CSGO GLOW OFFSET
Hey I've recently tried to find the latest offset, but whenever I use Y3t1y3t's Dumper it keeps showing the m_dwGlowObject as 0x00000000.
Anyway to actually find the offset?
Heres my full offsets
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| ->
| -> Wed Feb 24 20:20:46 2016
- -
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x00003330
DT_BaseEntity -> m_bSpotted: __________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8F8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000A8E8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8F4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02ED6198
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B48
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: _______________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: ______________ 0x00001940
DT_CSPlayerResource -> m_szClan: ______________ 0x00004120
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EE8
DT_BasePlayer -> m_Local: _____________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003594
DT_Local -> m_vecPunch: _______________________ 0x00003018
DT_Local -> m_iCrossHairID: ___________________ 0x0000A954
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00002698
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x006072D4
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000180
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwPlayerInfo: ________________ 0x0000523C
ClientState -> m_dwViewAngles: ________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: _______________ 0x00000000
EngineRender -> m_dwEnginePosition: ___________ 0x006B53BC
RadarBase -> m_dwRadarBase: ___________________ 0x04ECCECC
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A7D4CC
EntityList -> m_dwEntityList: _________________ 0x04A98174
WeaponTable -> m_dwWeaponTable: _______________ 0x04EDF2CC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00003260
Extra -> m_dwInput: ___________________________ 0x04EE2C00
Extra -> m_dwGlobalVars: ______________________ 0x00520B94
Extra -> m_dwGlowObject: ______________________ 0x00000000
Extra -> m_dwForceJump: _______________________ 0x04F2CE08
Extra -> m_dwForceAttack: _____________________ 0x02ED8174
Extra -> m_dwSensitivity: _____________________ 0x00A82CD4
Yes there is a way to find it.
Well before you ask how, since your only question was if there is a way.
You can use a pattern scan, or just download a updated dumper.
k ty, could you recommend which updated offset dumper i should use?
Try 0x04FAD8BC, i don't know if it's old or not.
since they updated the glow object to allow it to be vischeckable, does that mean it will have a different signature?
Whats the GlowObject Offset?
Just like Phyz said, go find an updated dumper and it will return the offset you are looking for.
GlowIndex 0xA310
GlowObject (without client dll) 0x2AB7F5
GlowObject (with client dll) 0x4FAD8BC
pattern for GlowObject A1 ? ? ? ? A8 01 75 4E 0F 57 C0
In client.dll
Been over a week since last update/bump, assuming solved.
/Closed.