hrmmm. ill try another gun i guess. ill get back to you when i figure this out.
thanks
NUUUUUP. I think i know ur problem. When i first did it, i wasn't paying to much attention to the stuff in front of the gun name so i accidently put the PVMLA_USP tactical into the PVMLA_BERETTA . it should be PVMLA_W file to PVMLA file.
Got any links for downloading the hex edit hex workshop? If yes, it would be appreciated.
Hey, this is Gallo, and this is the way I change one model, to another. In this tutorial, I will be changing the M92FS, Or if that's not it's actual name, The default Pistol, To the USP Tactical. For this tutorial, You will need Hex Workshop Hex Editor, RezXtract.exe, DTXconvert.exe and RezInject.exe.
So firstly, I will extract C:\Nexon\Combat Arms\Game\GUNS_M_PV_Pistol.rez. If you have already done that, Move to step 2.
Step 2. Go into the GUNS_M_PV_PISTOL Folder. Since i'm doing the M92FS to USP Tactical, I select PVMLA_USP_TACTICAL.LTB, right click and press Hex Edit with Hex Workshop vWhatever you have. Press Control (Ctrl) + A and Control (Ctrl) + C. Close that.
Step 3. Now, right click on PVMLA_W_BERETTA_M92FS.LTB and Hex Edit in Hex Workshop again. Now, This Time, Control (Ctrl) + A and delete the text. Now copy the code. (Control (Ctrl) + V) If the text is red, you've done it right. Save that and close. You can back it up if you want.
Step 4. Now for the texture. Extract GUNS_T_PV_Pistol.rez if you haven't already. Go into the GUNS_T_PV_PISTOL folder. Now Convert the files to Lithtech using DTXConvert. Keep it open after the conversion. Now right click on PV_USP_TACTICAL.DTX and hex edit. Now Control (Ctrl) + A and Control (Ctrl) + C. Right click on PV_BERETTA_M92FS.DTX and Hex edit. Control (Ctrl) + A then Control (Ctrl) + V. If it's red, its done right. Save and close. Convert back to Nexon in DTXconvert.
Final Step. Last part. Open RezInject and inject into there main files. If you don't know how, look at the stickies. Then backup, delete and rename the new files. (Take New out of .rezNew.)
Go Ingame, and test. This is MY way, of changing one model, to another.
Hope this helps. If It confuses you too much, post here asking for pictures.
ALSO; Please do not spam the forums with useless Model to Model changes.
DON'T FORGET TO THANK!
Also, Don't leech it. But if you are real eager to leech it, please give credit.
um how do u inject the rez?
Open up RezInject, Select the .rez you are injecting it into. select the files you modified by pressing add, press inject, find the .rezNew file, and the .rez file, deleted/backup the .rez and rename the .rezNew to .rez.
Thanks please? ;3
Originally Posted by gallopokoi
Open up RezInject, Select the .rez you are injecting it into. select the files you modified by pressing add, press inject, find the .rezNew file, and the .rez file, deleted/backup the .rez and rename the .rezNew to .rez.
Thanks please? ;3
i thank you then u thank me
The good old Thank4Thank trick. :P
Originally Posted by gallopokoi
If this could be stickied, that'd be great.
Hey, this is Gallo, and this is the way I change one model, to another. In this tutorial, I will be changing the M92FS, Or if that's not it's actual name, The default Pistol, To the USP Tactical. For this tutorial, You will need Hex Workshop Hex Editor, RezXtract.exe, DTXconvert.exe and RezInject.exe.
So firstly, I will extract C:\Nexon\Combat Arms\Game\GUNS_M_PV_Pistol.rez. If you have already done that, Move to step 2.
Step 2. Go into the GUNS_M_PV_PISTOL Folder. Since i'm doing the M92FS to USP Tactical, I select PVMLA_USP_TACTICAL.LTB, right click and press Hex Edit with Hex Workshop vWhatever you have. Press Control (Ctrl) + A and Control (Ctrl) + C. Close that.
Step 3. Now, right click on PVMLA_W_BERETTA_M92FS.LTB and Hex Edit in Hex Workshop again. Now, This Time, Control (Ctrl) + A and delete the text. Now copy the code. (Control (Ctrl) + V) If the text is red, you've done it right. Save that and close. You can back it up if you want.
Step 4. Now for the texture. Extract GUNS_T_PV_Pistol.rez if you haven't already. Go into the GUNS_T_PV_PISTOL folder. Now Convert the files to Lithtech using DTXConvert. Keep it open after the conversion. Now right click on PV_USP_TACTICAL.DTX and hex edit. Now Control (Ctrl) + A and Control (Ctrl) + C. Right click on PV_BERETTA_M92FS.DTX and Hex edit. Control (Ctrl) + A then Control (Ctrl) + V. If it's red, its done right. Save and close. Convert back to Nexon in DTXconvert.
Final Step. Last part. Open RezInject and inject into there main files. If you don't know how, look at the stickies. Then backup, delete and rename the new files. (Take New out of .rezNew.)
Go Ingame, and test. This is MY way, of changing one model, to another.
Hope this helps. If It confuses you too much, post here asking for pictures.
ALSO; Please do not spam the forums with useless Model to Model changes.
DON'T FORGET TO THANK!
Also, Don't leech it. But if you are real eager to leech it, please give credit.
Nice tutorial. I would do if it if i had all the stuff but my pc is being an a$$ and wont let me download anything atm.
I downloaded a game called postal 2. It has A Unreal map editor with it. I tried using it with CA maps.. no dice.
Wow nice its really cool. (first post )
Pretty sure were Never going to change what the maps look like, Pretty sure it's server sided... And thanks all, Seems like I helped quite a few people.
What is hex editor... i got :
DTX VIEW
REZINJECT
REZXTRACT
DTXCONVERTER
PHOTOSHOP.
search hex editor on google...
Dear gollo,
I followed ur steps but i only got one problem. i dont need to post a picture because u will understand it.
i Wanted to change the M60 in a PP19. so the shape 2.
i did this.
convert M60 to LTICHEC and PP19 2.. with hex edit.. copyd the codes from pp19 to m60 and saved. the same i did with NEXON
so now i only got the collor of the pp19 on my m60. not the shape. what i have to do to get the shape of a PP19.. because warpath did this.
M9 - MINIGUN etc.. so u see a minigun
i want M60-PP19... so u see a PP19.. or does it only work with weapons like
AK47 ETc.. not machine guns?