Oh hey look, there is actually some life here too
I wonder if anyone remembering me still floats around?
Sounds like a fun undertaking. I remember it wasn't that hard to update, shouldn't be much to change now either, I doubt kabam has changed the game much since I last played. The whole java client thing was something I took a shot at as well but I doubt I have the files anymore. Sounds pretty cool tho. Add me on skype so we can talk about it.

Originally Posted by
tmwilliamlin168
Maybe you should try this, if you haven't.
Use a proxy like krelay or realmrelay and track all of the packets that were sent, and look at the packet data, and add them into the client.
Is it showing a black screen because it hasn't been programmed to display sprites?
That's one way to do what had to be done to make technically all proxies but most of them just copied the packet formats from other proxies. It's also easier to figure out the formats from the client though. There were many attempts at this wayy back in the day though so most of the work was done way earlier then public proxies.

Originally Posted by
Gratin
Thats because they don't need to know how to render any of those assets, they just simply pass it on to the client or to the server while extracting/modifying any data it's programmed to.
Most of the new assets don't require any new programming since the assets contain all the information required (picture, stat modifiers, health for enemies etc, aka "the .xml files"). There are some exceptions (new mechanics and such) but kabam rarely adds such content.

Originally Posted by
Gratin
Nope. RSA/RC4 keys were easy to find, and updated hellopacket structure is also easy to find + its also in realm relay, and krelay. Also, i'm pretty sure map data comes from the server when you connect.
Wait, if there are proxies currently working and their source is available then I don't see how updating this would be hard?