#Source Codetopic
Hello everyone! I’m excited to share the release of my new Open Source project with you all. After several attempts and iterations over the years, I had stepped away from BlackShot. However, with th
Hello, does anyone knows where do they check for current damage for AI? or where do they calculate the damage based on each weapon, they no longer use the old function CalcOnlyDamage
Hello, I don't know if there is someone still checking this forum or not but... I'm itterating through ObjectList (OT_MODEL) which returns ModelInstance for each object, Before there was a pointer for
Got tired of the options for running multiple Roblox clients being either injectors or closed-source exes you just have to trust, so I wrote my own. WHAT IT DOES Multi-instance without touching the ga
small script i made for fun, for more sutff join my server:
Alright before anything else If youre trying to reach the Trove x64 entity list by copying random youtube tutorials about entitylists then honestly youre probably never gonna reach it The reason is si
Hello everyone First of all before I start saying anything, after I explain everything I’ll attach the source code I built in Python. If you don’t care about the explanation, you can just install any
I m here to share the updated version of SuperMan for poeple who needs it. I know KilGPT and he said I can continue to update or upgrade it. check this scan:
I need a crossfire external base for aimbot/esp... I have kernel drivers that passes on HVCI and r/w primitives, if you interested lmk or I can pay for a base. I can give you good driver and you give
This is a simple open-source tool made for anyone who struggles with pulling some of the harder pointers manually It basically auto-grabs the important pointers for you without any headache The tool s
Make sure to use this wisely. If you submit the code as-is, you won't get a passing grade. Instead, maybe remove the comments, make the code a little bit sloppier, and change the names of the rooms an
ENTITY LIST READING DIAGRAM =========================== MEMORY STRUCTURE & OFFSET FLOW ------------------------------- Base Address (Game Module) | v GetWorldOffset() [Pattern Scan] | v World Address
Before anything, quick note: This release is SOURCE CODE ONLY. I can’t upload an .exe build because MPGH doesn’t allow files over 1MB anymore (or maybe the issue is from my side, not fully sure).
hey. i see some ppl typing in chat for ship 24/7 i talked to one of em if he is scripting, he said yes, is there a source for it, same as auto attack and lootpackup? cause i need it to afk idont play
AQLibrary What does it do? Use the game to load your cheat DLL into the game without having to use any sketchy injectors. The library itself will reference all new game files you need so you don't hav
Simple code to receive packets from AQ3D. I use this in Game's Update() void, but you can ideally use it anywhere you want as long as it's being rapidly called Credits: Styx Ready to paste code in Gam
For anyone who wants it, i will be leaving the class structures that im currently using and yes, i mixed languages when naming and dont follow any naming convention, need to fix this later
Hi :D This is a Informational and question thread So i've only recently started on a C++ based Trove Internal. and was wondering why everyone is using Cheat Engine instead of reversing classes and str
Can SomeBody fix Ainu Client? wel osu!fx still works But Since i Dont Have The Source Code Of Ainu Client i cant fix it or anything thanks for reading :D