HelpSFX_Max

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SFX_Max
What is SFX_Max, has it changed, and if it has changed how would you find it? That's the three questions I have. Its causing me to crash every time SFXmgr is called.
Quote Originally Posted by Skaterforeva1 View Post
What is SFX_Max, has it changed, and if it has changed how would you find it? That's the three questions I have. Its causing me to crash every time SFXmgr is called.
I Have Same Broplem Man Hope We Get the answer
Not changed, Combat Arms Not Updated.

Code:
class cSFXList
{
public:
	DWORD unknown1; //0x0000 
	DWORD* List; //0x0004 
	DWORD unknown2; //0x0008 
	__int32 Num; //0x000C 
};//Size=0x0010

class cSFXMgr
{
public:
	cSFXList SFXList[0x3D]; //0x0000 
};//Size=0x00F4
Quote Originally Posted by Fix2 View Post
Not changed, Combat Arms Not Updated.
Well would you have any idea why it would crash when I call
Code:
SFXManager_t * SFXMgr = pGameClientShell->GetSFXMgr();
its for Telekill.
Quote Originally Posted by Skaterforeva1 View Post
Well would you have any idea why it would crash when I call
Code:
SFXManager_t * SFXMgr = pGameClientShell->GetSFXMgr();
its for Telekill.
Check if your GameClientShell class pointer is valid and that you're initializing it, location for address which is returned for SFXMgr pointer most likely changed.

In other words, class most likely updated.
Quote Originally Posted by arun823 View Post
Check if your GameClientShell class pointer is valid and that you're initializing it, location for address which is returned for SFXMgr pointer most likely changed.

In other words, class most likely updated.
This What I Was Talking About thank man
Quote Originally Posted by zikox View Post
This What I Was Talking About thank man
You are probably a dumb ass like me and forgot to initialize the classes -_- I honestly wanna kill myself right now.
Quote Originally Posted by Skaterforeva1 View Post
You are probably a dumb ass like me and forgot to initialize the classes -_- I honestly wanna kill myself right now.
Yeap...
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