m3mehook menu source release

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m3mehook menu source release
working on a new menu
here's the old one
Code:
class CMenu
{
public:
	void Draw(int, int, int, int);
private:
	int iMouseX, iMouseY, iWidth, iHeight, iScreenWidth, iScreenHeight, iTab = 1;
	bool bClicked, bMouseD = false;
	void GetMousePos();
	void GetClicked();
	bool Holding(int, int, int, int);
	bool Hovering(int, int, int, int);
	int MouseXPos(int, int, int, int);
	bool Clicked(int, int, int, int);
	void DrawRectM(int, int, int, int, Color);
	void DrawOutlinedRectM(int, int, int, int, Color);
	void DrawStringM(HFont, int, int, Color, const char*);
	void DrawStringM2(HFont, int, int, Color, const char*);
	void DrawSlider(const char*, int, int, int, int, int, int &);
	void DrawButton(const char*, int, int, int, bool &);
	void DrawDropdown(const char*, int, int, int, int, const char**, int, bool &, bool &, int &);
	void DrawTab(const char*, int);
	void DrawBackground();
	void DrawClose();
	void DrawCursor();
	void DrawButtons();
}; CMenu *HackMenu = new CMenu;

void CMenu::Draw(int iMenuWidth, int iMenuHeight, int iSWidth, int iSHeight)
{
	iWidth = iMenuWidth;
	iHeight = iMenuHeight;
	iScreenWidth = iSWidth;
	iScreenHeight = iSHeight;

	Interfaces->Cvar->FindVar("cl_mouseenable")->SetValue(0);
	GetMousePos();
	GetClicked();
	DrawBackground();
	DrawCursor();
	DrawButtons();
}

void CMenu::GetMousePos()
{
	POINT ptMouse;

	if (GetCursorPos(&ptMouse))
		if (ScreenToClient(hwCSGO, &ptMouse))
		{
			iMouseX = clamp(ptMouse.x, 2, iScreenWidth - 2);
			iMouseY = clamp(ptMouse.y, 2, iScreenHeight - 2);
		}
}

void CMenu::GetClicked()
{
	if (GetAsyncKeyState(VK_LBUTTON))
	{
		bClicked = false;
		bMouseD = true;
	}
	else
		if (bMouseD)
		{
			bClicked = true;
			bMouseD = false;
		}
		else
			bClicked = false;
}

bool CMenu::Holding(int iXStart, int iYStart, int iXEnd, int iYEnd)
{
	if (GetAsyncKeyState(VK_LBUTTON))
		if (Hovering(iXStart, iYStart, iXEnd, iYEnd))
			return true;

	return false;
}


bool CMenu::Hovering(int iXStart, int iYStart, int iXEnd, int iYEnd)
{
	int iRealXStart = ((iScreenWidth / 2) - (iWidth / 2)) + iXStart;
	int iRealYStart = ((iScreenHeight / 2) - (iHeight / 2)) + iYStart;
	int iRealXEnd = iRealXStart + iXEnd;
	int iRealYEnd = iRealYStart + iYEnd;

	if (iMouseX >= iRealXStart && iRealXEnd >= iMouseX)
		if (iMouseY >= iRealYStart && iRealYEnd >= iMouseY)
			return true;

	return false;
}

int CMenu::MouseXPos(int iXStart, int iYStart, int iXEnd, int iYEnd)
{
	int iRealXStart = ((iScreenWidth / 2) - (iWidth / 2)) + iXStart;
	return iMouseX - iRealXStart;
}

bool CMenu::Clicked(int iXStart, int iYStart, int iXEnd, int iYEnd)
{
	if (bClicked)
		if (Hovering(iXStart, iYStart, iXEnd, iYEnd))
			return true;

	return false;
}

void CMenu::DrawRectM(int iXStart, int iYStart, int iRWidth, int iRHeight, Color colDrawColor)
{
	int iRealXStart = ((iScreenWidth / 2) - (iWidth / 2)) + iXStart;
	int iRealYStart = ((iScreenHeight / 2) - (iHeight / 2)) + iYStart;

	Draw::DrawRect(iRealXStart, iRealYStart, iRWidth, iRHeight, colDrawColor);
}

void CMenu::DrawOutlinedRectM(int iXStart, int iYStart, int iRWidth, int iRHeight, Color colDrawColor)
{
	int iRealXStart = ((iScreenWidth / 2) - (iWidth / 2)) + iXStart;
	int iRealYStart = ((iScreenHeight / 2) - (iHeight / 2)) + iYStart;

