16.2 Source Codes -STARTED-

Posts 1–15 of 31 · Page 1 of 3
16.2 Source Codes -STARTED-
16.2 AssembleeGameClient1377730546.swf

*Production*

~/rabcasm/client-1/_-UN/_-Nv.class.asasm

Line: 464
New line:

Code:
      pop
      pushtrue
*No Debuffs*

~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

After each pushfalse:

Code:
      returnvalue
hallucinating = _-K-
confused = _-iR
Drunk = isDrunk
Blind = isBlind

*No Ally Projectiles*

~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm

After the first 'pushscope' of the 'draw' method and also the 'drawShadow' method

Code:
      ;--------- No Ally Projectiles ----------
      #set unknowVar "_-0Ps"   
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")  
      getproperty         QName(PackageNamespace(""), "objectId_")  
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")  
      ifeq                L500
      getlocal0       getproperty   
      QName(PackageNamespace(""), $"unknowVar" )  
      iffalse             L500  
      returnvoid  

L500:

*Numerical HP / MP*

~/rabcasm/client-1/com/company/assembleegameclient/ui/StatusBar.class.asasm

L: 1527

Code:
      pop
      pushbyte                  1

*AutoNexus*

~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

max: _-1jW
current: _-0fR

Line: 4893
New Line:

Code:
  ;-------------------
  ; AUTO NEXUS    
  ;-------------------    
  ; trait slot QName(PackageNamespace("", "#0"), "_-Ru") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; CURRENT
  ; trait slot QName(PackageNamespace("", "#0"), "_-0es") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; MAX
  
     #set nexusfunction "escape"
     #set maxhealth   "_-1jW"
     #set currenthealth    "_-0fR"

          
            pop
            getlocal0
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "player_")
            ifne                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "name_")
            pushstring            "Nexus"
            ifeq                END
            getlex                QName(PackageNamespace(""), $"maxhealth")
            getlex                QName(PackageNamespace(""), $"currenthealth")
            convert_d
            divide
            pushdouble          .30
            ifgt                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "gs_")
            getproperty         QName(PackageNamespace(""), "gsc_")
            callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
        END:
            pushtrue      
  ;-------------------------------------------------------------
*Sprite World*

Tiles

~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

Line: 4619
New Line:

Code:
      ;----------------------
      ;Sprite world Tile hack 
      ;---------------------- 
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace("", "#0"), "data_")
      iffalse             END12

      pop       
      pushfalse
      END12:
      ;----------------------
Speed Hack

Line: 5105
New Line:

Code:
      ;-----------------------------  
      ; Sprite World Speed Hack
      ;-----------------------------
      getlex QName(PackageNamespace(""), "map_")
      getproperty QName(PackageNamespace(""), "name_")
      pushstring "Sprite World"
      ifne NORMAL
            
      getlocal0
      pushdouble 1.6
      setproperty           QName(ProtectedNamespace("_-0Wy"), "_-0-A")

      NORMAL:
      ;-----------------------------
No Slow

~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

Line: 1687
New Line:

Code:
      ;----------------------------  
      ; Sprite World NoSlow
      ;----------------------------
      getlocal0
      getproperty     QName(PackageNamespace("", "#0"), "map_")
      getproperty     QName(PackageNamespace("", "#0"), "name_")
      pushstring      "Sprite World"
      ifne            SKIP_swNs

      pushfalse
      returnvalue

      SKIP_swNs:
      ;----------------------------
*No Delay Quest Notification*

~/rabcasm/client-1/com/company/assembleegameclient/map/Quest.class.asasm
Line: 335
New Line:

Code:
      jump                L41
*Remove Loading*

~/rabcasm/client-1/_-AI/_-0D3.class.asasm

Line: 102
New Line:

Code:
      returnvoid
*Notification Spam*

~/rabcasm/client-1/_-WZ/_-1ej.class.asasm

Line: 363
New Line:

Code:
      pop
      pushfalse
*FullScreen V2*

No Scale

~/rabcasm/client-1/WebMain.class.asasm

Line: 244

Replace "EXACT_FIT" with "NO_SCALE"

?

~/rabcasm/client-1/com/company/assembleegameclient/engine3d/Face3D.class.asasm

Line: 952
On new line:

Code:
      pop
      pushfalse
Increase View

~/rabcasm/client-1/com/company/assembleegameclient/map/_-MT.class.asasm

Line: 1278
On new line:

Code:
      ;----------------- INCREASE VIEW --------------
      pop
      pushbyte            8
      ;----------------------------------------------
Increase as you wish, this was set to 16, I changed it to 8, I figure the more tiles showing the more likely of lag...?

Remove Black

~/Desktop/rabcasm/client-1/com/company/util/_-0qt.class.asasm

Line: 267
On new line:

Code:
      pushnull
      returnvalue
Remove Blue

~/rabcasm/client-1/else%20/NexusBackground.class.asasm

Line: 159
On new line:

Code:
      returnvoid
Minimap teleport menu fix (part 1)

~/Desktop/rabcasm/client-1/_-Rq/Menu.class.asasm

Search: "onRollOut"
Line: 762
On new line:

Code:
      returnvoid
Minimap teleport menu fix (part 2)

~/Desktop/rabcasm/client-1/_-1TR/_-1dO.class.asasm

Search for "position" trait method
Line: 830
On new line:

Code:
      returnvoid
Side Bar + Text Box

~/rabcasm/client-1/com/company/assembleegameclient/game/GameSprite.class.asasm

Search for trait method "onEnterFrame"
Line: 3318
On new line:

Code:
      ;--------------------- SIDE BAR -----------------------------
      getlocal0
      getproperty         QName(PackageNamespace(""), "hudView")
      pushshort           200
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte            2
      convert_d
      divide
      add
      setproperty         QName(PackageNamespace(""), "x")
      ;------------------------------------------------------------

