Actually yes,with cl_yawspeed (1 post above).
I'm testing many different settings,obviously the lowest the turning speed the highest the precision.
However i can't understand why a few throws just go off completely (once done testing i'll post some screens).
For example: with 600 speed (instead of 2.5k) the precision is 3-5°,but some throws go 10° off O.o
*edit*
Actually,if someone could post here a raw script (with "wrong" values) of ahk using a mouse move based on pixels,it'd be easy for me to edit it to match my current resolution and learning the pixel ratio needed to make a 360°.
This way the script would also have pixel's precision.
*edit*
<800 cl_yawspeed doesn't throw the prop,not forward for sure at least x)
Last edited by IV2B; 07-31-2013 at 09:15 AM.
:L Why not use physgun_wheelspeed 100 for prop kill?
Then you just flick your mouse wheel and let go of mouse1