Outdated[VLSE] Vindictus Lua Scripting Engine v1.1 [Fixed]
This command can't use nuke
Embarrassing. Set wrong keys. 
Trans1 does work. I thought I set it to the "home" key, but it was set to "F10" instead lol. Found out just now when I accidentally press it.
(0x79) = F10
(0x24) = Home
if keyDown_Press(0x79)~=0 then --home
oops!?!
print("trans level one enabled!")
cmd("plr_play_overlay_sequence paladin_transformation_begin_1")
end
Revised auto.lua (laptop)
[Edit]
Added full SP bind at the end.

Trans1 does work. I thought I set it to the "home" key, but it was set to "F10" instead lol. Found out just now when I accidentally press it.
(0x79) = F10
(0x24) = Home
if keyDown_Press(0x79)~=0 then --home
oops!?!print("trans level one enabled!")
cmd("plr_play_overlay_sequence paladin_transformation_begin_1")
end
Revised auto.lua (laptop)
Code:
--I wrote a function to make keybinds easy, since some commands only work when bound
--Just include this at the top of your script and you will be able to use it too!
function bind(key,command)
print("Bound "..key.." to "..command)
cmd("bind \""..key.."\" \""..command.."\"")
end
--Set all the binds we want when we press F11
if keyDown_Press(0x7A)~=0 then
bind(",","cc_enter_rochest_from_colhen")
bind(".","cc_enter_colhen_from_rochest")
bind("'","changemap_to_current_random_sector")
end
if keyDown_Press(0x23)~=0 then --end
print("GodMode enabled!")
cmd("god")
end
if keyDown_Press(0x22)~=0 then --pgdn
print("Normal difficulty enabled!")
cmd("current_combat_difficulty 1")
end
if keyDown_Press(0x21)~=0 then --pgup
print("One Hit Kill enabled!")
cmd("ohk")
end
if keyDown_Press(0x24)~=0 then --home
print("trans level one enabled!")
cmd("plr_play_overlay_sequence paladin_transformation_begin_1")
end
if keyDown_Press(0xDC)~=0 then --\
print("trans level two enabled!")
cmd("plr_play_overlay_sequence paladin_transformation_begin_2")
end
if keyDown_Press(0x4F)~=0 then --o
print("skip level enabled!")
cmd("changelevel 2")
end
if keyDown_Press(0xBF)~=0 then --?
print("sticky bomb enabled!")
cmd("cc_set_sub_weapon sticky_bomb 999")
end
if keyDown_Press(0x26)~=0 then --up
print("spears enabled!")
cmd("cc_set_sub_weapon javelin_lvl2 999")
end
if keyDown_Press(0x25)~=0 then --left
print("mine bombs enabled!")
cmd("cc_set_sub_weapon mining_bomb 999")
end
if keyDown_Press(0x27)~=0 then --right
print("palala bombs enabled!")
cmd("cc_set_sub_weapon flashbang 999")
end
if keyDown_Press(0x28)~=0 then --down
print("bombs enabled!")
cmd("cc_set_sub_weapon handbomb_lvl2 999")
end
if keyDown_Press(0x50)~=0 then --p
print("shield repair enabled!")
cmd("plr_play_overlay_sequence sp_shield_repair")
end
if keyDown_Press(0x4C)~=0 then --l
print("reverse gravity enabled!")
cmd("plr_play_overlay_sequence reverse_gravity")
end
if keyDown_Press(0x4B)~=0 then --k
print("blind arrow enabled!")
cmd("plr_play_overlay_sequence magic_blind_arrow")
end
--Generate full SP
if keyDown_Press(0xBA)~=0 then --;
for v=0,50 do
cmd("plr_play_overlay_sequence dead_resist")
wait(50)
end
end
Added full SP bind at the end.
Which we can do like this: (You might be able to take the wait out, I just used it to be safe)
EDIT: Changed wait to 50 like DanK suggested; somebody test???
Code:
--Run a command 50 times really fast
if keyDown_Press(SOMEKEY)~=0 then
for v=0,50 do
cmd("plr_play_overlay_sequence dead_resist")
wait(50)
end
end
50 works great. Thank you guys. 
I set the bind to ";" on my laptop.
Only a quick test though. Don't use it in town lol. I turn invisible and the camera detach. I use town teleport to fix it. Works great in dungeons btw.

I set the bind to ";" on my laptop.
Code:
--Run a command 50 times really fast
if keyDown_Press(0xBA)~=0 then --;
for v=0,50 do
cmd("plr_play_overlay_sequence dead_resist")
wait(50)
end
end
The cool thing about this engine is that it should run more than one script in synchronous so if you're in a loop with a high wait time it wont prevent you from using any of the other stuff in your script.
---------- Post added at 10:44 AM ---------- Previous post was at 10:35 AM ----------
This is a command provided by PubConsole, which l2noob2 has released again.
---------- Post added at 10:44 AM ---------- Previous post was at 10:35 AM ----------
This is a command provided by PubConsole, which l2noob2 has released again.
It's all yours. Might want to check the code for typo or error first lol.
Thanks for the great work.
Thanks for the great work.
Thanks man. Didn't really know how to script and didn't want to spend hours reading up on it. (Kinda ill atm so not feeling up for that.) You seriously helped me out man. Thanks again. ^^ +bouse
edit: Also is this how l2noob2 makes his consoles? Like scripting everykey with like every command and such?
edit2: Protip: Be careful with this. Users of this know why.
edit: Also is this how l2noob2 makes his consoles? Like scripting everykey with like every command and such?
edit2: Protip: Be careful with this. Users of this know why.
any one used command "cc_send_start_game_message" and crashed after using it ? just need to confirm it , i got crashed after using it few times
Make sure to use it after clicking "start"
i use it direct with cmd like this
or bind it with @Nowayz function example in the first topic
but still crash maybe i'm doing something wrong will try to figure out since no one else had same problem
Thanks any way
Code:
if keyDown_Press(0xBD)~=0 then
cmd("cc_send_start_game_message")
end
but still crash maybe i'm doing something wrong will try to figure out since no one else had same problem
Thanks any way
This thread is closed for replies.
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