      ;--------------------- TEXT BOX -----------------------------
      getlocal0
      getproperty         QName(PackageNamespace(""), "_-1is")
      dup
      pushshort			  400
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "x")
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageHeight")
      convert_d
      pushbyte			  2
      convert_d
      divide
      pushshort			  0
      subtract
      setproperty         QName(PackageNamespace(""), "y")
      ;---------------------------------------------------------
Gold

Search: "credits_"
Line: 3623
On new line:

Code:
      ;---------------------- GOLD -----------------------------
      dup
      dup
      pushshort			  200
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte			  2
      convert_d
      divide
      add
      setproperty         QName(PackageNamespace(""), "x")
      pushshort			  306
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageHeight")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "y")
      ;----------------------------------------------------------
Rank

Search: "numStars_"
Line: 3662
On new line:

Code:
      ;--------------------------- RANK --------------------------
      dup
      dup
      pushshort			  408
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "x")
      pushshort			  304
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageHeight")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "y")
      ;------------------------------------------------------------
Guild

Search: "guildName_"
Line: 3691
On new line:

Code:
      ;--------------------------- GUILD ---------------------------
      dup
      dup
      pushshort			  468
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "x")
      pushshort			  305
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageHeight")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "y")
      ;-------------------------------------------------------------
Umm... I don't know what I'm doing here, but I never use the Arena tab in Nexus so I moved it out of view, I just made it up looking at the other stuff

Move Arena Button

Line: 1488
New Line:

Code:
      ;--------------- Move Arena Out of View ------------------------
      getlocal2
      iftrue              L68

      pushshort           -800
      getlocal1
      iffalse             L69

      getlocal0
      getproperty         QName(PackageNamespace("", "#0"), "_-D6")
      getproperty         QName(PackageNamespace("", "#0"), "height")
      pushbyte            2
      divide
      add
      jump                L69
      ;---------------------------------------------------------------
and I still don't know what the red bag's name is to move it out of view also. And if someone could help me with moving the quest portrait and arrow to the edge of the window would be much appreciated

*HP / MP Bars*

~/rabcasm/client-1/com/company/assembleegameclient/objects/Character.class.asasm
Line: 172
New Line:

Code:
;--------------------------------------------------------------------------------------------------
; Options
;--------------------------------------------------------------------------------------------------
;Color (colors are rbg values in decimal form)
#set barBackgroundColor             "5526612"
#set playerMagicBarColor            "49151"     
#set playerHealthBarColor           "255"       ;ignored if useDynamicColorOnHealthBars is set
#set enemyHealthBarColor            "16711680"  ;ignored if useDynamicColorOnHealthBars is set
#set useDynamicColorOnHealthBars    "1"         ;enables shifting color, from green to red, on health bars

;Bar Length Adjustments
#set resizeBarLengthByObjectSize    "1"         ;if set, resizedLength = ObjectSize * horizontalLength / 100
#set enforceMinimumBarLength        "0"         ;if set, horizontalLength can not be less than minimumBarLength
#set minimumBarLength               "20"				

;Players health bar position and dimensions
#set playerHealthVerticlePosition   "1"
#set playerHealthVerticleLength     "3"
#set playerHealthHorizontalLength   "20"

;Players magic bar position and dimensions
#set playerMagicVerticlePosition    "0"
#set playerMagicVerticleLength      "0"         ;set verticleLength to 0 to disable displaying of bar
#set playerMagicHorizontalLength    "20"

;Enemy health bar position and dimensions
#set enemyHealthVerticlePosition    "3"
#set enemyHealthVerticleLength      "3"
#set enemyHealthHorizontalLength    "20"

;Misc Options
#set enableShowingOfOwnPlayersBars  "1"
#set enableBarsInSafeZones          "0"         ;safe zones include: Nexus, Vault, and Guild Hall

;--------------------------------------------------------------------------------------------------
; Names to Update on new Updates
;--------------------------------------------------------------------------------------------------
#set nsCharacter            "_-0ac" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]           *
#set spnsGameObject         "_-15H"  ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]         *
#set spnsBasicObject        "_-0Sb"  ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]          *
#set graphicUtils           "_-0qt"  ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands   "_-08b"  ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos                "_-15k" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]

#set charHealth "_-1jW"              ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-0fR"          ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-17E"              ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-0og"           ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-MT"               ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")] 

;--------------------------------------------------------------------------------------------------
; Code (only serious hackers need veture beyond this point)
;--------------------------------------------------------------------------------------------------
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR") type QName(PackageNamespace(""), "int") value Integer(0) end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR") type QName(PackageNamespace(""), "int") value Integer(1) end
  trait method QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar")
   method
    refid "com.company.assembleegameclient.objects:Character/drawBar"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 10
     localcount 12
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      pushundefined
      coerce_a
      setlocal            11

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      pushnull
      ifne                L410_

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")

L410_:
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      pushnull
      ifne                L850_

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      pushint             $barBackgroundColor
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      getlocal            5
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace(""), "Number")
      applytype           1
      construct           0
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace(""), "Number")
      applytype           1
      construct           0
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

L850_:
      findpropstrict      QName(PackageNamespace(""), "int")
      getlocal2
      getlocal3
      divide
      pushbyte            100
      multiply
      callproperty        QName(PackageNamespace(""), "int"), 1
      coerce_a
      setlocal            9

      getlocal            4
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
      equals
      dup
      iffalse             L1030_

      pop
      pushbyte            $useDynamicColorOnHealthBars
      convert_b
L1030_:
      iffalse             L1120_

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal0
      getlocal            9
      callproperty        QName(PackageNamespace(""), "green2red"), 1
      setproperty         QName(PackageNamespace(""), "color")

L1120_:
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getproperty         QName(PackageNamespace(""), "data")
      coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
      dup
      setlocal            10

      pushbyte            0
      setproperty         QName(PackageNamespace(""), "length")

      getlocal            10
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), "END_FILL")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal            9
      pushbyte            0
      ifngt               L2720_

      getlocal            9
      pushbyte            100
      divide
      pushbyte            2
      multiply
      getlocal            7
      multiply
      coerce_a
      setlocal            11

