SFX_Max
What is SFX_Max, has it changed, and if it has changed how would you find it? That's the three questions I have. Its causing me to crash every time SFXmgr is called.
class cSFXList
{
public:
DWORD unknown1; //0x0000
DWORD* List; //0x0004
DWORD unknown2; //0x0008
__int32 Num; //0x000C
};//Size=0x0010
class cSFXMgr
{
public:
cSFXList SFXList[0x3D]; //0x0000
};//Size=0x00F4