	Draw::DrawOutlinedRect(iRealXStart, iRealYStart, iRWidth, iRHeight, colDrawColor);
}

void CMenu::DrawStringM(HFont hfFont, int iX, int iY, Color colDrawColor, const char* msg)
{
	int iRealX = ((iScreenWidth / 2) - (iWidth / 2)) + iX;
	int iRealY = ((iScreenHeight / 2) - (iHeight / 2)) + iY;

	Draw::DrawStringA(hfFont, iRealX, iRealY, colDrawColor, msg);
}

void CMenu::DrawStringM2(HFont hfFont, int iX, int iY, Color colDrawColor, const char* msg)
{
	int iRealX = ((iScreenWidth / 2) - (iWidth / 2)) + iX;
	int iRealY = ((iScreenHeight / 2) - (iHeight / 2)) + iY;

	Draw::DrawStringB(hfFont, iRealX, iRealY, colDrawColor, msg);
}

void CMenu::DrawButton(const char* strText, int iTabIndex, int iX, int iY, bool &bVar)
{
	if (iTab == iTabIndex)
	{
		if (!bVar)
			DrawOutlinedRectM(iX, iY, 20, 20, Color(25, 175, 220, 255));
		else
			DrawRectM(iX, iY, 20, 20, Color(25, 175, 220, 255));

		DrawStringM2(7, iX + 28, iY + 10, Color(255, 255, 255, 255), strText);

		if (Clicked(iX, iY, 20, 20))
			bVar = !bVar;
	}
}

void CMenu::DrawSlider(const char* strText, int iTabIndex, int iX, int iY, int iWidth, int iMax, int &iVar)
{
	if (iTab == iTabIndex)
	{
		DrawOutlinedRectM(iX, iY, iWidth, 20, Color(25, 175, 220, 255));
		DrawRectM(iX, iY, iVar * ((float)iWidth / (float)(iMax)), 20, Color(25, 175, 220, 255));

		std::string s = std::to_string(iVar);
		char const *pchar = s.c_str();

		DrawStringM2(7, iX + 5, iY + 9, Color(255, 255, 255, 255), strText);
		DrawStringM2(7, iX + ((float)iWidth / (float)2) - 3, iY + 10, Color(255, 255, 255, 255), pchar);

		if (Holding(iX, iY, iWidth, 20))
			iVar = MouseXPos(iX, iY, iWidth, 20) / ((float)iWidth / (float)(iMax));
	}
}

void CMenu::DrawDropdown(const char* strText, int iTabIndex, int iX, int iY, int iAdd, const char** chTable, int iAmount, bool &bHolding, bool &bOpen, int &iVar)
{
	if (iTab == iTabIndex)
	{
		if (Holding(iX - 50, iY, 100, iAdd) && !bHolding)
		{
			bOpen = !bOpen;
			bHolding = true;
		}
		else if (!Holding(iX - 50, iY, 100, iAdd))
			bHolding = false;

		DrawOutlinedRectM(iX - 50, iY, 100, iAdd, Color(25, 175, 220, 255));

		if (bOpen)
			DrawOutlinedRectM(iX - 50, iY, 100, iAdd + (iAmount * iAdd) + 1, Color(25, 175, 220, 255));

		DrawStringM(7, iX, iY + 10, Color(255, 255, 255, 255), strText);

		if (bOpen)
		{
			for (int iVarIndex = 1; iVarIndex < iAmount + 1; iVarIndex++)
			{
				const char* strMeme = chTable[iVarIndex - 1];

				if (Hovering(iX - 50, iY + iVarIndex * iAdd, 100, iAdd))
					DrawRectM(iX - 49, iY + iVarIndex * iAdd, 98, iAdd, Color(255, 255, 255, 125));

				if (Holding(iX - 50, iY + iVarIndex * iAdd, 100, iAdd))
					iVar = iVarIndex;

				DrawStringM(7, iX, iY + (iAdd / 2) + (iVarIndex * iAdd), iVar == iVarIndex ? Color(125, 125, 125, 255) : Color(255, 255, 255, 255), strMeme);
			}
		}
	}
}

void CMenu::DrawTab(const char* strText, int iTabIndex)
{
	int iBaseX = (iWidth / 4) * (iTabIndex - 1);
	int iBaseW = iWidth / 4;

