For Rats, you do not have a set time, the house blows up if you put in the wrong item(IE: Bain says Acid and it is suppose to be soda, It is actually a bug the OK is working on to fix bain saying wrong item) I think that it would help to use something like this
function PointOfNoReturnElement:init( unit )
PointOfNoReturnElement.super.init( self, unit )
self._hed.elements = {}
self._hed.time_easy = 99999
self._hed.time_normal = 99999
self._hed.time_hard = 99999
self._hed.time_overkill = 99999
self._hed.time_overkill_145 = 99999
table.insert( self._save_values, "elements" )
table.insert( self._save_values, "time_easy" )
table.insert( self._save_values, "time_normal" )
table.insert( self._save_values, "time_hard" )
table.insert( self._save_values, "time_overkill" )
table.insert( self._save_values, "time_overkill_145" )
end"
Which I could not get to work, But Increase the time for the Escape(IE, Putting it to 99999 or something so you can move the bags to the heli)