A
#define UnlAmmo				0x3743E3B7
#define Mtbwcret			0x3734650A
#define CameraUpdate			0x3735422F
#define LTCommon			0x37828000
#define GetFontHandle			0x37368C40
#define GetConsoleInt			0x373C1460
#define BuildFont			0x375763F0
#define FillFont			0x375770A0
#define FontECX				0x3781F9B8
#define Damage				0x37116DB3
#define DeathDamage			0x376C32FC

		[ PushToConsole Adress ]

#define AdressJump			0x377A291C
#define AdressActivation		0x377A2670 //Not Correct
#define AdressBaseMoveAccel		0x377A27FC
#define AdressStartAccel		0x377A2820
#define AdressMaxAccel			0x377A2844
#define AdressAccelInc			0x377A2868
#define AdressWalkVel			0x377A288C
#define AdressFRunVel			0x377A28B0
#define AdressBRunVel			0x377A28D4
#define AdressSRunVel			0x377A28F8
#define AdressDuckVel			0x377A2940
#define AdressGravity			0x377A24C0
#define AdressFPS			0x377A1350
#define AdressTracers			0x377AA8B0

  - Modulos carregados e scaneados... -
 - Aguardar - 
 - Ok! Todas funções foram inicializadas! -  

Busca feita em 424ms.
CShell.dll



X1

X2

Engine.exe



X1

X2

Aprove?

@BACKD00R , @Flengo , @Genesis , @YellowFever

CShell_mpgh.net.rar3.7 MB · 53 downloads Scanning…
Engine_mpgh.net.rar3.0 MB · 41 downloads Scanning…
- @Coder.DiasII Aquelas minhas Patterns da Ehsvc ainda tão funcionando ...

---------- Post added at 11:55 AM ---------- Previous post was at 11:54 AM ----------

Só não sei se os Endereços estão corretos
Quote Originally Posted by pDevice View Post
- @Coder.DiasII Aquelas minhas Patterns da Ehsvc ainda tão funcionando ...
sei la mano entra skype ae ><
Quote Originally Posted by pDevice View Post
- @Coder.DiasII Aquelas minhas Patterns da Ehsvc ainda tão funcionando ...

---------- Post added at 11:55 AM ---------- Previous post was at 11:54 AM ----------

Só não sei se os Endereços estão corretos
Mesmo que nada a Ahn Lab lotou a EHSvc de CRC
em galera Ehsvc são os endereços pra atualizar o bypass?
Quote Originally Posted by fernandotdb View Post
em galera Ehsvc são os endereços pra atualizar o bypass?
São para Desativar a proteção da Ehsvc
Quote Originally Posted by pDevice View Post

São para Desativar a proteção da Ehsvc
A Só @pDevice Obrigado, Mais Ai vc Tem Skype?
Quote Originally Posted by fernandotdb View Post
A Só @pDevice Obrigado, Mais Ai vc Tem Skype?
patrique_loko
Correção de alguns endereços:

Code:
#define MTBWCRET            0x37347595
#define BuildFont               0x37576450  
#define GetConsoleInt        0x373C14A0  
#define FillFont                 0x37577100
Pelos meus métodos creio que esses estão corretos

E para a alegria de todo mundo a Engine não mudou
//================= EHSVC =================//
EhsVc.dll Entry Point : 0x10001000
EhsVc.dll .code Size : 0xFC000
EhsVc.dll .code Offset : 0x1000

//================ BYPASS1 =================//
#define ADR_HSCallBack1 0x0082B8D
#define ADR_HSCallBack2 0x000A098
#define ADR_HSNanoScan1 0x00A26BA
#define ADR_HSNanoScan2 0x009FD9E
//================ BYPASS2 =================//
#define EhsvcSelfCrC 0x00820EE
#define Detection 0x000A000
#define NanoCheck1 0x003EF1E
#define NanoCheck2 0x003C2CF
//================= Other =================//
#define HSAntiCrash 0x003EF94
#define Asm Detection 0x002DE5D
//======= Made By BlackLegend =======//

nao mudo nada!!!
Quote Originally Posted by gibam761 View Post
//================= EHSVC =================//
EhsVc.dll Entry Point : 0x10001000
EhsVc.dll .code Size : 0xFC000
EhsVc.dll .code Offset : 0x1000

//================ BYPASS1 =================//
#define ADR_HSCallBack1 0x0082B8D
#define ADR_HSCallBack2 0x000A098
#define ADR_HSNanoScan1 0x00A26BA
#define ADR_HSNanoScan2 0x009FD9E
//================ BYPASS2 =================//
#define EhsvcSelfCrC 0x00820EE
#define Detection 0x000A000
#define NanoCheck1 0x003EF1E
#define NanoCheck2 0x003C2CF
//================= Other =================//
#define HSAntiCrash 0x003EF94
#define Asm Detection 0x002DE5D
//======= Made By BlackLegend =======//

nao mudo nada!!!
Meu palpite diz que o Detection está errado...
Quote Originally Posted by yeyirox View Post
hi @Coder.DiasII how use?
This is used to get addresses manually that some loggers do not think.

Open in a program called OllyDbg and use their knowledge to search.
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