Hooking Rendering Function

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Hooking Rendering Function
I have some questions, that hopefully could be answered by you guys, about hooking the games rendering function and drawing on the screen in full screen, how would you go along doing this. Also, would i be able to do this and find the right things to maybe print text on smokes and so forth.
Look at sfab1's csgo base. Or if you prefeer what COD3RIN calls him, "stab".
Quote Originally Posted by gtaplayer2 View Post
Look at sfab1's csgo base. Or if you prefeer what COD3RIN calls him, "stab".
lmao

//2short
- get IPanel interface, hook painttraverse via vmt ptr replace
- hooked function: call original that was saved at the hooking process, then check for correct panel and use ISurface's interface virtual functions to draw, whatever..
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