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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Vindictus Hacks & Cheats › [VLSE] Vindictus Lua Scripting Engine v1.1 [Fixed]

[VLSE] Vindictus Lua Scripting Engine v1.1 [Fixed]

Posts 1–15 of 114 · Page 1 of 8
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Nowayz
Nowayz
[VLSE] Vindictus Lua Scripting Engine v1.1 [Fixed]
[VLSE] Vindictus Lua Scripting Engine v1.1


Detected on EU

Summary:
VLSE Is a Lua implementation inside of Vindictus that allows users to run scripts which perform console commands, set CVars and be free to customize the game to their liking.

Features:
  1. Run console commands on the game
  2. Force the setting of a ConVar
  3. Get the value of any ConVar
  4. And detect which keys are being pressed
  5. More to come!


API Reference:
Code:
print(str msg) --Prints a string into the stdout handle, which is typically the built in console.
cmd(str cmd)  --Executes a console command on the game engine
wait(int ms)  --Waits for a specified number of miliseconds; useful for accurate attack command sequences
keyDown(int keycode)  --Checks if a specific key is currently being held.  (Wrapper around GetAsyncKeyState)
keyDown_Press(int keycode)  --Checks if a specific key is currently being pressed.  (Wrapper around GetAsyncKeyState&1)
getCVar(str cvarname)  --Gets the string value of a specified console variable
setCVar(str cvarname, str value)  --Sets a console variable to a certain value regardless of replication or other flags


Examples:

print("hello world")
cmd("sv_gravity 0") --turn off gravity
wait(100)  --Waits for 100miliseconds, or 1/10th of a second

--Checks if a key is pressed and changes the difficulty
if keyDown_Press(0xC0)~=0 then
   print("difficulty modified!")
   cmd("current_combat_difficulty 1")
end

-Checks if F10 is pressed, and turns on a speedhack if it is
if keyDown_Press(0x79)~=0 then  --F10
	if getCVar("host_timescale")=="1" then
		setCVar("host_timescale","3")
	else
		setCVar("host_timescale","1")
	end
end
Since I fixed the way commands execute, certain commands might crash the game
So here's what you do:
Code:
--I wrote a function to make keybinds easy, since some commands only work when bound
--Just include this at the top of your script and you will be able to use it too!
function bind(key,command)
	print("Bound "..key.." to "..command)
	cmd("bind \""..key.."\" \""..command.."\"")
end

--Set all the binds we want when we press F11
if keyDown_Press(0x7A)~=0 then
   bind(";","cc_change_start_game_message")
   bind("/","changemap_to_current_random_sector")
   --etc...
end
How to use?:
  1. Unzip the archive to the folder with your injector
  2. Modify the auto.lua script to your liking
  3. Check console for lua errors if you're script isn't working
  4. Have fun scripting!


Readme:
The current version of VLSE only runs a single script auto.lua every 20ms, in the future I will implement threaded support for multiple scripts.
If you have any additional questions, or feel I didn't provide enough information on a topic please post about it.

I will be providing a few short scripts that I use as examples of what is possible.

Some commands will crash your game when you try to execute them, such commands only work when bound to keys!
So If you're crashing after running a command, (changemap_to_current_random_sector) for instance, then bind it to a key instead!


Helpful Links:
Keyboard KeyCodes: List of Virtual Key Codes
Lua Tutorial Directory: lua-users wiki: Tutorial Directory

Todo:
  • Scriptable message loop for external bots, etc.
  • More engine interface
  • Multithreaded scripts which are run by using the console.




Virus total scan:http://www.virustotal.com/file-<br /...deb-1326149550
Second scan:VLSE.zip - Jotti's malware scan
VLSE.zip
#1 · edited 14y ago · 14y ago
Nowayz
Nowayz
The script I use for Fiona:

Save it in your auto.lua

Code:
--Nowayz(HaloShadoW)'s   Fiona Lua Script
function bind(key,command)
	print("bind \""..key.."\" \""..command.."\"")
	cmd("bind \""..key.."\" \""..command.."\"")
end

--Set all the binds we want when we press F11
if keyDown_Press(0x7A)~=0 then
   bind(";","cc_enter_rochest_from_colhen")
   bind("/","changemap_to_current_random_sector")
   --etc...
end

--Spam the hammer finish attack with perfect wait time
if keyDown(0x47)~=0 then  -- G
	cmd("plr_play_overlay_sequence battle_hammer_attack_strong_04_finish_d")
	wait(370)
end

--Use heavystander infinitely while holding Q
if keyDown(0x51)~=0 then  -- Q
	cmd("plr_play_overlay_sequence heavystander_during")
end

--Wait for ; to be pressed and repair all my items
if keyDown_Press(0xBA)~=0 then -- ; Key
	cmd("campfire_repair")
end

--Fill all quickbar items with ' or F key (This means infinite spears)
if (keyDown_Press(0xDE)~=0)or(keyDown_Press(0x46)~=0) then -- ' or F key
	cmd("bind \";\" \"cc_change_start_game_message\"")
	cmd("cc_fill_all_items")
end

--Turn on godmode and one hit kill, and make us glow
if keyDown_Press(0xC0)~=0 then --Tilda key (~)
	cmd("cc_efx effects/player/fiona_paladin_body_loop.efx")
	cmd("god")
	cmd("ohk")
end

--Wait for F10 to be pressed and enable/disable speedhacks
if keyDown_Press(0x79)~=0 then  --F10
	if getCVar("host_timescale")=="1" then
		setCVar("host_timescale","3")
	else
		setCVar("host_timescale","1")
	end
end

Picture:


Useful Code Samples:

