
Originally Posted by
Janitor
MODERATOR NOTICE
Approved!
Looks clean, all red flags on the virus scans are false positives not only krnln.dll but all other dll's. Clean tho.
Thanks for the release and contributing, if you want to post a YouTube video on your thread please remove external download links from it as that is not allowed, you can always link this thread on MPGH in the description.
Thread moved to CF main page (temporarily) as it can get more interest.
@supercarz1991 @y41161882
Thoughts?
I used to use SMD format when converting Source Engine models to Lithtech. There's still a tutorial in the CA Rez Tutorial section on how I did it. This is definitely an easier method as I used CanonFodder's SMD exporter for source engine stuff, but then opened in 3DS Max, exported as LTA and then used whatever Lithtech tool to make the LTB or DAT file.
The only thing I don't like the use of is the use of Blender. It ruins models in my experience.
And side note, the links you mentioned, is that youtube video description based or IN the video? I've had threads removed because my description had links to my personal sites for items I was also sharing here, hence why I don't really release much here anymore... if ever. Controlling what I put in my description of my video... that's stupid.

Originally Posted by
Settiings
I have no idea lmao. I'm just using it for modeling and posing, I don't have or know a .smd back to .ltb tool.
Easiest way I know of to go from SMD to LTB is the following
1.) Find 3DS Max 7.0 and install it
2.) Get the SMD Plugins for 3DS Max 7.0 from google, they're easy to find
3.) Import the SMD models, mess with em, do what you have to do
4.) Export as LTA using the Lithtech provided plugins from the Lithtech Jupiter Ent source
5.) Open the LTA in ModelEdit (if its like a weapon or character or item), or in DEdit (if its a map), then do your lithtechy things