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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Vindictus Hacks & Cheats › [VLSE] Vindictus Lua Scripting Engine v1.2 [1/25/2012]

[VLSE] Vindictus Lua Scripting Engine v1.2 [1/25/2012]

Posts 1–15 of 21 · Page 1 of 2
Nowayz
Nowayz
[VLSE] Vindictus Lua Scripting Engine v1.2 [1/25/2012]
[VLSE] Vindictus Lua Scripting Engine v1.2


Summary:
VLSE Is a Lua implementation inside of Vindictus that allows users to run scripts which perform console commands, set CVars and be free to customize the game to their liking.

Features:
  1. Run console commands on the game
  2. Force the setting of a ConVar
  3. Get the value of any ConVar
  4. And detect which keys are being pressed
  5. Added some anti-detection code that I forgot to un-comment for the last release!! (Oops)
    This might prevent the VLSE from being detected on the next hackshield update (Cross your fingers)
  6. More to come!


API Reference:
Code:
print(str msg) --Prints a string into the stdout handle, which is typically the built in console.
cmd(str cmd)  --Executes a console command on the game engine
wait(int ms)  --Waits for a specified number of miliseconds; useful for accurate attack command sequences
keyDown(int keycode)  --Checks if a specific key is currently being held.  (Wrapper around GetAsyncKeyState)
keyDown_Press(int keycode)  --Checks if a specific key is currently being pressed.  (Wrapper around GetAsyncKeyState&1)
getCVar(str cvarname)  --Gets the string value of a specified console variable
setCVar(str cvarname, str value)  --Sets a console variable to a certain value regardless of replication or other flags


Examples:

print("hello world")
cmd("sv_gravity 0") --turn off gravity
wait(100)  --Waits for 100miliseconds, or 1/10th of a second

--Checks if a key is pressed and changes the difficulty
if keyDown_Press(0xC0)~=0 then
   print("difficulty modified!")
   cmd("current_combat_difficulty 1")
end

-Checks if F10 is pressed, and turns on a speedhack if it is
if keyDown_Press(0x79)~=0 then  --F10
	if getCVar("host_timescale")=="1" then
		setCVar("host_timescale","3")
	else
		setCVar("host_timescale","1")
	end
end
Since I fixed the way commands execute, certain commands might crash the game
So here's what you do:
Code:
--I wrote a function to make keybinds easy, since some commands only work when bound
--Just include this at the top of your script and you will be able to use it too!
function bind(key,command)
	print("Bound "..key.." to "..command)
	cmd("bind \""..key.."\" \""..command.."\"")
end

--Set all the binds we want when we press F11
if keyDown_Press(0x7A)~=0 then
   bind(";","cc_change_start_game_message")
   bind("/","changemap_to_current_random_sector")
   --etc...
end
How to use?:
  1. Unzip the archive to the folder with your injector
  2. Modify the auto.lua script to your liking
  3. Check console for lua errors if you're script isn't working
  4. Have fun scripting!


Readme:
The current version of VLSE only runs a single script auto.lua every 20ms, in the future I will implement threaded support for multiple scripts.
If you have any additional questions, or feel I didn't provide enough information on a topic please post about it.

I will be providing a few short scripts that I use as examples of what is possible.

Some commands will crash your game when you try to execute them, such commands only work when bound to keys!
So If you're crashing after running a command, (changemap_to_current_random_sector) for instance, then bind it to a key instead!


