Outdated[VLSE] Vindictus Lua Scripting Engine v1.1 [Fixed]

Posts 46–60 of 114 · Page 4 of 8
working for me, the way i have it mapped out on my auto.lua

maybe its the last lines thats causing you to end the game, remove them??
OMG!


I'm back in business again. Thank you Nowayz, Nico!

The important ones to me are working.
god, ohk, teleport to towns, normal difficulty, secondaries, shield repair, change to next map, etc...

Some still don't work, but those command I don't care or hardly use.
trans1, reverse gravity( evie)

My binds are for a laptop.

Auto.lua
Code:
--I wrote a function to make keybinds easy, since some commands only work when bound
--Just include this at the top of your script and you will be able to use it too!
function bind(key,command)
	print("Bound "..key.." to "..command)
	cmd("bind \""..key.."\" \""..command.."\"")
end

--Set all the binds we want when we press F11
if keyDown_Press(0x7A)~=0 then
   bind(",","cc_enter_rochest_from_colhen")
   bind(".","cc_enter_colhen_from_rochest")
   bind("'","changemap_to_current_random_sector")
end

if keyDown_Press(0x23)~=0 then  --end
        print("GodMode enabled!")
	cmd("god")
end

if keyDown_Press(0x22)~=0 then  --pgdn
        print("Normal difficulty enabled!")
	cmd("current_combat_difficulty 1")
end

if keyDown_Press(0x21)~=0 then  --pgup
        print("One Hit Kill enabled!")
	cmd("ohk")
end

if keyDown_Press(0x79)~=0 then  --home
        print("trans level one enabled!")
	cmd("plr_play_overlay_sequence paladin_transformation_begin_1")
end

if keyDown_Press(0xDC)~=0 then  --\
        print("trans level two enabled!")
	cmd("plr_play_overlay_sequence paladin_transformation_begin_2")
end


if keyDown_Press(0x4F)~=0 then  --o
        print("skip level enabled!")
	cmd("changelevel 2")
end

if keyDown_Press(0xBF)~=0 then  --?
        print("sticky bomb enabled!")
	cmd("cc_set_sub_weapon sticky_bomb 999")
end


if keyDown_Press(0x26)~=0 then  --up
        print("spears enabled!")
	cmd("cc_set_sub_weapon javelin_lvl2 999")
end

if keyDown_Press(0x25)~=0 then  --left
        print("mine bombs enabled!")
	cmd("cc_set_sub_weapon mining_bomb 999")
end

if keyDown_Press(0x27)~=0 then  --right
        print("palala bombs enabled!")
	cmd("cc_set_sub_weapon flashbang 999")
end

if keyDown_Press(0x28)~=0 then  --down
        print("bombs enabled!")
	cmd("cc_set_sub_weapon handbomb_lvl2 999")
end

if keyDown_Press(0x50)~=0 then  --p
        print("shield repair enabled!")
	cmd("plr_play_overlay_sequence sp_shield_repair")
end

if keyDown_Press(0x4C)~=0 then  --l
        print("reverse gravity enabled!")
	cmd("plr_play_overlay_sequence reverse_gravity")
end

if keyDown_Press(0x4B)~=0 then  --k
        print("blind arrow enabled!")
	cmd("plr_play_overlay_sequence magic_blind_arrow")
end
NA west server, Same old version of sinject (2.1.1.0), current working version ohk/god mode (v6.5)
Quote Originally Posted by juicebox92 View Post
i did bind changemap_to_next_random_sector but it kept reloading same sector.
make sure thats its "next" and not "current" also try binding it to a different key.
Quote Originally Posted by youtuberr View Post
for those looking for quick bindings just paste this in your auto.lua

set keys for bots.

worked for me hope it works for you




don't know how to code this message, but there is spaces ( ) that wide before all binds
Which bot are you using? Do you write your own bot?
Yeapp now it works , the only thing was the problem that insted of changemap_to_next_random_sector i had to use this
if keyDown_Press(0x4F)~=0 then --o
print("skip level enabled!")
cmd("changelevel 2")

Thx guys again
Quote Originally Posted by ki4d View Post
Yeapp now it works , the only thing was the problem that insted of changemap_to_next_random_sector i had to use this
if keyDown_Press(0x4F)~=0 then --o
print("skip level enabled!")
cmd("changelevel 2")

Thx guys again
ah goood thinking, change level 2 as an alternative

---------- Post added at 10:17 PM ---------- Previous post was at 10:15 PM ----------

Quote Originally Posted by Vindicatus View Post
Which bot are you using? Do you write your own bot?
i'm using an out dated bot, updated it myself.
Quote Originally Posted by DanK View Post


Well if the bindfix is not implemented then some commands just wont bind.
He's right, you guys need to use Nico's dll with this, if you're not doing that already.
Quote Originally Posted by Nowayz View Post
He's right, you guys need to use Nico's dll with this, if you're not doing that already.
lol i used nico's dll since the beginning. so if his dll gets detected then i can still use cc_fill_all_items?
I only use Changelevel 2 now instead of changemap_to_next_random_sector.

Back when you can use it in a party, I played 2 accounts for daily runs. changemap_to_next_random_sector alway disconnect my alt lol. Changelevel 2 fixed that.

Oh... how I miss dualing.
is there a command to fill your SP bar?
It's doable using the engine, but I don't believe there's a command for it.
ok made it work. using the bind("key","command") thingy worked, after 12k tries. thx OP
btw how can i make this work: sk_plr_lethita_stamina_fast_restoration_time_condi tion -1? i tried cmd and setCvar
Quote Originally Posted by juicebox92 View Post
btw how can i make this work: sk_plr_lethita_stamina_fast_restoration_time_condi tion -1? i tried cmd and setCvar
You realize that you have a SPACE inside of the console variable.
Can I use the bind function with virtual key codes?
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