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getproperty         QName(PackageNamespace(""), "data")
      coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
      dup
      setlocal            10

      pushbyte            0
      setproperty         QName(PackageNamespace(""), "length")

      getlocal            10
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlocal            11
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlocal            11
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), "END_FILL")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

L2720_:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "green2red")
   method
    refid "com.company.assembleegameclient.objects:Character/green2red"
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "int")
    body
     maxstack 5
     localcount 2
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      getlocal1
      pushbyte            50
      ifngt               L150_

      pushint             65280
      pushint             327680
      findpropstrict      QName(PackageNamespace(""), "int")
      pushbyte            100
      getlocal1
      subtract
      callproperty        QName(PackageNamespace(""), "int"), 1
      multiply
      add
      returnvalue

L150_:
      pushint             16776960
      pushshort           1280
      findpropstrict      QName(PackageNamespace(""), "int")
      pushbyte            50
      getlocal1
      subtract
      callproperty        QName(PackageNamespace(""), "int"), 1
      multiply
      subtract
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "safeZone")
   method
    refid "com.company.assembleegameclient.objects:Character/safeZone"
    returns QName(PackageNamespace(""), "Boolean")
    body
     maxstack 2
     localcount 1
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Nexus"
      equals
      dup
      iftrue              L130_

      pop
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Vault"
      equals
L130_:
      dup
      iftrue              L200_

      pop
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Guild Hall"
      equals
L200_:
      iffalse             L230_

      pushtrue
      returnvalue

L230_:
      pushfalse
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "barLength")
   method
    refid "com.company.assembleegameclient.objects:Character/barLength"
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "Boolean")
    param QName(PackageNamespace(""), "Boolean")
    returns QName(PackageNamespace(""), "int")
    body
     maxstack 2
     localcount 7
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      pushundefined
      coerce_a
      setlocal            6

      getlocal            4
      iffalse             L270_

      getlocal3
      getlocal1
      multiply
      pushbyte            100
      divide
      coerce_a
      setlocal            6

      getlocal            5
      iffalse             L250_

      getlocal            6
      getlocal2
      ifngt               L220_

      getlocal            6
      convert_i
      jump                L240_

L220_:
      getlocal2
      convert_i
L240_:
      returnvalue

L250_:
      getlocal            6
      returnvalue

L270_:
      getlocal1
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
   method
    refid "com.company.assembleegameclient.objects:Character/draw"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace("com.company.assembleegameclient.map"), $"gameBoard")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 9
     localcount 9
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      pushnull
      coerce_s
      setlocal            4

      pushnull
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      setlocal            5

      pushundefined
      coerce_a
      setlocal            6

      pushundefined
      coerce_a
      setlocal            7

      pushundefined
      coerce_a
      setlocal            8

      getlocal0
      getlocal1
      getlocal2
      getlocal3
      callsupervoid       QName(PackageNamespace(""), "draw"), 3
      getlocal0
      callproperty        QName(PackageNamespace(""), "safeZone"), 0
      iffalse             DRAW:
      
      pushbyte            $enableBarsInSafeZones
      convert_b
      iffalse             L1130_
      
DRAW:
      findpropstrict      QName(PackageNamespace("flash.utils"), "getQualifiedClassName")
      getlocal0
      callproperty        QName(PackageNamespace("flash.utils"), "getQualifiedClassName"), 1
      coerce_s
      dup
      dup
      setlocal            4

      getproperty         QName(PackageNamespace(""), "length")
      pushbyte            6
      subtract
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "substr"), 1
      pushstring          "Player"
      ifne                L880_

      getlocal0
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      astypelate
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      setlocal            5

      getlocal0
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")
      ifne                DRAW_BARS
      
      pushbyte            $enableShowingOfOwnPlayersBars
      convert_b
      iftrue              DRAW_BARS
      
      returnvoid
      
DRAW_BARS:
      getlocal0
      pushbyte            $playerHealthHorizontalLength
      pushbyte            $minimumBarLength
      getlocal0
      getproperty         QName(PackageNamespace(""), "size_")
      pushbyte            $resizeBarLengthByObjectSize
      convert_b
      pushbyte            $enforceMinimumBarLength
      convert_b
      callproperty        QName(PackageNamespace(""), "barLength"), 5
      coerce_a
      setlocal            6

      getlocal0
      pushbyte            $playerMagicHorizontalLength
      pushbyte            $minimumBarLength
      getlocal0
      getproperty         QName(PackageNamespace(""), "size_")
      pushbyte            $resizeBarLengthByObjectSize
      convert_b
      pushbyte            $enforceMinimumBarLength
      convert_b
      callproperty        QName(PackageNamespace(""), "barLength"), 5
      coerce_a
      setlocal            7

      getlocal0
      getlocal1
      getlex              QName(PackageNamespace(""), $"charHealth")
      getlex              QName(PackageNamespace(""), $"charMaxHealth")
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
      pushint             $playerHealthBarColor
      pushint             $playerHealthVerticlePosition
      getlocal            6
      pushint             $playerHealthVerticleLength
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
	  
      getlocal0
      getlocal1
      getlocal            5
      getproperty         QName(PackageNamespace(""), $"playerMana")
      getlocal            5
      getproperty         QName(PackageNamespace(""), $"playerMaxMana")
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR")
      pushint             $playerMagicBarColor
      pushint             $playerMagicVerticlePosition
      getlocal            7
      pushint             $playerMagicVerticleLength
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8

      returnvoid

L880_:
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "isEnemy_")
      iffalse             L1130_

      getlocal0
      pushbyte            $enemyHealthHorizontalLength
      pushbyte            $minimumBarLength
      getlocal0
      getproperty         QName(PackageNamespace(""), "size_")
      pushbyte            $resizeBarLengthByObjectSize
      convert_b
      pushbyte            $enforceMinimumBarLength
      convert_b
      callproperty        QName(PackageNamespace(""), "barLength"), 5
      coerce_a
      setlocal            8

      getlocal0
      getlocal1
      getlex              QName(PackageNamespace(""), $"charHealth")
      getlex              QName(PackageNamespace(""), $"charMaxHealth")
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
      pushint             $enemyHealthBarColor
      pushint             $enemyHealthVerticlePosition
      getlocal            8
      pushint             $enemyHealthVerticleLength
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8