	DrawRectM(iBaseX, 24, iBaseW, 28, iTab == iTabIndex ? Color(5, 155, 200, 255) : Color(25, 175, 220, 255));
	DrawStringM(7, iBaseX + (iBaseW / 2), 38, Color(255, 255, 255, 255), strText);

	if (Hovering(iBaseX, 24, iBaseW, 28))
		DrawRectM(iBaseX, 24, iBaseW, 28, Color(255, 255, 255, 50));

	if (Clicked(iBaseX, 24, iBaseW, 28))
		iTab = iTabIndex;
}

void CMenu::DrawBackground()
{
	DrawRectM(0, 0, iWidth, iHeight, Color(25, 25, 50, 200));
	DrawRectM(0, 0, iWidth, 24, Color(25, 175, 220, 255));
	DrawStringM(7, iWidth / 2, 12, Color(255, 255, 255, 255), "m3mehook");
	DrawOutlinedRectM(0, 0, iWidth, iHeight, Color(25, 175, 220, 255));
}

void CMenu::DrawClose()
{
	DrawRectM(iWidth - 24, 0, 24, 24, Color(255, 0, 0, 255));
	DrawStringM(7, iWidth - 12, 12, Color(255, 255, 255, 255), "X");

	if (Clicked(iWidth - 24, 0, 24, 24))
		bMenuOpen = false;
}

void CMenu::DrawCursor()
{
	Draw::DrawRect(iMouseX - 2, iMouseY - 2, 4, 4, Color(255, 255, 255, 255));
}

void CMenu::DrawButtons()
{
	int y = 58;
	int add = 22;

	DrawTab("Aimbot", 1);
	DrawTab("Visuals", 2);
	DrawTab("Misc", 3);
	DrawTab("HvH", 4);

	DrawButton("Enabled", 1, 8, y, Vars::Aimbot::Enabled);
	DrawButton("Hitchance", 1, 8, y += add, Vars::Aimbot::Hitchance);
	DrawSlider("HC Min", 1, 8, y += add, 180, 100, Vars::Aimbot::HitMin);
	DrawButton("FOV Check", 1, 8, y += add, Vars::Aimbot::FOV);
	DrawSlider("FOV Max", 1, 8, y += add, 180, 50, Vars::Aimbot::FOVMax);
	DrawButton("Smooth", 1, 8, y += add, Vars::Aimbot::Smooth);
	DrawSlider("Smoothness", 1, 8, y += add, 180, 30, Vars::Aimbot::Smoothness);
	DrawButton("Silent", 1, 8, y += add, Vars::Aimbot::Silent);
	DrawButton("IgnoreTeam", 1, 8, y += add, Vars::Aimbot::IgnoreTeam);
	DrawButton("RCS", 1, 8, y += add, Vars::Aimbot::RCS);
	DrawButton("AutoWall", 1, 8, y += add, Vars::Aimbot::AutoWall);
	DrawButton("AutoShoot", 1, 8, y += add, Vars::Aimbot::AutoShoot);
	DrawButton("AutoCrouch", 1, 8, y += add, Vars::Aimbot::AutoCrouch);
	DrawButton("AutoStop", 1, 8, y += add, Vars::Aimbot::AutoStop);
	DrawButton("Aim Key [LALT]", 1, 8, y += add, Vars::Aimbot::UseAimKey);

	y = 58;
	DrawButton("Enabled", 2, 8, y, Vars::Visuals::Enabled);
	DrawButton("Names", 2, 8, y += add, Vars::Visuals::Name);
	DrawButton("2D Boxes", 2, 8, y += add, Vars::Visuals::Box);
	DrawButton("Health Bars", 2, 8, y += add, Vars::Visuals::HealthBar);
	//DrawButton("Head Boxes", 2, 8, y += add, Vars::Visuals::HeadBoxes);
	DrawButton("Trace Lines", 2, 8, y += add, Vars::Visuals::TraceLines);
	DrawButton("No Visual Recoil", 2, 8, y += add, Vars::Visuals::NoVisRecoil);
	DrawSlider("Added FOV", 2, 8, y += add, 180, 50, Vars::Visuals::FOVAdd);

	y = 58;
	DrawButton("AutoHop", 3, 8, y, Vars::Misc::Bhop);
	DrawButton("NoRecoil", 3, 8, y += add, Vars::Misc::RCS);
	DrawButton("NameSpam", 3, 8, y += add, Vars::Misc::NameSteal);
	DrawButton("NameSpam Advertisement", 3, 8, y += add, Vars::Misc::NameStealAdv);
	DrawSlider("NS Delay", 3, 8, y += add, 180, 80, Vars::Misc::NameStealDelay);

