void stamina ()
{
*(float*)Unli_Stamina = 9999999999;
}
void nospawn ()
{
*(int*)(Addr_NoSpawn1) = 0;
}
void all()
{
*(float*)ADR_UnlimitedSP = 1000000;
*(int*)Addr_NoSpawn1 = 0;
}


#define ADR_NOSPAWNWAIT1 0xC6A614 #define ADR_NOSPAWNWAIT2 0xC6A618 #define ADR_NOSPAWNWAIT3 0xC6A61C
void stamina () //stamina
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)Stamina1 = 1000;
*(double*)Stamina2 = 1000;
*(double*)Stamina3 = 0;
*(float*)Stamina4 = 0;
}
}
void nospawn () //No Spawn
{
*(int*)ADR_NOSPAWNWAIT1 = 0;
}