Restore full SP:
Code:
--Thanks do DanK
if keyDown_Press(0xBA)~=0 then  --;
   for v=0,50 do
      cmd("plr_play_overlay_sequence dead_resist")
      wait(50)
   end
end
Razorx2010's auto.lua Script (Evie):

Code:
--I wrote a function to make keybinds easy, since some commands only work when bound
--Just include this at the top of your script and you will be able to use it too!
function bind(key,command)
	print("Bound "..key.." to "..command)
	cmd("bind \""..key.."\" \""..command.."\"")
end

--Set all the binds we want when we press F11
if keyDown_Press(0x7A)~=0 then
   bind(",","cc_enter_rochest_from_colhen")
   bind(".","cc_enter_colhen_from_rochest")
   bind("'","changemap_to_current_random_sector")
end

if keyDown_Press(0x23)~=0 then  --end
        print("GodMode enabled!")
	cmd("god")
end

if keyDown_Press(0x22)~=0 then  --pgdn
        print("Normal difficulty enabled!")
	cmd("current_combat_difficulty 1")
end

if keyDown_Press(0x21)~=0 then  --pgup
        print("One Hit Kill enabled!")
	cmd("ohk")
end

if keyDown_Press(0x24)~=0 then  --home
        print("trans level one enabled!")
	cmd("plr_play_overlay_sequence paladin_transformation_begin_1")
end

if keyDown_Press(0xDC)~=0 then  --\
        print("trans level two enabled!")
	cmd("plr_play_overlay_sequence paladin_transformation_begin_2")
end


if keyDown_Press(0x4F)~=0 then  --o
        print("skip level enabled!")
	cmd("changelevel 2")
end

if keyDown_Press(0xBF)~=0 then  --?
        print("sticky bomb enabled!")
	cmd("cc_set_sub_weapon sticky_bomb 999")
end


if keyDown_Press(0x26)~=0 then  --up
        print("spears enabled!")
	cmd("cc_set_sub_weapon javelin_lvl2 999")
end

if keyDown_Press(0x25)~=0 then  --left
        print("mine bombs enabled!")
	cmd("cc_set_sub_weapon mining_bomb 999")
end

if keyDown_Press(0x27)~=0 then  --right
        print("palala bombs enabled!")
	cmd("cc_set_sub_weapon flashbang 999")
end

if keyDown_Press(0x28)~=0 then  --down
        print("bombs enabled!")
	cmd("cc_set_sub_weapon handbomb_lvl2 999")
end

if keyDown_Press(0x50)~=0 then  --p
        print("shield repair enabled!")
	cmd("plr_play_overlay_sequence sp_shield_repair")
end

if keyDown_Press(0x4C)~=0 then  --l
        print("reverse gravity enabled!")
	cmd("plr_play_overlay_sequence reverse_gravity")
end

if keyDown_Press(0x4B)~=0 then  --k
        print("blind arrow enabled!")
	cmd("plr_play_overlay_sequence magic_blind_arrow")
end
#2 · edited 14y ago · 14y ago
juicebox92
juicebox92
so does god/ohk works? also can you give me an example of a code for the command that didn't work before?
#3 · 14y ago
Nowayz
Nowayz
Yeah it works, I'm working up updating my Fiona script as an example of how to do some new stuff
#4 · 14y ago
AY
ayak
Nice cant wait for this to get approved to test it , oh one more thing form what i read in other topics not all commands work on towns/cities , but it's safer to lock/stop console work on town/city also when you alt-tab your console still retrieve the Hotkeys and excute the commands which i encountered @ first version , so my question this version has the same thing or u make it safe to use when you alt-tab or toggle out from Vindictus
Thanks alot
#5 · edited 14y ago · 14y ago
juicebox92
juicebox92
ѕk_рlr_lеthіtа_ѕtаmіna_fаst_restоration_tіme_cоndі tiоn -1

will this command work?
#6 · 14y ago
Nowayz
Nowayz
Quote Originally Posted by juicebox92 View Post
ѕk_рlr_lеthіtа_ѕtаmіna_fаst_restоration_tіme_cоndі tiоn -1

will this command work?
Any command that would normally work on another console should work with this.
But since that is a CVar you can always just use setCVar("ѕk_рlr_lеthіtа_ѕtаmіna_fаst_restоration_t іme_cоndіtiоn","-1")
#7 · 14y ago
juicebox92
juicebox92
Quote Originally Posted by Nowayz View Post
Any command that would normally work on another console should work with this.
But since that is a CVar you can always just use setCVar("ѕk_рlr_lеthіtа_ѕtаmіna_fаst_restоration_t іme_cоndіtiоn","-1")
maybe thats why it didn't work before? because on all my commands i use cmd, idk which ones CVar and which are not.
#8 · 14y ago
KU
kuku8910
thank you^^
would I be able to auto bot with this? if I were able to write all the scripts?
#9 · 14y ago
CH
chopo15
as I can do to run a command? for example god/ohk, (sorry for my english D
#10 · 14y ago
Nowayz
Nowayz
Possibly, although I don't have any engine interface as of yet.
#11 · 14y ago
juicebox92
juicebox92
Quote Originally Posted by chopo15 View Post
as I can do to run a command? for example god/ohk, (sorry for my english D
don't be afraid of reading all the posts. he said that they should work.
#12 · 14y ago
SH
shonly
Invalid Attachment specified. If you followed a valid link, please notify the administrator.
#13 · 14y ago
Paladin
Paladin
@Nowayz

2 scans and preferably a picture, please.
#14 · 14y ago
SH
shonly
This is interesting
#15 · edited 14y ago · 14y ago
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