	y = 58;
	DrawButton("Anti-Aim", 4, 8, y, Vars::HvH::AntiAim);
	DrawDropdown("Anti-Aim X Type", 4, iWidth - 160, 58, add, Vars::HvH::AntiAimTypeArray, 6, Vars::HvH::AntiAimTypeHold, Vars::HvH::AntiAimTypeOpen, Vars::HvH::AntiAimType);
	DrawDropdown("Anti-Aim Y Type", 4, iWidth - 58, 58, add, Vars::HvH::AntiAimTypeYArray, 7, Vars::HvH::AntiAimTypeYHold, Vars::HvH::AntiAimTypeYOpen, Vars::HvH::AntiAimTypeY);
	DrawButton("AirStuck [LCTRL]", 4, 8, y += add, Vars::HvH::AirStuck);
}
DrawStringM2 uses a DrawString function that aligns x to the left and aligns y to the center

bb why u do dat.
Quote Originally Posted by 4nuoFZf9aE View Post
bb why u do dat.
why do i release my own source?
Looks fantastic! Love the bordered window and colour scheme
Oh god, ever heard of Object Oriented Programming? Inheritence? Classes? Keyboard/Mouse Hooks? Why would you use GetAsyncKeyState for a Menu?

Get yourself one base class, and inherit everything from that.

Example i made a while ago, not working with that SDK anymore and not working on that framework anymore.

Code:
#pragma once

#include "Includes.h"

class CComponent
{
protected:
	int CoordX;
	int CoordY;
	int Width;
	int Height;
	bool Active;
public:
	CComponent ( ) { };

	CComponent ( int X, int Y, int Width, int Height )
	{
		this->SetCoordX ( X );
		this->SetCoordY ( Y );
		this->SetWidth ( Width );
		this->SetHeight ( Height );
		this->SetActive ( 1 );
	}

	CComponent ( int X, int Y, int Width, int Height, bool Active )
	{
		this->SetCoordX ( X );
		this->SetCoordY ( Y );
		this->SetWidth ( Width );
		this->SetHeight ( Height );
		this->SetActive ( Active );
	}

	~CComponent ( ) { };

	int GetCoordX ( )
	{
		return this->CoordX;
	}

	int GetCoordY ( )
	{
		return this->CoordY;
	}

	int GetWidth ( )
	{
		return this->Width;
	}

	int GetHeight ( )
	{
		return this->Height;
	}

	bool GetActive ( )
	{
		return this->Active;
	}

	void SetCoordX ( int Value )
	{
		this->CoordX = Value;
	}

	void SetCoordY ( int Value )
	{
		this->CoordY = Value;
	}

	void SetWidth ( int Value )
	{
		this->Width = Value;
	}

	void SetHeight ( int Value )
	{
		this->Height = Value;
	}

	void SetActive ( bool Value )
	{
		this->Active = Value;
	}

	virtual void RenderComponent ( )
	{
		
	}
};
Code:
#pragma once
#include "CComponent.h"
#include <sstream>

class CSlider : public CComponent
{
private:
	float * Value;
	float MinValue;
	float MaxValue;
	float CurrentValue;
	CColor BackgroundColor;
	CColor FillColor;
	CColor TextColor;
	CWindow * MainWindow;

public:

	CSlider ( CWindow & MainWindow, int X, int Y, int Width, int Height, float MinValue, float MaxValue, IColor BackgroundColor, IColor FillColor, IColor TextColor, float & Value )
	{
		this->MainWindow = &MainWindow;
		this->SetCoordX ( X );
		this->SetCoordY ( Y );
		this->SetWidth ( Width );
		this->SetHeight ( Height );
		this->SetMinValue ( MinValue );
		this->SetMaxValue ( MaxValue );
		this->SetBackgroundColor ( BackgroundColor );
		this->SetFillColor ( FillColor );
		this->SetTextColor ( TextColor );
		this->Value = &Value;
		this->SetActive ( 1 );
	}

