Knife not changing

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Knife not changing
Hi,
Working on a knife changer right now, but the model of the knife stays the default knife only the picture & text changes.

Current offsets & code:

Code:
int m_hActiveWeapon = 0x2EE8;
int m_hMyWeapons = 0x2DE8;
int m_iItemDefinitionIndex = 0x2F88;
int m_iAccountID = 0x2FA8;
int m_OriginalOwnerXuidLow = 0x3160;
int m_OriginalOwnerXuidHigh = 0x3164;
int m_iItemIDLow = 0x2FA4;
int m_iItemIDHigh = 0x2FA0;
int m_nFallbackPaintKit = 0x3168;
int m_nFallbackSeed = 0x316C;
int m_flFallbackWear = 0x3170;
int m_nFallbackStatTrak = 0x3174;
int m_iEntityQuality = 0x2F8C;
int m_szCustomName = 0x301C;
int m_iViewModelIndex = 0x31D0;
int m_iWorldModelIndex = 0x31D4;
int nModelIndex = 0x254;
            if (CurrentWeaponId == 42 || CurrentWeaponId == 59)
            {
                WriteMem(CurrentWeaponEntity + m_iItemDefinitionIndex, BitConverter.GetBytes(507));
                WriteMem(CurrentWeaponEntity + m_iViewModelIndex, BitConverter.GetBytes(326));
                WriteMem(LocalP + m_iWorldModelIndex, BitConverter.GetBytes(327));
                WriteMem(CurrentWeaponEntity + m_iItemIDHigh, BitConverter.GetBytes(-1));
                WriteMem(CurrentWeaponEntity + m_nFallbackStatTrak, BitConverter.GetBytes(6262));
                WriteMem(CurrentWeaponEntity + m_nFallbackPaintKit, BitConverter.GetBytes(38));
                WriteFloat(CurrentWeaponEntity + m_flFallbackWear, 0.000001f);
            }
you arent changing the knife models lol.
or you meant the knife skin not changing?
Quote Originally Posted by thecookiechaser69 View Post
you arent changing the knife models lol.
or you meant the knife skin not changing?
Sorry for my late response, was in czech republic for a couple of days.
The skin changing of the actual knife works, but I want to change the model of the knife.
Not sure if I did it right, obviously not because it isn't changing the model.
I could be using a wrong offset, or not using the right one.
Anyone a idea?
Bumb dis shit
Bump to tha dtop
Still not resolved..
Been over a week since last update/bump after no answers, marked as unresolved.

/Closed.
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