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  1. #1
    yoshito45's Avatar
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    How to use mApex TTT propkill?

    Hello, I've found this in mApex hack and I've been wondering how to use this. When I use the +Propkill bind it just turns my camera around.

    Code:
    --TTT Propkill
     
    concommand.Add("+Propkill", function()
    propkill1 = 1
            end)
     
    concommand.Add("-Propkill", function()
    propkill1 = 0
            end)
     
    function OpenS()
    orA = LocalPlayer():EyeAngles() - Angle( 0 , 180 , 0 )
    Test = LocalPlayer():EyeAngles()
            end
    hook.Add("Think","Tesasd",OpenS)
     
    function ReCalc(cmd)
    if propkill1 == 1 then
    orA.p = math.Clamp(orA.p + (cmd:GetMouseY() * 0.022), -89, 89)
    orA.y = math.NormalizeAngle(orA.y + (cmd:GetMouseX() * 0.022 * -1))
    orA.r = 0
     
    local Forward = ((Vector(cmd:GetForwardMove(), cmd:GetSideMove(), 0):GetNormal():Angle() + (cmd:GetViewAngles() - orA)):Forward() * Vector(cmd:GetForwardMove(), cmd:GetSideMove(), 0):Length())
    cmd:SetForwardMove(Forward.x)
    cmd:SetSideMove(Forward.y)
     
            end
     end
    hook.Add("CreateMove", "StoredAngleRecalc", ReCalc)
     
     
    function Calc(ply, pos, angles, fov)
    local view = {}
    view.origin = pos
    if GetViewEntity() == LocalPlayer() and propkill1 == 1 then
    view.angles = orA
            end
    view.fov = fov
    return view
            end
    hook.Add("CalcView", "NegTin", Calc)
     
    function Throw()
    if (LocalPlayer():KeyDown(IN_SPEED)) and propkill1 == 1 then
     
    LocalPlayer():SetEyeAngles( Angle ( orA.p , orA.y , orA.r ) )
     
    propkill1 = 0
     
                    end
            end
    hook.Add("Think","ThrowProp1",Throw)

  2. #2
    ixRaven's Avatar
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    Ugh, is it that hard? At the top it says "concommand" so it'd be +PropKill and -Propkill...

  3. #3
    yoshito45's Avatar
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    Have you ever read this thread?
    When I use the +Propkill bind it just turns my camera around.
    Meaning I bound the concommand, but I've got no idea what to do after I press it as nothing happens.

  4. #4

  5. #5
    ixRaven's Avatar
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    Easy, its a TTT Prop kill so pick up a prop with the Magneto then do it.

  6. #6
    yoshito45's Avatar
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    Please stop saying stuff when you've got no idea what you're talking about. I TRIED, if it was that simple I wouldn't make a thread. It just flips the camera.

  7. #7
    iMythik's Avatar
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    Quote Originally Posted by yoshito45 View Post
    Hello, I've found this in mApex hack and I've been wondering how to use this. When I use the +Propkill bind it just turns my camera around.

    Code:
    --TTT Propkill
     
    concommand.Add("+Propkill", function()
    propkill1 = 1
            end)
     
    concommand.Add("-Propkill", function()
    propkill1 = 0
            end)
     
    function OpenS()
    orA = LocalPlayer():EyeAngles() - Angle( 0 , 180 , 0 )
    Test = LocalPlayer():EyeAngles()
            end
    hook.Add("Think","Tesasd",OpenS)
     
    function ReCalc(cmd)
    if propkill1 == 1 then
    orA.p = math.Clamp(orA.p + (cmd:GetMouseY() * 0.022), -89, 89)
    orA.y = math.NormalizeAngle(orA.y + (cmd:GetMouseX() * 0.022 * -1))
    orA.r = 0
     
    local Forward = ((Vector(cmd:GetForwardMove(), cmd:GetSideMove(), 0):GetNormal():Angle() + (cmd:GetViewAngles() - orA)):Forward() * Vector(cmd:GetForwardMove(), cmd:GetSideMove(), 0):Length())
    cmd:SetForwardMove(Forward.x)
    cmd:SetSideMove(Forward.y)
     
            end
     end
    hook.Add("CreateMove", "StoredAngleRecalc", ReCalc)
     
     
    function Calc(ply, pos, angles, fov)
    local view = {}
    view.origin = pos
    if GetViewEntity() == LocalPlayer() and propkill1 == 1 then
    view.angles = orA
            end
    view.fov = fov
    return view
            end
    hook.Add("CalcView", "NegTin", Calc)
     
    function Throw()
    if (LocalPlayer():KeyDown(IN_SPEED)) and propkill1 == 1 then
     
    LocalPlayer():SetEyeAngles( Angle ( orA.p , orA.y , orA.r ) )
     
    propkill1 = 0
     
                    end
            end
    hook.Add("Think","ThrowProp1",Throw)
    Use the +propkill bind and press shift.
    got my account back

  8. The Following User Says Thank You to iMythik For This Useful Post:

    yoshito45 (03-01-2014)

  9. #8
    max1612's Avatar
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    USE TISKERRRRRRR
    Empty for now

  10. #9
    FaZe d00d's Avatar
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    Quote Originally Posted by max1612 View Post
    USE TISKERRRRRRR
    cool bump man
    If you'd like you can join my Autism Awareness Group https://www.mpgh.net/forum/group.php?groupid=2181


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