Helpful Links:
Keyboard KeyCodes: List of Virtual Key Codes
Lua Tutorial Directory: lua-users wiki: Tutorial Directory

Todo:
  • Scriptable message loop for external bots, etc.
  • More engine interface
  • Multithreaded scripts which are run by using the console.



https://www.virustotal.com/file/d46c...is/1327528220/
RegionHook_vrt1.zip - Jotti's malware scan
RegionHook_vrt1.zip
#1 · edited 14y ago · 14y ago
Nowayz
Nowayz
The script I use for Fiona:

Save it in your auto.lua

Code:
--Nowayz(HaloShadoW)'s   Fiona Lua Script
function bind(key,command)
	print("bind \""..key.."\" \""..command.."\"")
	cmd("bind \""..key.."\" \""..command.."\"")
end

--Set all the binds we want when we press F11
if keyDown_Press(0x7A)~=0 then
   bind(";","cc_enter_rochest_from_colhen")
   bind("/","changemap_to_current_random_sector")
   --etc...
end

--Spam the hammer finish attack with perfect wait time
if keyDown(0x47)~=0 then  -- G
	cmd("plr_play_overlay_sequence battle_hammer_attack_strong_04_finish_d")
	wait(370)
end

--Use heavystander infinitely while holding Q
if keyDown(0x51)~=0 then  -- Q
	cmd("plr_play_overlay_sequence heavystander_during")
end

--Wait for ; to be pressed and repair all my items
if keyDown_Press(0xBA)~=0 then -- ; Key
	cmd("campfire_repair")
end

--Fill all quickbar items with ' or F key (This means infinite spears)
if (keyDown_Press(0xDE)~=0)or(keyDown_Press(0x46)~=0) then -- ' or F key
	cmd("bind \";\" \"cc_change_start_game_message\"")
	cmd("cc_fill_all_items")
end

--Turn on godmode and one hit kill, and make us glow
if keyDown_Press(0xC0)~=0 then --Tilda key (~)
	cmd("cc_efx effects/player/fiona_paladin_body_loop.efx")
	cmd("god")
	cmd("ohk")
end

--Wait for F10 to be pressed and enable/disable speedhacks
if keyDown_Press(0x79)~=0 then  --F10
	if getCVar("host_timescale")=="1" then
		setCVar("host_timescale","3")
	else
		setCVar("host_timescale","1")
	end
end

Picture:


Useful Code Samples:

Restore full SP:
Code:
--Thanks do DanK
if keyDown_Press(0xBA)~=0 then  --;
   for v=0,50 do
      cmd("plr_play_overlay_sequence dead_resist")
      wait(50)
   end
end
Razorx2010's auto.lua Script (Evie):

Code:
--I wrote a function to make keybinds easy, since some commands only work when bound
--Just include this at the top of your script and you will be able to use it too!
function bind(key,command)
	print("Bound "..key.." to "..command)
	cmd("bind \""..key.."\" \""..command.."\"")
end

--Set all the binds we want when we press F11
if keyDown_Press(0x7A)~=0 then
   bind(",","cc_enter_rochest_from_colhen")
   bind(".","cc_enter_colhen_from_rochest")
   bind("'","changemap_to_current_random_sector")
end

if keyDown_Press(0x23)~=0 then  --end
        print("GodMode enabled!")
	cmd("god")
end

if keyDown_Press(0x22)~=0 then  --pgdn
        print("Normal difficulty enabled!")
	cmd("current_combat_difficulty 1")
end

if keyDown_Press(0x21)~=0 then  --pgup
        print("One Hit Kill enabled!")
	cmd("ohk")
end

if keyDown_Press(0x24)~=0 then  --home
        print("trans level one enabled!")
	cmd("plr_play_overlay_sequence paladin_transformation_begin_1")
end

if keyDown_Press(0xDC)~=0 then  --\
        print("trans level two enabled!")
	cmd("plr_play_overlay_sequence paladin_transformation_begin_2")
end


if keyDown_Press(0x4F)~=0 then  --o
        print("skip level enabled!")
	cmd("changelevel 2")
end

if keyDown_Press(0xBF)~=0 then  --?
        print("sticky bomb enabled!")
	cmd("cc_set_sub_weapon sticky_bomb 999")
end


if keyDown_Press(0x26)~=0 then  --up
        print("spears enabled!")
	cmd("cc_set_sub_weapon javelin_lvl2 999")
end