	~CSlider ( )
	{

	}

	float GetValue ( )
	{
		return *this->Value;
	}

	float GetMinValue ( )
	{
		return this->MinValue;
	}

	float GetMaxValue ( )
	{
		return this->MaxValue;
	}

	float GetCurrentValue ( )
	{
		return this->CurrentValue;
	}

	char* GetCurrentValueAsString ( )
	{
		char a [ 10 ];

		sprintf ( a, "%f", this->GetCurrentValue ( ) );

		return a;
	}

	IColor GetBackgroundColor ( )
	{
		return this->BackgroundColor;
	}

	IColor GetFillColor ( )
	{
		return this->FillColor;
	}

	IColor GetTextColor ( )
	{
		return this->TextColor;
	}


	void SetValue ( float Value )
	{
		*this->Value = Value;
	}

	void SetMinValue ( float Value )
	{
		this->MinValue = Value;
	}

	void SetMaxValue ( float Value )
	{
		this->MaxValue = Value;
	}

	void SetCurrentValue ( float Value )
	{
		this->CurrentValue = Value;
	}

	void SetBackgroundColor ( IColor Color )
	{
		this->BackgroundColor = Color;
	}

	void SetFillColor ( IColor Color )
	{
		this->FillColor = Color;
	}

	void SetTextColor ( IColor Color )
	{
		this->TextColor = Color;
	}

	void RenderComponent ( bool Text )
	{
		if ( this->GetActive ( ) )
		{
			Render->DrawOutlinedFilledRectangle ( MainWindow->GetPanelCoordX ( ) + this->GetCoordX ( ), MainWindow->GetPanelCoordY ( ) + this->GetCoordY ( ), this->GetWidth ( ), this->GetHeight ( ), this->GetBackgroundColor ( ) );
			
			if ( this->GetCurrentValue ( ) > 0.0f )
				Render->DrawFilledRectangle ( MainWindow->GetPanelCoordX ( ) + this->GetCoordX ( ), MainWindow->GetPanelCoordY ( ) + this->GetCoordY ( ), ( this->GetWidth ( ) / this->GetMaxValue ( ) ) * this->GetCurrentValue ( ) , this->GetHeight ( ), this->GetFillColor ( ) );

			if ( Text )
			{
				Render->DrawF ( MainWindow->GetPanelCoordX ( ) + this->GetCoordX ( ) + ( this->GetWidth ( ) / 2 ), MainWindow->GetPanelCoordY ( ) + this->GetCoordY ( ), this->GetTextColor ( ), 21, 1, this->GetCurrentValueAsString ( ) );
			}
		}
	}
};
The code above is bad, but you should take it as a reference for using inheritence as it makes your life much easier and makes your code much cleaner.
Quote Originally Posted by WasserEsser View Post
Oh god, ever heard of Object Oriented Programming? Inheritence? Classes? Keyboard/Mouse Hooks? Why would you use GetAsyncKeyState for a Menu?

Get yourself one base class, and inherit everything from that.

Example i made a while ago, not working with that SDK anymore and not working on that framework anymore.

Code:
#pragma once

#include "Includes.h"

class CComponent
{
protected:
	int CoordX;
	int CoordY;
	int Width;
	int Height;
	bool Active;
public:
	CComponent ( ) { };

	CComponent ( int X, int Y, int Width, int Height )
	{
		this->SetCoordX ( X );
		this->SetCoordY ( Y );
		this->SetWidth ( Width );
		this->SetHeight ( Height );
		this->SetActive ( 1 );
	}

	CComponent ( int X, int Y, int Width, int Height, bool Active )
	{
		this->SetCoordX ( X );
		this->SetCoordY ( Y );
		this->SetWidth ( Width );
		this->SetHeight ( Height );
		this->SetActive ( Active );
	}

	~CComponent ( ) { };

	int GetCoordX ( )
	{
		return this->CoordX;
	}

	int GetCoordY ( )
	{
		return this->CoordY;
	}

	int GetWidth ( )
	{
		return this->Width;
	}

	int GetHeight ( )
	{
		return this->Height;
	}

	bool GetActive ( )
	{
		return this->Active;
	}

	void SetCoordX ( int Value )
	{
		this->CoordX = Value;
	}

	void SetCoordY ( int Value )
	{
		this->CoordY = Value;
	}

	void SetWidth ( int Value )
	{
		this->Width = Value;
	}

	void SetHeight ( int Value )
	{
		this->Height = Value;
	}

	void SetActive ( bool Value )
	{
		this->Active = Value;
	}

	virtual void RenderComponent ( )
	{
		
	}
};
Code:
#pragma once
#include "CComponent.h"
#include <sstream>

class CSlider : public CComponent
{
private:
	float * Value;
	float MinValue;
	float MaxValue;
	float CurrentValue;
	CColor BackgroundColor;
	CColor FillColor;
	CColor TextColor;
	CWindow * MainWindow;

public:

