PostOutdatedDayZ SA Offsets 0.49

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DayZ SA Offsets 0.49
DayZ SA Offsets 0.49

These will be useful for some and irrelevant to others, if you don't know what to do with them, press that big back arrow in the top left.
Code:
Base: 0FAFFF0
Scoreboard: 0FA4348
Transformations: 0FCBE9C
Worldtime: 0FDFC30
D3D9 Device: 0FA8650
World
Code:
public:
      char _0x1344[848];
      CEntity* LocalPlayer; //0x1698
};
Credits: Mareek
Is that based on the actually update?
Yes I use that offsets work nice.
Maybe make a tutorial with the new offsets for newbs :P ?
Quote Originally Posted by Wolf_1 View Post
Maybe make a tutorial with the new offsets for newbs :P ?
Why would you need a whole new tutorial?
Just replace the old offsets with the new ones.
If you don't know how to do that, learn basic c#/c++.
Im new to this. Can someone explain in a simple way what offsets are for and what they mean?
Quote Originally Posted by DayZre View Post
Im new to this. Can someone explain in a simple way what offsets are for and what they mean?
They're used for memory hacking.
Quote Originally Posted by DayZre View Post
Im new to this. Can someone explain in a simple way what offsets are for and what they mean?
If you don’t understand multi-level pointers, you’re going to have a bad time. With a few exceptions (view distance, time of day), the data values in Arma2’s memory that you are interested in are in different places each time you run it. Your local player info might be at 0x2b45d678 the first time you run it, and at 0x2f478fb5 the next time you run it, so you can’t just plug a memory address into your program and get the info you need. However, you can find out how the program calculates that memory address and, in turn, calculate it yourself. While the value for your local player info is different each time the game is run, the path to that address is the same every time so we can always find it with no problem. The path is a series of offsets and a base pointer that we have to follow in order to get to our final address. - Douggem
Quote Originally Posted by DayZre View Post
Im new to this. Can someone explain in a simple way what offsets are for and what they mean?
Think of the process as being you are completely from out of town and having to go grocery shopping.

First you need to know what neighboring town to go to (base address) that has a grocery store.

Then you need to find out where the store is, but you just cant go STRAIGHT to the store (because you dont know where it is), you have to go to the visitor information building first (first offset).

From there, you cant just waltz into the store and grab that can of pringels - you first have to get a map of the store (second offset). Again, since those clever bastards at your grocery store change the layout all the time, you cant just go where it was last time.

Finally, you can start shopping. So the map of the store tells you that Pringles are located in Aisle 7 and the sign above aisle 7 says the pringles are located on shelf 4.

Those pringles can also have attributes like flavor, calories, size, etc.

So... in order to get one single crisp of potato chip, you can NOT just go straight to the grocery store and grab them and start munching. You have to: Go to the neighboring town, go to the visitor information center, go to the store, go to the aisle and finally shelf to get the chip.

So... to abbreviate, Potato Chip is located at:

smallsVille] + vistorCenter] + bigShopStore] + aisle7] + shelf4

Just as in DayZ your local player x-coordinates (in stable .49)

is
base]+localPlayerOffset]+localPlayerOffsetPointer]+visualStateOffset]+xCoordinateOffset
or
0xFAFFF0] + 0x1698]+0x4]+0x24]+0x28 which is a float.

I am sure this is far far FAR more confusing now but that is how it works in my head.

Understand this concept, and the rest becomes a lot clearer.

I am sure I could come up with a metaphor about how to itterate tables but seriously, once you have the above concepts, things like tables and such and tables within tables are....

wait for it....

....

2ez
you have offsets 0:47 up to date ?
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