if keyDown_Press(0x25)~=0 then  --left
        print("mine bombs enabled!")
	cmd("cc_set_sub_weapon mining_bomb 999")
end

if keyDown_Press(0x27)~=0 then  --right
        print("palala bombs enabled!")
	cmd("cc_set_sub_weapon flashbang 999")
end

if keyDown_Press(0x28)~=0 then  --down
        print("bombs enabled!")
	cmd("cc_set_sub_weapon handbomb_lvl2 999")
end

if keyDown_Press(0x50)~=0 then  --p
        print("shield repair enabled!")
	cmd("plr_play_overlay_sequence sp_shield_repair")
end

if keyDown_Press(0x4C)~=0 then  --l
        print("reverse gravity enabled!")
	cmd("plr_play_overlay_sequence reverse_gravity")
end

if keyDown_Press(0x4B)~=0 then  --k
        print("blind arrow enabled!")
	cmd("plr_play_overlay_sequence magic_blind_arrow")
end
#2 · edited 14y ago · 14y ago
NI
Nico
Approvsadfefefd.
#3 · 14y ago
Nowayz
Nowayz
Thanks for the approve Nico.

I had an anti-detection scheme written out for my original release and I totally forgot to add it to the first release!
This newer release is using some more sophisticated methods to prevent being detected, and doesn't leave any kind of module footprint.

If it's good enough, you may be able to use this for quite awhile without being detected.
No way to predict the future though, all we can be is optimistic.
#4 · 14y ago
Noomy
Noomy
gr8 job, can't wait to test it (couple minutes)

It would be kewl if you would add "reload" feature (for console config) which would allow me to rewrite something in real-time
Or there is something like that? tbh I never tried ;]

Edit: ahh stupid me
"The current version of VLSE only runs a single script auto.lua every 20ms" so it reloads every 20ms? ;p

EDIT2: sry for stupid questions just tried out
#5 · edited 14y ago · 14y ago
mason95
mason95
I do i need vinpub or some other thing else to achieve god&ohk?
#6 · 14y ago
TW
twind
Quote Originally Posted by mason95 View Post
I do i need vinpub or some other thing else to achieve god&ohk?
Yes, you do. This is similar in function to the pub console.
#7 · 14y ago
Nowayz
Nowayz
For you guys who prefer the console style of cheat, I'll try to add the ability to type stuff in like pubconsole allows you to do when I get home later today.
#8 · 14y ago
Noomy
Noomy
Console is blocking earning "rankings"?? I dunno how it works exacly
#9 · 14y ago
asterio
asterio
it says cant find dwmapi.dll...
#10 · 14y ago
mason95
mason95
this one is perfect... like pie's bind and even better! keep your style!
#11 · 14y ago
Nowayz
Nowayz
Quote Originally Posted by asterio View Post
it says cant find dwmapi.dll...
I'll fix this, it's probably from the glass effect.

---------- Post added at 02:10 PM ---------- Previous post was at 01:43 PM ----------

I've added the ability to use the VLSE console just like you could use pub console, but without all the restrictions.
You can also load all of your binds from loadcommands.txt using a lua function that I created.

I'll upload the new version soon.
#12 · 14y ago
AP
apriti
Quote Originally Posted by Nowayz View Post
I'll fix this, it's probably from the glass effect.
Every version of VLSE you made asks for dwmapi.dll, so it's not a recent problem, and it appears to be a Windows 7 dll so who has that OS doesn't have this problem.
Now, kindly, we'd ask you to fix this issue so it will work on other OSs than 7, thank you for your work.
#13 · edited 14y ago · 14y ago
AL
alexsasuke13
Yep.Can't find dwmapi.dll,I'm on XP Professional.
#14 · 14y ago
asterio
asterio
Quote Originally Posted by alexsasuke13 View Post
Yep.Can't find dwmapi.dll,I'm on XP Professional.
same here.

I never found your auto.lua
#15 · edited 14y ago · 14y ago
Posts 1–15 of 21 · Page 1 of 2

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