😎 Mod Selector wont work with private server client?

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😎 Mod Selector wont work with private server client?
The only things i had check marked where auto-nexus and fullscreen v2. I dont really need nexus but fullscreen is pretty necessary after getting used to it. Any help? @nilly ?
You'll have to do it by yourself without mod selector and you'll might have to change the code.
Quote Originally Posted by noob2137 View Post
You'll have to do it by yourself without mod selector and you'll might have to change the code.
Could you link me to a tutorial?
Quote Originally Posted by Beex View Post
Could you link me to a tutorial?
There is a whole section on the RotMG hacking forum just for tutorials (not the Private Server ones!). Go look, there should be some client-hacking tutorials.
Quote Originally Posted by Stellar Spark View Post
There is a whole section on the RotMG hacking forum just for tutorials (not the Private Server ones!). Go look, there should be some client-hacking tutorials.
There's hexing tut's and stuff, but no tutorials on manually applying mods to private servers, or manually applying mods at all. Not any that i could find at least.
Quote Originally Posted by Beex View Post
There's hexing tut's and stuff, but no tutorials on manually applying mods to private servers, or manually applying mods at all. Not any that i could find at least.
Are you using the correct mod selector version?
That's what i was thinking it might be, a mod selector just for MMOE leaked clients would be cool. But, do you have any idea if any version of mod selector would work for MMOE servers? @krazyshank
Quote Originally Posted by Beex View Post
That's what i was thinking it might be, a mod selector just for MMOE leaked clients would be cool. But, do you have any idea if any version of mod selector would work for MMOE servers? @krazyshank
First of all, are you gonna make one?

Second, it depends on the client itself, if the client is made up of different codes, then the .xml has to put where to put these codes and the .txt has to put what codes to put.

If you are looking to add codes into another client:
Decompile and grep the properties
Grep the other client, and find the similar properties, they should have the exact same function, however those old 123.1 clients does not have the same code structure as the current 15.0 client. Nonetheless you should find it because they have similar function.
Change the properties, now add it into the codes, if it doesn't work, you probably got a property wrong.

Some codes like autonexus or autoaim you don't need to change anything, but the properties, because the code itself is a function. It simply takes the properties of the client itself to build into a function, therefore it would work in any client (? I'm not sure on this because I have no experience on the 3.0, 4.0, and so on clients).

If you still need help, gimme the client, and I'll try and help you
The mod selector didn't exist when the version used by pservers was on kabam servers. Here are a couple tutorials for the version pservers use:

Fullscreen Hack v2 - support for different resolutions added (v123.5.1) .
Player stat and inventory viewer (v123.5.1)
http://www.mpgh.net/forum/720-realm-...exus-code.html
Making custom commands in ROTMG
Enemy/Player Display HP Mod

Oh and this one is interesting,
Microgram_Patched_v123.5.1
You need to patch this so that it connects to private servers and add the missing textures and all that for it to work. On second though might not work at all since a packet (maybe more?) was added to the mmoe client.

BTW there is a 123.5.1 version with fsv3 in it somewhere... a little editing should allow it to connect to mmoe pservers.
Quote Originally Posted by nilly View Post
The mod selector didn't exist when the version used by pservers was on kabam servers. Here are a couple tutorials for the version pservers use:

Fullscreen Hack v2 - support for different resolutions added (v123.5.1) .
Player stat and inventory viewer (v123.5.1)
http://www.mpgh.net/forum/720-realm-...exus-code.html
Making custom commands in ROTMG
Enemy/Player Display HP Mod

Oh and this one is interesting,
Microgram_Patched_v123.5.1
You need to patch this so that it connects to private servers and add the missing textures and all that for it to work. On second though might not work at all since a packet (maybe more?) was added to the mmoe client.

BTW there is a 123.5.1 version with fsv3 in it somewhere... a little editing should allow it to connect to mmoe pservers.
Im trying out Nexus + Fullscreen right now. Is auto-aim available?
Quote Originally Posted by Beex View Post
Im trying out Nexus + Fullscreen right now. Is auto-aim available?
I just looked at my post history to see what I could find. I'm sure it's somewhere on this site. You'll have to search for it.
Quote Originally Posted by nilly View Post
I just looked at my post history to see what I could find. I'm sure it's somewhere on this site. You'll have to search for it.
Is there any way i could get you to add me on skype for a little help?

I did everything for fullscreen, and it wouldn't assemble, but i saw the error was just a couple of lines having to do with the minimap teleportation fix so i went back and erased those lines, and it assembled, but now i load in, get to character select and i can press buttons etc, but clicking play wont work and neither will creating characters or clicking an existing one, so i tried again entirely skipping the minimap teleportation fix, and its doing the same thing. I have no clue what it could be hopefully you have some idea? @nilly

EDIT: I have Auto-Aim working :^] I'd really like auto-nex/auto-aim/fullscreen though.
I suggest reading the whole thread if you haven't. There have been times that I've messed up some portion of the tutorial and was unable to edit it (due to 24 hours passing). When found I did post in the thread noting error.
Quote Originally Posted by nilly View Post
I suggest reading the whole thread if you haven't. There have been times that I've messed up some portion of the tutorial and was unable to edit it (due to 24 hours passing). When found I did post in the thread noting error.
I read it all, and theres nothing.

Do you have info on that fullscreen issue? @nilly
The only info I got is something went wrong (and I know you're thinking "no shit!").

But anyways stuff like this happens if a _-name is wrong (which shouldn't be the case consider you got auto-aim working), you screwed up the stack somehow (make sure you place the code in the right places), or you tried to access a variable in a way that isn't valid (like trying to read a property from something equal to null). Get the flash projector debugger. It will pop up messages and, hopefully, give you a clue as to where to look.
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