Player struct

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Player struct
Addies by @WhiteHat PH -> View Profile: Coderz - MPGH - MultiPlayer Game Hacking & Cheats

Code:
struct gPlayer{ //Credits to CoderZ
	char Unknown0[50240];       //null
	float NoRecoil_1;           //C440
	float NoRecoil_2;           //C444
	float NoRecoil_3;           //C448
	char Unknown1[15556];       //C44C
	float NoSpread;             //10110
	float FastGrenade;          //10114
	char Unknown2[464];         //10118
	float NoFallDamage;         //102E8
	char Unknown3[20];          //102EC
	float PositionX;            //10300
	char Unknown4[4];           //10304
	float PositionZ;            //10308
	char Unknown5[4];           //1030C
	float PositionY;            //10310
	char Unknown6[92];          //10314
	float AutoPlant;            //10370
	float AutoDefuse;           //10374
	char Unknown7[149];         //10378
	float NoReload;             //1040D
	char Unknown8[149];         //10411
	float NoDelay;              //1040D
}; gPlayer *cBase = (gPlayer*)PlayerPointer_Here;
Was bored so i decided why not make this
#You need to have the updated PlayerPointer to make this struct work.
#Checks are needed before using it.

Checks
Code:
if(cBase)
{
	cBase->NoRecoil_1 = 0;
	cBase->NoRecoil_2 = 0;
	cBase->NoRecoil_3 = 0;
}
Quote Originally Posted by AeroMan View Post
Addies by @WhiteHat PH -> View Profile: Coderz - MPGH - MultiPlayer Game Hacking & Cheats

Code:
struct gPlayer{ //Credits to CoderZ
	char Unknown0[50240];       //null
	float NoRecoil_1;           //C440
	float NoRecoil_2;           //C444
	float NoRecoil_3;           //C448
	char Unknown1[15556];       //C44C
	float NoSpread;             //10110
	float FastGrenade;          //10114
	char Unknown2[464];         //10118
	float NoFallDamage;         //102E8
	char Unknown3[20];          //102EC
	float PositionX;            //10300
	char Unknown4[4];           //10304
	float PositionZ;            //10308
	char Unknown5[4];           //1030C
	float PositionY;            //10310
	char Unknown6[92];          //10314
	float AutoPlant;            //10370
	float AutoDefuse;           //10374
	char Unknown7[149];         //10378
	float NoReload;             //1040D
	char Unknown8[149];         //10411
	float NoDelay;              //1040D
}; gPlayer *cBase = (gPlayer*)PlayerPointer_Here;
Was bored so i decided why not make this
#You need to have the updated PlayerPointer to make this struct work.
#Checks are needed before using it.

Checks
Code:
if(cBase)
{
	cBase->NoRecoil_1 = 0;
	cBase->NoRecoil_2 = 0;
	cBase->NoRecoil_3 = 0;
}



thank you ^_^
Quote Originally Posted by pusongbato View Post
good job bro @AeroMan
alam mo mag wephack idol
Quote Originally Posted by Heart123 View Post
alam mo mag wephack idol
hahaha, hindi q alam yan.
make your own ^_^
Quote Originally Posted by moises4 View Post
make your own ^_^
Addies lang ang kaylangan ko
aaahahah ^_^
Quote Originally Posted by Heart123 View Post
Addies lang ang kaylangan ko
nganga

Quote Originally Posted by AeroMan View Post
Player struct
Addies by @Coderz -> View Profile: Coderz - MPGH - MultiPlayer Game Hacking & Cheats

Code:
struct gPlayer{ //Credits to CoderZ
char Unknown0[50240]; //null
float NoRecoil_1; //C440
float NoRecoil_2; //C444
float NoRecoil_3; //C448
char Unknown1[15556]; //C44C
float NoSpread; //10110
float FastGrenade; //10114
char Unknown2[464]; //10118
float NoFallDamage; //102E8
char Unknown3[20]; //102EC
float PositionX; //10300
char Unknown4[4]; //10304
float PositionZ; //10308
char Unknown5[4]; //1030C
float PositionY; //10310
char Unknown6[92]; //10314
float AutoPlant; //10370
float AutoDefuse; //10374
char Unknown7[149]; //10378
float NoReload; //1040D
char Unknown8[149]; //10411
float NoDelay; //1040D
}; gPlayer *cBase = (gPlayer*)PlayerPointer_Here;
Was bored so i decided why not make this
#You need to have the updated PlayerPointer to make this struct work.
#Checks are needed before using it.

Checks
Code:
if(cBase)
{
cBase->NoRecoil_1 = 0;
cBase->NoRecoil_2 = 0;
cBase->NoRecoil_3 = 0;
}
Thanks for this brent
Quote Originally Posted by !Thread_Starter! View Post
paano Pala mag Update Niyan?
Calculate ... ^^
Quote Originally Posted by AeroMan View Post
Addies by @WhiteHat PH -> View Profile: Coderz - MPGH - MultiPlayer Game Hacking & Cheats

Code:
struct gPlayer{ //Credits to CoderZ
	char Unknown0[50240];       //null
	float NoRecoil_1;           //C440
	float NoRecoil_2;           //C444
	float NoRecoil_3;           //C448
	char Unknown1[15556];       //C44C
	float NoSpread;             //10110
	float FastGrenade;          //10114
	char Unknown2[464];         //10118
	float NoFallDamage;         //102E8
	char Unknown3[20];          //102EC
	float PositionX;            //10300
	char Unknown4[4];           //10304
	float PositionZ;            //10308
	char Unknown5[4];           //1030C
	float PositionY;            //10310
	char Unknown6[92];          //10314
	float AutoPlant;            //10370
	float AutoDefuse;           //10374
	char Unknown7[149];         //10378
	float NoReload;             //1040D
	char Unknown8[149];         //10411
	float NoDelay;              //1040D
}; gPlayer *cBase = (gPlayer*)PlayerPointer_Here;
Was bored so i decided why not make this
#You need to have the updated PlayerPointer to make this struct work.
#Checks are needed before using it.

Checks
Code:
if(cBase)
{
	cBase->NoRecoil_1 = 0;
	cBase->NoRecoil_2 = 0;
	cBase->NoRecoil_3 = 0;
}


sir is this true that para mapagana ko ang slot hack need ko ng struc?
pagawa naman po ng struc ng slothack or tell mu nalang o panu i calc or iupdate
Quote Originally Posted by killertime View Post
sir is this true that para mapagana ko ang slot hack need ko ng struc?
pagawa naman po ng struc ng slothack or tell mu nalang o panu i calc or iupdate
lol, he is not Filipino
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