Player struct
Addies by @Coderz -> View Profile: Coderz - MPGH - MultiPlayer Game Hacking & Cheats
Code:
struct gPlayer{ //Credits to CoderZ
char Unknown0[50240]; //null
float NoRecoil_1; //C440
float NoRecoil_2; //C444
float NoRecoil_3; //C448
char Unknown1[15556]; //C44C
float NoSpread; //10110
float FastGrenade; //10114
char Unknown2[464]; //10118
float NoFallDamage; //102E8
char Unknown3[20]; //102EC
float PositionX; //10300
char Unknown4[4]; //10304
float PositionZ; //10308
char Unknown5[4]; //1030C
float PositionY; //10310
char Unknown6[92]; //10314
float AutoPlant; //10370
float AutoDefuse; //10374
char Unknown7[149]; //10378
float NoReload; //1040D
char Unknown8[149]; //10411
float NoDelay; //1040D
}; gPlayer *cBase = (gPlayer*)PlayerPointer_Here;
Was bored so i decided why not make this
#You need to have the updated PlayerPointer to make this struct work.
#Checks are needed before using it.
Checks
Code:
if(cBase)
{
cBase->NoRecoil_1 = 0;
cBase->NoRecoil_2 = 0;
cBase->NoRecoil_3 = 0;
}