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  1. #1
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    Quote Originally Posted by Antipathy View Post
    I think the camera angle besides being 3rd or 1st person is hardcoded.
    But honestly, I don't know.

    I might also have misunderstood the post.
    Just checked,using leftarrow/rightarrow the view rotates (just like when aiming with the mouse)
    HOWEVER...is it possible to make it rotate much faster?

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    Quote Originally Posted by IV2B View Post
    Just checked,using leftarrow/rightarrow the view rotates (just like when aiming with the mouse)
    HOWEVER...is it possible to make it rotate much faster?
    Not unless it's the host_framerate command.

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    Quote Originally Posted by Antipathy View Post


    Not unless it's the host_framerate command.
    Actually yes,with cl_yawspeed (1 post above).
    I'm testing many different settings,obviously the lowest the turning speed the highest the precision.

    However i can't understand why a few throws just go off completely (once done testing i'll post some screens).
    For example: with 600 speed (instead of 2.5k) the precision is 3-5°,but some throws go 10° off O.o
    *edit*
    Actually,if someone could post here a raw script (with "wrong" values) of ahk using a mouse move based on pixels,it'd be easy for me to edit it to match my current resolution and learning the pixel ratio needed to make a 360°.
    This way the script would also have pixel's precision.

    *edit*
    <800 cl_yawspeed doesn't throw the prop,not forward for sure at least x)
    Last edited by IV2B; 07-31-2013 at 09:15 AM.

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    :L Why not use physgun_wheelspeed 100 for prop kill?
    Then you just flick your mouse wheel and let go of mouse1

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    Quote Originally Posted by austen407 View Post
    :L Why not use physgun_wheelspeed 100 for prop kill?
    Then you just flick your mouse wheel and let go of mouse1
    Because we're talking about propkilling in TTT,with the magneto script.

    ALSO;without a AHK pixel based movement the precision is either too crappy or the prop simply doesn't fly forward.

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    OH DERP :L

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