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  1. #1
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    Is it possible to...

    Rotate your view WITHOUT loading any script?

    It'd be pretty cool with a macro-able mouse...I've already some "dark" plans about it

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    How do you mean that?


    EDIT: For what I ment

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    Quote Originally Posted by LukeKesnaw View Post
    How do you mean that?


    EDIT: For what I ment
    I mean to rotate your view,like when using the mouse.
    I'd try to make a propkill script,using a macro mouse or autoit/autohotkey if it's possible.

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    Quote Originally Posted by IV2B View Post
    I mean to rotate your view,like when using the mouse.
    I'd try to make a propkill script,using a macro mouse or autoit/autohotkey if it's possible.
    Yeah that works with autohotkey its easy.

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    Quote Originally Posted by LukeKesnaw View Post
    Yeah that works with autohotkey its easy.
    I'm pretty sure it's not possible to emulate mouse imput with autohotkey or autoit.
    ELSE there would be NO POINT of having a GMOD script doing that.

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    I think the camera angle besides being 3rd or 1st person is hardcoded.
    But honestly, I don't know.

    I might also have misunderstood the post.

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    Quote Originally Posted by Antipathy View Post
    I think the camera angle besides being 3rd or 1st person is hardcoded.
    But honestly, I don't know.

    I might also have misunderstood the post.
    Just checked,using leftarrow/rightarrow the view rotates (just like when aiming with the mouse)
    HOWEVER...is it possible to make it rotate much faster?

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    Quote Originally Posted by IV2B View Post
    I'm pretty sure it's not possible to emulate mouse imput with autohotkey or autoit.
    ELSE there would be NO POINT of having a GMOD script doing that.
    It works.Once made a blackops 2 360 script.

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    Quote Originally Posted by LukeKesnaw View Post
    It works.Once made a blackops 2 360 script.
    Then how do you make it to work/would you release a TTT magneto propkill script that doesn't use gmod scripts?

    Also,i got the rotating part,however it's way too slow and i can't find anywhere how to make it faster

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    Quote Originally Posted by IV2B View Post
    Then how do you make it to work/would you release a TTT magneto propkill script that doesn't use gmod scripts?

    Also,i got the rotating part,however it's way too slow and i can't find anywhere how to make it faster
    180 or 360? could also do 90 or so.. lol.

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    Quote Originally Posted by LukeKesnaw View Post
    180 or 360? could also do 90 or so.. lol.
    Why not all? :P

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    Quote Originally Posted by IV2B View Post
    Why not all? :P
    meh... xD maybe... gotta go vacation... so I won't be able to get onlinme the next 2 days...

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    Quote Originally Posted by LukeKesnaw View Post
    meh... xD maybe... gotta go vacation... so I won't be able to get onlinme the next 2 days...
    Then make a quick 180/360 script today?

    ---------- Post added at 06:44 AM ---------- Previous post was at 06:33 AM ----------

    FOUND THE CONSOLE COMMAND! AAAW YEEAH!
    it was cl_yawspeed. Setting it really high makes you turn almost instantly,thus,binding a key to do a few milliseconds keypress will result in a complete turn (with some tests).

    I'll develop the script,it'll be a 180° one. Then i'll release it.

    ---------- Post added at 07:19 AM ---------- Previous post was at 06:44 AM ----------

    Ok,got it to work almost flawlessy. Posting an "ufficial" thread about this now :3

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    Quote Originally Posted by IV2B View Post
    Just checked,using leftarrow/rightarrow the view rotates (just like when aiming with the mouse)
    HOWEVER...is it possible to make it rotate much faster?
    Not unless it's the host_framerate command.

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    Quote Originally Posted by Antipathy View Post


    Not unless it's the host_framerate command.
    Actually yes,with cl_yawspeed (1 post above).
    I'm testing many different settings,obviously the lowest the turning speed the highest the precision.

    However i can't understand why a few throws just go off completely (once done testing i'll post some screens).
    For example: with 600 speed (instead of 2.5k) the precision is 3-5°,but some throws go 10° off O.o
    *edit*
    Actually,if someone could post here a raw script (with "wrong" values) of ahk using a mouse move based on pixels,it'd be easy for me to edit it to match my current resolution and learning the pixel ratio needed to make a 360°.
    This way the script would also have pixel's precision.

    *edit*
    <800 cl_yawspeed doesn't throw the prop,not forward for sure at least x)
    Last edited by IV2B; 07-31-2013 at 09:15 AM.

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