L1130_:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
*Spam Filter*

~/rabcasm/client-1/_-1SY/_-0OC.class.asasm

Search 'execute' method
Change 'localcount' from 5 to 6

Line: 188
New Line:

Code:
      ;--------------------- SPAM FILTER -------------------
      getlocal1
      getproperty QName(PackageNamespace(""), "text_")
      callproperty QName(Namespace("http://adobe.com/AS3/2006/builtin"), "toLowerCase"), 0
      coerce_s
      setlocal 5

      getlocal 5
      pushstring "---oryx" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "pots.co" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmgpot,com" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "sale,com" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5 
      pushstring "-x-" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "(dot)" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmg.ws" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "bagxdotxnet" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "potionsrotmg.net" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring ".com" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmg,co" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "ts.co" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "potionsrealm" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "potions.us" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmg.org" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmgstuff"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge  SPAM
      
      getlocal 5
      pushstring ". neet"
      callproperty   QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      jump CONTINUE

      SPAM:
      returnvoid

      CONTINUE:
      ;--------------------------------------------------


DO NOT ASK ME FOR A CLIENT, AUTOAIM (I dont care about it, never used it, never going to)

AND DON'T ASK FOR SS DEBUFFS, NO CLIP, RECONNECT WITH P, these 3 are OP and the most obvious hacks, I won't help you.
first of all thank you
added already some of the mods succesfully (hp bars, no debuff, prod)
however everytime i add the autonexus function and compile it back to a playable client my flashplayer closes like 1ms after there was a succesful connection try.
could u maybe give me some further information on where to paste the code? :/
Quote Originally Posted by StonedMAD View Post
added already some of the mods succesfully (hp bars, no debuff, prod)
however everytime i add the autonexus function and compile it back to a playable client my flashplayer closes like 1ms after there was a succesful connection try.
could u maybe give me some further information on where to paste the code? :/
Code:
L628:
      getlex              QName(PackageNamespace("", "#0"), "map_")
      getproperty         QName(PackageNamespace("", "#0"), "gs_")
      getproperty         QName(PackageNamespace("", "#0"), "gsc_")
      getlocal1
      getlex              QName(PackageNamespace("", "#0"), "x_")
      getlex              QName(PackageNamespace("", "#0"), "y_")
      callpropvoid        QName(PackageNamespace("", "#0"), "groundDamage"), 3

L635:
      getlex              QName(PackageNamespace("", "#0"), "_-0rV")
      getlocal1
      setproperty         QName(PackageNamespace("", "#0"), "lastDamage_")

L638:
      pushtrue
      ;------------- CODE GOES HERE --------------;
L659:
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace("", "#0"), "_-1MY")
Should look like:

Code:
L628:
      getlex              QName(PackageNamespace("", "#0"), "map_")
      getproperty         QName(PackageNamespace("", "#0"), "gs_")
      getproperty         QName(PackageNamespace("", "#0"), "gsc_")
      getlocal1
      getlex              QName(PackageNamespace("", "#0"), "x_")
      getlex              QName(PackageNamespace("", "#0"), "y_")
      callpropvoid        QName(PackageNamespace("", "#0"), "groundDamage"), 3

L635:
      getlex              QName(PackageNamespace("", "#0"), "_-0rV")
      getlocal1
      setproperty         QName(PackageNamespace("", "#0"), "lastDamage_")

L638:
      pushtrue
  ;-------------------
  ; AUTO NEXUS    
  ;-------------------    
  ; trait slot QName(PackageNamespace("", "#0"), "_-Ru") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; CURRENT
  ; trait slot QName(PackageNamespace("", "#0"), "_-0es") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; MAX
  
     #set nexusfunction "escape"
     #set maxhealth   "_-1jW"
     #set currenthealth    "_-0fR"

          
            pop
            getlocal0
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "player_")
            ifne                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "name_")
            pushstring            "Nexus"
            ifeq                END
            getlex                QName(PackageNamespace(""), $"maxhealth")
            getlex                QName(PackageNamespace(""), $"currenthealth")
            convert_d
            divide
            pushdouble          .30
            ifgt                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "gs_")
            getproperty         QName(PackageNamespace(""), "gsc_")
            callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
        END:
            pushtrue      
  ;-------------------------------------------------------------
L659:
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace("", "#0"), "_-1MY")
Quote Originally Posted by Cyeclops View Post
16.2 AssembleeGameClient1377730546.swf

*Production*

~/rabcasm/client-1/_-UN/_-Nv.class.asasm

Line: 464
New line:

Code:
      pop
      pushtrue
*No Debuffs*

~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

After each pushfalse:

Code:
      returnvalue
hallucinating = _-K-
confused = _-iR
Drunk = isDrunk
Blind = isBlind

*No Ally Projectiles*

~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm

After the first 'pushscope' of the 'draw' method and also the 'drawShadow' method

Code:
      ;--------- No Ally Projectiles ----------
      #set unknowVar "_-0Ps"   
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")  
      getproperty         QName(PackageNamespace(""), "objectId_")  
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")  
      ifeq                L500
      getlocal0       getproperty   
      QName(PackageNamespace(""), $"unknowVar" )  
      iffalse             L500  
      returnvoid  

L500:

