PostC# RotMG Client - Progress Log

Posts 115 of 18 · Page 1 of 2
C# RotMG Client - Progress Log
I'll just be posting pics and very brief descriptions of my progress of remaking RotMG in C# (DirectX/OpenGL).

I've got a long ways to go and I won't be putting to much time into this at once.

I am open to critiques, suggestions, feature requests, etc.

With that said, let the progress begin!
Update 12/21/13:

- Made the window manager/system with support for skinning and all the normal features from the Win32 system.

- Add a shitty settings menu (this just generates a list of all game settings, draws em, and allows you to customize)

- Made login screen (I AM working on making the RotMG logo font more contrastive, adding a texture for the soon to be "play" button)

- Really just working on the internals before gameplay elements



59 FPS? IS THIS MADNESS??
Quote Originally Posted by Alde. View Post
59 FPS? IS THIS MADNESS??
With this you could render the entire map x 10 and not drop below 60. (59 = 60 basically)
With the way im doing things, essentially the limit is video vertex buffers' max vertice count (67108863).
Below is a 500x500 map being rendered, 0 performance drop. Unfortunately the top corner is cut off due to triangles being to small and gpu deciding not to render them. (which I can/will fix)



Btw anyone wanna play rotmg like this lol
Jesus Krazyshank you're making me so happy!

Keep this project up!

The need is here
I think the title on the splash screen is a little off when you contrast it to the 'paint-style' background. Or maybe it's just my eyes.
Quote Originally Posted by silentWizz02 View Post
I think the title on the splash screen is a little off when you contrast it to the 'paint-style' background. Or maybe it's just my eyes.
Yeah I'm going to add a glowing red effect to the font so it will be much more visible
Yeah so what exactly are you making?
@HappyMan20 ... I'm remaking the client.

On another note:

Hmmm just discovered that blocks are being rendered twice as tall as they should be...
When this is finished, you should add an option to play first person.
Quote Originally Posted by Notsomeone View Post
When this is finished, you should add an option to play first person.
it would literally be minecraft

you are farming the ganglands
all of a sudden you get attacked from the back
and you have to turn all 180 degrees around
and by then you are already dead
Quote Originally Posted by C453 View Post
it would literally be minecraft

you are farming the ganglands
all of a sudden you get attacked from the back
and you have to turn all 180 degrees around
and by then you are already dead
Yup. Realm was not devlopped for this!
Well, I just thought he could implement it as a joke, not to make pot farming easier
That means he would have to make every single mob into a 3D model....and I think the client will end up way too big (file sizewize)
Posts 115 of 18 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?