	CSlider ( CWindow & MainWindow, int X, int Y, int Width, int Height, float MinValue, float MaxValue, IColor BackgroundColor, IColor FillColor, IColor TextColor, float & Value )
	{
		this->MainWindow = &MainWindow;
		this->SetCoordX ( X );
		this->SetCoordY ( Y );
		this->SetWidth ( Width );
		this->SetHeight ( Height );
		this->SetMinValue ( MinValue );
		this->SetMaxValue ( MaxValue );
		this->SetBackgroundColor ( BackgroundColor );
		this->SetFillColor ( FillColor );
		this->SetTextColor ( TextColor );
		this->Value = &Value;
		this->SetActive ( 1 );
	}

	~CSlider ( )
	{

	}

	float GetValue ( )
	{
		return *this->Value;
	}

	float GetMinValue ( )
	{
		return this->MinValue;
	}

	float GetMaxValue ( )
	{
		return this->MaxValue;
	}

	float GetCurrentValue ( )
	{
		return this->CurrentValue;
	}

	char* GetCurrentValueAsString ( )
	{
		char a [ 10 ];

		sprintf ( a, "%f", this->GetCurrentValue ( ) );

		return a;
	}

	IColor GetBackgroundColor ( )
	{
		return this->BackgroundColor;
	}

	IColor GetFillColor ( )
	{
		return this->FillColor;
	}

	IColor GetTextColor ( )
	{
		return this->TextColor;
	}


	void SetValue ( float Value )
	{
		*this->Value = Value;
	}

	void SetMinValue ( float Value )
	{
		this->MinValue = Value;
	}

	void SetMaxValue ( float Value )
	{
		this->MaxValue = Value;
	}

	void SetCurrentValue ( float Value )
	{
		this->CurrentValue = Value;
	}

	void SetBackgroundColor ( IColor Color )
	{
		this->BackgroundColor = Color;
	}

	void SetFillColor ( IColor Color )
	{
		this->FillColor = Color;
	}

	void SetTextColor ( IColor Color )
	{
		this->TextColor = Color;
	}

	void RenderComponent ( bool Text )
	{
		if ( this->GetActive ( ) )
		{
			Render->DrawOutlinedFilledRectangle ( MainWindow->GetPanelCoordX ( ) + this->GetCoordX ( ), MainWindow->GetPanelCoordY ( ) + this->GetCoordY ( ), this->GetWidth ( ), this->GetHeight ( ), this->GetBackgroundColor ( ) );
			
			if ( this->GetCurrentValue ( ) > 0.0f )
				Render->DrawFilledRectangle ( MainWindow->GetPanelCoordX ( ) + this->GetCoordX ( ), MainWindow->GetPanelCoordY ( ) + this->GetCoordY ( ), ( this->GetWidth ( ) / this->GetMaxValue ( ) ) * this->GetCurrentValue ( ) , this->GetHeight ( ), this->GetFillColor ( ) );

			if ( Text )
			{
				Render->DrawF ( MainWindow->GetPanelCoordX ( ) + this->GetCoordX ( ) + ( this->GetWidth ( ) / 2 ), MainWindow->GetPanelCoordY ( ) + this->GetCoordY ( ), this->GetTextColor ( ), 21, 1, this->GetCurrentValueAsString ( ) );
			}
		}
	}
};
The code above is bad, but you should take it as a reference for using inheritence as it makes your life much easier and makes your code much cleaner.
That's what i'm doing in the new menu.
This menu was a massive load of shit in the background.

- - - Updated - - -

Quote Originally Posted by k0f View Post
Full source pls

and the project can get skype?
no/10chars
I have a question. Why are you doing that? You are about to release a new version of m3mer?
Quote Originally Posted by KyuubiJaJ View Post
I have a question. Why are you doing that? You are about to release a new version of m3mer?
I'm just releasing this since I have a new menu that's far better.
You need some OOP in yo life
i am super super new to source code and i would love to ask what i do with this, i have visual studio and a compiler but i dont know what to do plz help
Quote Originally Posted by k0f View Post
Can I get a full code of the menu ?
This is the full source for the menu?

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Quote Originally Posted by adrianisbeast75 View Post
i am super super new to source code and i would love to ask what i do with this, i have visual studio and a compiler but i dont know what to do plz help
yeah uhh you're not going to be using this any time soon
Can I get a full code of the menu ?
Quote Originally Posted by cdrizzle View Post
This is the full source for the menu?
Yes, please , if not difficult :3
Quote Originally Posted by k0f View Post
Yes, please , if not difficult :3
Please, read it again.
WasserEsser, I did not get to build the project , you could not throw the project has already collected ?
sry my bad English
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