*Numerical HP / MP*

~/rabcasm/client-1/com/company/assembleegameclient/ui/StatusBar.class.asasm

L: 1527

Code:
      pop
      pushbyte                  1

*AutoNexus*

~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

max: _-1jW
current: _-0fR

Line: 4893
New Line:

Code:
  ;-------------------
  ; AUTO NEXUS    
  ;-------------------    
  ; trait slot QName(PackageNamespace("", "#0"), "_-Ru") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; CURRENT
  ; trait slot QName(PackageNamespace("", "#0"), "_-0es") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; MAX
  
     #set nexusfunction "escape"
     #set maxhealth   "_-1jW"
     #set currenthealth    "_-0fR"

          
            pop
            getlocal0
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "player_")
            ifne                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "name_")
            pushstring            "Nexus"
            ifeq                END
            getlex                QName(PackageNamespace(""), $"maxhealth")
            getlex                QName(PackageNamespace(""), $"currenthealth")
            convert_d
            divide
            pushdouble          .30
            ifgt                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "gs_")
            getproperty         QName(PackageNamespace(""), "gsc_")
            callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
        END:
            pushtrue      
  ;-------------------------------------------------------------
*Sprite World*

Tiles

~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

Line: 4619
New Line:

Code:
      ;----------------------
      ;Sprite world Tile hack 
      ;---------------------- 
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace("", "#0"), "data_")
      iffalse             END12

      pop       
      pushfalse
      END12:
      ;----------------------
Speed Hack

Line: 5105
New Line:

Code:
      ;-----------------------------  
      ; Sprite World Speed Hack
      ;-----------------------------
      getlex QName(PackageNamespace(""), "map_")
      getproperty QName(PackageNamespace(""), "name_")
      pushstring "Sprite World"
      ifne NORMAL
            
      getlocal0
      pushdouble 1.6
      setproperty           QName(ProtectedNamespace("_-0Wy"), "_-0-A")

      NORMAL:
      ;-----------------------------
No Slow

~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

Line: 1687
New Line:

Code:
      ;----------------------------  
      ; Sprite World NoSlow
      ;----------------------------
      getlocal0
      getproperty     QName(PackageNamespace("", "#0"), "map_")
      getproperty     QName(PackageNamespace("", "#0"), "name_")
      pushstring      "Sprite World"
      ifne            SKIP_swNs

      pushfalse
      returnvalue

      SKIP_swNs:
      ;----------------------------
*No Delay Quest Notification*

~/rabcasm/client-1/com/company/assembleegameclient/map/Quest.class.asasm
Line: 335
New Line:

Code:
      jump                L41
*Remove Loading*

~/rabcasm/client-1/_-AI/_-0D3.class.asasm

Line: 102
New Line:

Code:
      returnvoid
*Notification Spam*

~/rabcasm/client-1/_-WZ/_-1ej.class.asasm

Line: 363
New Line:

Code:
      pop
      pushfalse
*FullScreen V2*

No Scale

~/rabcasm/client-1/WebMain.class.asasm

Line: 244

Replace "EXACT_FIT" with "NO_SCALE"

?

~/rabcasm/client-1/com/company/assembleegameclient/engine3d/Face3D.class.asasm

Line: 952
On new line:

Code:
      pop
      pushfalse
Increase View

~/rabcasm/client-1/com/company/assembleegameclient/map/_-MT.class.asasm

Line: 1278
On new line:

Code:
      ;----------------- INCREASE VIEW --------------
      pop
      pushbyte            8
      ;----------------------------------------------
Increase as you wish, this was set to 16, I changed it to 8, I figure the more tiles showing the more likely of lag...?

Remove Black

~/Desktop/rabcasm/client-1/com/company/util/_-0qt.class.asasm

Line: 267
On new line:

Code:
      pushnull
      returnvalue
Remove Blue

~/rabcasm/client-1/else%20/NexusBackground.class.asasm

Line: 159
On new line:

Code:
      returnvoid
Minimap teleport menu fix (part 1)

~/Desktop/rabcasm/client-1/_-Rq/Menu.class.asasm

Search: "onRollOut"
Line: 762
On new line:

Code:
      returnvoid
Minimap teleport menu fix (part 2)

~/Desktop/rabcasm/client-1/_-1TR/_-1dO.class.asasm

Search for "position" trait method
Line: 830
On new line:

Code:
      returnvoid
Side Bar + Text Box

~/rabcasm/client-1/com/company/assembleegameclient/game/GameSprite.class.asasm

Search for trait method "onEnterFrame"
Line: 3318
On new line:

Code:
      ;--------------------- SIDE BAR -----------------------------
      getlocal0
      getproperty         QName(PackageNamespace(""), "hudView")
      pushshort           200
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte            2
      convert_d
      divide
      add
      setproperty         QName(PackageNamespace(""), "x")
      ;------------------------------------------------------------

      ;--------------------- TEXT BOX -----------------------------
      getlocal0
      getproperty         QName(PackageNamespace(""), "_-1is")
      dup
      pushshort			  400
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "x")
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageHeight")
      convert_d
      pushbyte			  2
      convert_d
      divide
      pushshort			  0
      subtract
      setproperty         QName(PackageNamespace(""), "y")
      ;---------------------------------------------------------
Gold

Search: "credits_"
Line: 3623
On new line:

Code:
      ;---------------------- GOLD -----------------------------
      dup
      dup
      pushshort			  200
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte			  2
      convert_d
      divide
      add
      setproperty         QName(PackageNamespace(""), "x")
      pushshort			  306
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageHeight")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "y")
      ;----------------------------------------------------------
Rank

Search: "numStars_"
Line: 3662
On new line:

Code:
      ;--------------------------- RANK --------------------------
      dup
      dup
      pushshort			  408
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "x")
      pushshort			  304
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageHeight")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "y")
      ;------------------------------------------------------------
Guild

Search: "guildName_"
Line: 3691
On new line:

