Outdated[VLSE] Vindictus Lua Scripting Engine v1.1 [Fixed]

Posts 76–90 of 114 · Page 6 of 8
Quote Originally Posted by ayak View Post
any one used command "cc_send_start_game_message" and crashed after using it ? just need to confirm it , i got crashed after using it few times
Same here. Good thing it's not an important command. I just replace it with "host_timescale 3" to speed up the boat scene instead.
Quote Originally Posted by Vindicatus View Post
Same here. Good thing it's not an important command. I just replace it with "host_timescale 3" to speed up the boat scene instead.
Bind it pls
Quote Originally Posted by Vindicatus View Post
Same here. Good thing it's not an important command. I just replace it with "host_timescale 3" to speed up the boat scene instead.
Bypasses are insanely important. o.o
Quote Originally Posted by Vindicatus View Post
Same here. Good thing it's not an important command. I just replace it with "host_timescale 3" to speed up the boat scene instead.
Use Nico's dll for the binds to work, then bind it to a key.
Well that was easy fix. Thanks

---------- Post added at 12:47 PM ---------- Previous post was at 12:44 PM ----------

Quote Originally Posted by Mitsukai View Post
Bypasses are insanely important. o.o
I haven't been able to use those bypasses the last couple days. Let's see if I'll be banned after a few days/weeks.
Quote Originally Posted by Vindicatus View Post
Well that was easy fix. Thanks

---------- Post added at 12:47 PM ---------- Previous post was at 12:44 PM ----------



I haven't been able to use those bypasses the last couple days. Let's see if I'll be banned after a few days/weeks.
Rankings kinda fail tho
How do you bind number pad #'s? I skimmed the thread and couldn't find any answers.
Quote Originally Posted by badhomaks View Post
How do you bind number pad #'s? I skimmed the thread and couldn't find any answers.
Keypad(KP) for example: KP_5, KP_RIGHTARROW, KP_MINUS
nope KP does't work for lua 0x60-0x69 is NumPad 0-9
The bind function doesn't accept virtual key codes. KP works just fine for me
VK_MULTIPLY 0x6A Numpad *
VK_NONAME 0xFC NoName
VK_NUMPAD0 0x60 Numpad 0
VK_NUMPAD1 0x61 Numpad 1
VK_NUMPAD2 0x62 Numpad 2
VK_NUMPAD3 0x63 Numpad 3
VK_NUMPAD4 0x64 Numpad 4
VK_NUMPAD5 0x65 Numpad 5
VK_NUMPAD6 0x66 Numpad 6
VK_NUMPAD7 0x67 Numpad 7
VK_NUMPAD8 0x68 Numpad 8
VK_NUMPAD9 0x69 Numpad 9

example:

if keyDown_Press(0x69)~=0 then --Numpad 9
print("GodMode enabled!")
cmd("god")
end
To clarify, keyDown accepts virtual key codes, the bind() function I wrote just wraps the bind command built into the source engine and will accept whatever the source engine accepts(Not the virtual key codes).
Would I be able to run this alongside Danksole?
Quote Originally Posted by tenkan View Post
Would I be able to run this alongside Danksole?
Dun think so as this creates his own console window. Might fail, worth a try tho.
There a way to make

Code:
--Spam the hammer finish attack with perfect wait time
if keyDown(0x47)~=0 then  -- G
	cmd("plr_play_overlay_sequence battle_hammer_attack_strong_04_finish_d")
	wait(370)
end
Do the command after right click is pressed? Or better yet, after a key combo, THEN executing the command?

Also, my mouse has 4 buttons. Left click, Right click, and 2 on the left side. Anyway I can find out what those buttons would be?

My mouse:
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