Updating jOryx a Java RotMG Client

Posts 31–37 of 37 · Page 3 of 3
Quote Originally Posted by tmwilliamlin168 View Post
To fully update the java client, we would have to decompile the flash client and maybe deobfuscate it which is impossible for me.
That's literally the easiest part.
Quote Originally Posted by MindlessChaos View Post
That's literally the easiest part.
DEOBFUSCATING it. If you can do that, then send me the deobfuscated version of the swf with proper variable and function names.
Quote Originally Posted by tmwilliamlin168 View Post
DEOBFUSCATING it. If you can do that, then send me the deobfuscated version of the swf with proper variable and function names.
Just use jpex's free flash decompiler lol
also you don't need all of the proper variable and function names
Quote Originally Posted by Gratin View Post
Just use jpex's free flash decompiler lol
also you don't need all of the proper variable and function names
Then good luck knowing how your program actually works at that point.
Quote Originally Posted by FainTMako View Post
Then good luck knowing how your program actually works at that point.
I have almost no clue how the swf client works. All I need from it is to know how it does networking, and you don't need to do any deobfuscating of variable/function names for that. What jpex's does is enough.
Quote Originally Posted by Gratin View Post
I have almost no clue how the swf client works. All I need from it is to know how it does networking, and you don't need to do any deobfuscating of variable/function names for that. What jpex's does is enough.
How do you know how it does networking when you don't even know where the packet folder is or are there even classes for packets.
The client also has to know the projectile collision detection, because hitting an enemy behind a wall will (I think) DC you.
Quote Originally Posted by tmwilliamlin168 View Post
How do you know how it does networking when you don't even know where the packet folder is or are there even classes for packets.
The client also has to know the projectile collision detection, because hitting an enemy behind a wall will (I think) DC you.
Searching the directory for text in the files will easily find you the packets file which contains all of the packets and their id's. From there you can find the individual packet files containing the structure for each packet.
Posts 31–37 of 37 · Page 3 of 3

Post a Reply

Similar Threads

Tags for this Thread

Talk with us