Code:
      ;--------------------------- GUILD ---------------------------
      dup
      dup
      pushshort			  468
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageWidth")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "x")
      pushshort			  305
      getlex              QName(PackageNamespace(""), "stage")
      getproperty         QName(PackageNamespace(""), "stageHeight")
      convert_d
      pushbyte			  2
      convert_d
      divide
      subtract
      setproperty         QName(PackageNamespace(""), "y")
      ;-------------------------------------------------------------
Umm... I don't know what I'm doing here, but I never use the Arena tab in Nexus so I moved it out of view, I just made it up looking at the other stuff

Move Arena Button

Line: 1488
New Line:

Code:
      ;--------------- Move Arena Out of View ------------------------
      getlocal2
      iftrue              L68

      pushshort           -800
      getlocal1
      iffalse             L69

      getlocal0
      getproperty         QName(PackageNamespace("", "#0"), "_-D6")
      getproperty         QName(PackageNamespace("", "#0"), "height")
      pushbyte            2
      divide
      add
      jump                L69
      ;---------------------------------------------------------------
and I still don't know what the red bag's name is to move it out of view also. And if someone could help me with moving the quest portrait and arrow to the edge of the window would be much appreciated

*HP / MP Bars*

~/rabcasm/client-1/com/company/assembleegameclient/objects/Character.class.asasm
Line: 172
New Line:

Code:
;--------------------------------------------------------------------------------------------------
; Options
;--------------------------------------------------------------------------------------------------
;Color (colors are rbg values in decimal form)
#set barBackgroundColor             "5526612"
#set playerMagicBarColor            "49151"     
#set playerHealthBarColor           "255"       ;ignored if useDynamicColorOnHealthBars is set
#set enemyHealthBarColor            "16711680"  ;ignored if useDynamicColorOnHealthBars is set
#set useDynamicColorOnHealthBars    "1"         ;enables shifting color, from green to red, on health bars

;Bar Length Adjustments
#set resizeBarLengthByObjectSize    "1"         ;if set, resizedLength = ObjectSize * horizontalLength / 100
#set enforceMinimumBarLength        "0"         ;if set, horizontalLength can not be less than minimumBarLength
#set minimumBarLength               "20"				

;Players health bar position and dimensions
#set playerHealthVerticlePosition   "1"
#set playerHealthVerticleLength     "3"
#set playerHealthHorizontalLength   "20"

;Players magic bar position and dimensions
#set playerMagicVerticlePosition    "0"
#set playerMagicVerticleLength      "0"         ;set verticleLength to 0 to disable displaying of bar
#set playerMagicHorizontalLength    "20"

;Enemy health bar position and dimensions
#set enemyHealthVerticlePosition    "3"
#set enemyHealthVerticleLength      "3"
#set enemyHealthHorizontalLength    "20"

;Misc Options
#set enableShowingOfOwnPlayersBars  "1"
#set enableBarsInSafeZones          "0"         ;safe zones include: Nexus, Vault, and Guild Hall

;--------------------------------------------------------------------------------------------------
; Names to Update on new Updates
;--------------------------------------------------------------------------------------------------
#set nsCharacter            "_-0ac" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]           *
#set spnsGameObject         "_-15H"  ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]         *
#set spnsBasicObject        "_-0Sb"  ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]          *
#set graphicUtils           "_-0qt"  ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands   "_-08b"  ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos                "_-15k" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]

#set charHealth "_-1jW"              ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-0fR"          ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-17E"              ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-0og"           ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-MT"               ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")] 

;--------------------------------------------------------------------------------------------------
; Code (only serious hackers need veture beyond this point)
;--------------------------------------------------------------------------------------------------
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR") type QName(PackageNamespace(""), "int") value Integer(0) end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR") type QName(PackageNamespace(""), "int") value Integer(1) end
  trait method QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar")
   method
    refid "com.company.assembleegameclient.objects:Character/drawBar"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 10
     localcount 12
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      pushundefined
      coerce_a
      setlocal            11

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      pushnull
      ifne                L410_

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")

L410_:
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      pushnull
      ifne                L850_

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      pushint             $barBackgroundColor
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      getlocal            5
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace(""), "Number")
      applytype           1
      construct           0
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace(""), "Number")
      applytype           1
      construct           0
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

L850_:
      findpropstrict      QName(PackageNamespace(""), "int")
      getlocal2
      getlocal3
      divide
      pushbyte            100
      multiply
      callproperty        QName(PackageNamespace(""), "int"), 1
      coerce_a
      setlocal            9

      getlocal            4
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
      equals
      dup
      iffalse             L1030_

      pop
      pushbyte            $useDynamicColorOnHealthBars
      convert_b
L1030_:
      iffalse             L1120_

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal0
      getlocal            9
      callproperty        QName(PackageNamespace(""), "green2red"), 1
      setproperty         QName(PackageNamespace(""), "color")

L1120_:
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getproperty         QName(PackageNamespace(""), "data")
      coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
      dup
      setlocal            10

      pushbyte            0
      setproperty         QName(PackageNamespace(""), "length")

      getlocal            10
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), "END_FILL")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal            9
      pushbyte            0
      ifngt               L2720_

      getlocal            9
      pushbyte            100
      divide
      pushbyte            2
      multiply
      getlocal            7
      multiply
      coerce_a
      setlocal            11

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getproperty         QName(PackageNamespace(""), "data")
      coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
      dup
      setlocal            10

      pushbyte            0
      setproperty         QName(PackageNamespace(""), "length")

      getlocal            10
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlocal            11
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlocal            11
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), "END_FILL")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

L2720_:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "green2red")
   method
    refid "com.company.assembleegameclient.objects:Character/green2red"
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "int")
    body
     maxstack 5
     localcount 2
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      getlocal1
      pushbyte            50
      ifngt               L150_

      pushint             65280
      pushint             327680
      findpropstrict      QName(PackageNamespace(""), "int")
      pushbyte            100
      getlocal1
      subtract
      callproperty        QName(PackageNamespace(""), "int"), 1
      multiply
      add
      returnvalue

L150_:
      pushint             16776960
      pushshort           1280
      findpropstrict      QName(PackageNamespace(""), "int")
      pushbyte            50
      getlocal1
      subtract
      callproperty        QName(PackageNamespace(""), "int"), 1
      multiply
      subtract
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "safeZone")
   method
    refid "com.company.assembleegameclient.objects:Character/safeZone"
    returns QName(PackageNamespace(""), "Boolean")
    body
     maxstack 2
     localcount 1
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Nexus"
      equals
      dup
      iftrue              L130_

      pop
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Vault"
      equals
L130_:
      dup
      iftrue              L200_

      pop
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Guild Hall"
      equals
L200_:
      iffalse             L230_

      pushtrue
      returnvalue

L230_:
      pushfalse
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "barLength")
   method
    refid "com.company.assembleegameclient.objects:Character/barLength"
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "Boolean")
    param QName(PackageNamespace(""), "Boolean")
    returns QName(PackageNamespace(""), "int")
    body
     maxstack 2
     localcount 7
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      pushundefined
      coerce_a
      setlocal            6

      getlocal            4
      iffalse             L270_

      getlocal3
      getlocal1
      multiply
      pushbyte            100
      divide
      coerce_a
      setlocal            6

      getlocal            5
      iffalse             L250_

      getlocal            6
      getlocal2
      ifngt               L220_

      getlocal            6
      convert_i
      jump                L240_

L220_:
      getlocal2
      convert_i
L240_:
      returnvalue

L250_:
      getlocal            6
      returnvalue

L270_:
      getlocal1
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
   method
    refid "com.company.assembleegameclient.objects:Character/draw"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace("com.company.assembleegameclient.map"), $"gameBoard")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 9
     localcount 9
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      pushnull
      coerce_s
      setlocal            4

      pushnull
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      setlocal            5

      pushundefined
      coerce_a
      setlocal            6

      pushundefined
      coerce_a
      setlocal            7

      pushundefined
      coerce_a
      setlocal            8

      getlocal0
      getlocal1
      getlocal2
      getlocal3
      callsupervoid       QName(PackageNamespace(""), "draw"), 3
      getlocal0
      callproperty        QName(PackageNamespace(""), "safeZone"), 0
      iffalse             DRAW:
      
      pushbyte            $enableBarsInSafeZones
      convert_b
      iffalse             L1130_
      
DRAW:
      findpropstrict      QName(PackageNamespace("flash.utils"), "getQualifiedClassName")
      getlocal0
      callproperty        QName(PackageNamespace("flash.utils"), "getQualifiedClassName"), 1
      coerce_s
      dup
      dup
      setlocal            4

      getproperty         QName(PackageNamespace(""), "length")
      pushbyte            6
      subtract
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "substr"), 1
      pushstring          "Player"
      ifne                L880_

      getlocal0
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      astypelate
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      setlocal            5

      getlocal0
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")
      ifne                DRAW_BARS
      
      pushbyte            $enableShowingOfOwnPlayersBars
      convert_b
      iftrue              DRAW_BARS
      
      returnvoid
      
DRAW_BARS:
      getlocal0
      pushbyte            $playerHealthHorizontalLength
      pushbyte            $minimumBarLength
      getlocal0
      getproperty         QName(PackageNamespace(""), "size_")
      pushbyte            $resizeBarLengthByObjectSize
      convert_b
      pushbyte            $enforceMinimumBarLength
      convert_b
      callproperty        QName(PackageNamespace(""), "barLength"), 5
      coerce_a
      setlocal            6

      getlocal0
      pushbyte            $playerMagicHorizontalLength
      pushbyte            $minimumBarLength
      getlocal0
      getproperty         QName(PackageNamespace(""), "size_")
      pushbyte            $resizeBarLengthByObjectSize
      convert_b
      pushbyte            $enforceMinimumBarLength
      convert_b
      callproperty        QName(PackageNamespace(""), "barLength"), 5
      coerce_a
      setlocal            7

      getlocal0
      getlocal1
      getlex              QName(PackageNamespace(""), $"charHealth")
      getlex              QName(PackageNamespace(""), $"charMaxHealth")
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
      pushint             $playerHealthBarColor
      pushint             $playerHealthVerticlePosition
      getlocal            6
      pushint             $playerHealthVerticleLength
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
	  
      getlocal0
      getlocal1
      getlocal            5
      getproperty         QName(PackageNamespace(""), $"playerMana")
      getlocal            5
      getproperty         QName(PackageNamespace(""), $"playerMaxMana")
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR")
      pushint             $playerMagicBarColor
      pushint             $playerMagicVerticlePosition
      getlocal            7
      pushint             $playerMagicVerticleLength
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8

      returnvoid

L880_:
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "isEnemy_")
      iffalse             L1130_

      getlocal0
      pushbyte            $enemyHealthHorizontalLength
      pushbyte            $minimumBarLength
      getlocal0
      getproperty         QName(PackageNamespace(""), "size_")
      pushbyte            $resizeBarLengthByObjectSize
      convert_b
      pushbyte            $enforceMinimumBarLength
      convert_b
      callproperty        QName(PackageNamespace(""), "barLength"), 5
      coerce_a
      setlocal            8

      getlocal0
      getlocal1
      getlex              QName(PackageNamespace(""), $"charHealth")
      getlex              QName(PackageNamespace(""), $"charMaxHealth")
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
      pushint             $enemyHealthBarColor
      pushint             $enemyHealthVerticlePosition
      getlocal            8
      pushint             $enemyHealthVerticleLength
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8

L1130_:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
*Spam Filter*

~/rabcasm/client-1/_-1SY/_-0OC.class.asasm

Search 'execute' method
Change 'localcount' from 5 to 6

Line: 188
New Line:

Code:
      ;--------------------- SPAM FILTER -------------------
      getlocal1
      getproperty QName(PackageNamespace(""), "text_")
      callproperty QName(Namespace("http://adobe.com/AS3/2006/builtin"), "toLowerCase"), 0
      coerce_s
      setlocal 5

      getlocal 5
      pushstring "---oryx" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "pots.co" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmgpot,com" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "sale,com" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5 
      pushstring "-x-" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "(dot)" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmg.ws" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "bagxdotxnet" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "potionsrotmg.net" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring ".com" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmg,co" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "ts.co" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "potionsrealm" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "potions.us" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmg.org" 
      callproperty	 QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      getlocal 5
      pushstring "rotmgstuff"
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge  SPAM
      
      getlocal 5
      pushstring ". neet"
      callproperty   QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint 0
      ifge SPAM

      jump CONTINUE

      SPAM:
      returnvoid

      CONTINUE:
      ;--------------------------------------------------


DO NOT ASK ME FOR A CLIENT, AUTOAIM (I dont care about it, never used it, never going to)

AND DON'T ASK FOR SS DEBUFFS, NO CLIP, RECONNECT WITH P, these 3 are OP and the most obvious hacks, I won't help you.
Just wondering I saw the .swf file for 16.2 that you released how would I take away some of these sources? I want to take away numerical hp/mp bars,and I want to be slowed and want the tiles to move in sprite, could you show me how to do that? Also I use Yogda
Quote Originally Posted by Yotsuba View Post


Just wondering I saw the .swf file for 16.2 that you released how would I take away some of these sources? I want to take away numerical hp/mp bars,and I want to be slowed and want the tiles to move in sprite, could you show me how to do that? Also I use Yogda

Please edit your quote it's annoying to scroooooooooooooooll Thank you
Quote Originally Posted by IziLife View Post
Please edit your quote it's annoying to scroooooooooooooooll Thank you
No.

luv u cyeclops bby <3
@Yotsuba he gives you the file,the line and the code: confronting what is on this page with the disassembled client isnt hard. Just delete the code that is on both.
Quote Originally Posted by Zasx View Post
@Yotsuba he gives you the file,the line and the code: confronting what is on this page with the disassembled client isnt hard. Just delete the code that is on both.
Oh thanks!
I thought if I deleted it something would mess up :x

Also, do you happen to know the source code for auto-aim?
Quote Originally Posted by Yotsuba View Post


Oh thanks!
I thought if I deleted it something would mess up :x

Also, do you happen to know the source code for auto-aim?
Well, it will mess up if you delete the wrong thing...
Pretty much sure autoaim code still needs to be updated, but you can always try to look into JNoob's client (it has some sort of autoaim in it) or summon him for some help
Lava Wall Hack
Player.class.asasm
line 3177
Add a new line
Code:
;-------------------------
      ; NOWALK ON LAVA
      ;-------------------------
      
      ;First we need to make sure the Square name contains Lava
      getlocal3
      getproperty        QName(PackageNamespace("", "#0"), "props_")        
      getproperty        QName(PackageNamespace("", "#0"), "id_")      
      pushstring          "Lava"  
      callproperty          QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             -1
      ifeq                SKIPNOWALK    
     
           
      ;Now, we must test if the Square has an object on him.
      ;If obj_ is not null, it means there is a "bridge on the lava"
      ;In this case we DONT HAVE TO FORCE NOWALK since we can cross using the bridge
      ;If its another object than "Partial Red floor" we should be blocked.
      
      getlocal3    
      getproperty        QName(PackageNamespace("", "#0"), "obj_")
      pushnull
      ifne                SKIPNOWALK        
      
      pushfalse         ; set the square NonWalkable
      returnvalue     
      
      ; trace obj, only for debug
      ;findpropstrict      QName(PackageNamespace("", "#0"), "trace")
      ;getlocal3
      ;getproperty        QName(PackageNamespace("", "#0"), "obj_")
      ;callpropvoid        QName(PackageNamespace("", "#0"), "trace"), 1                
      
      ;Let the game do NOWALK checks
      SKIPNOWALK:
Credits to jNoob for his lava wallhack, I just updated the line location/
Quote Originally Posted by Trollaux View Post
Lava Wall Hack
Player.class.asasm
line 3177
Add a new line
Code:
;-------------------------
      ; NOWALK ON LAVA
      ;-------------------------
      
      ;First we need to make sure the Square name contains Lava
      getlocal3
      getproperty        QName(PackageNamespace("", "#0"), "props_")        
      getproperty        QName(PackageNamespace("", "#0"), "id_")      
      pushstring          "Lava"  
      callproperty          QName(Namespace("http://adobe.com/AS3/2006/builtin"), "search"), 1
      pushint             -1
      ifeq                SKIPNOWALK    
     
           
      ;Now, we must test if the Square has an object on him.
      ;If obj_ is not null, it means there is a "bridge on the lava"
      ;In this case we DONT HAVE TO FORCE NOWALK since we can cross using the bridge
      ;If its another object than "Partial Red floor" we should be blocked.
      
      getlocal3    
      getproperty        QName(PackageNamespace("", "#0"), "obj_")
      pushnull
      ifne                SKIPNOWALK        
      
      pushfalse         ; set the square NonWalkable
      returnvalue     
      
      ; trace obj, only for debug
      ;findpropstrict      QName(PackageNamespace("", "#0"), "trace")
      ;getlocal3
      ;getproperty        QName(PackageNamespace("", "#0"), "obj_")
      ;callpropvoid        QName(PackageNamespace("", "#0"), "trace"), 1                
      
      ;Let the game do NOWALK checks
      SKIPNOWALK:
Credits to jNoob for his lava wallhack, I just updated the line location/
This looks great, thanks for the find!
Quote Originally Posted by Yotsuba View Post


This looks great, thanks for the find!
Thank you
No one is grateful for my lava wall hack update
Really helpful. Thanks. :^]
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