Name changer plugin

Posts 1–15 of 19 · Page 1 of 2
Name changer plugin
I remember back in the day I made a help&request thread on how to change your name using krelay and I got answers pointing me to cheat engine and client manipulation.

I made a plugin that lets you change your name, it stays through out server & realm changing, here is the needed code for you to remake it

Code:
 
        public void Initialize(Proxy proxy)
        {
            proxy.HookPacket(PacketType.CHOOSENAME, onName);
        }

        private void onName(Client client, Packet packet)
        {
            try
            {
                ChooseNamePacket load = (ChooseNamePacket)packet;
                load.Send = false;
                NameResultPacket name = (NameResultPacket)Packet.Create(PacketType.NAMERESULT);
                name.Success = true;
                name.ErrorText = "";
                client.SendToClient(name);
            }
            catch(Exception ex)
            {
                Console.WriteLine(ex.ToString());
            }
           
           
        }
Then, you basically go to the thing that requires 1000 gold and change your name to anything as seen here:

Bad quality because im bored to upload a HQ gif, but results should be easily seen.
So from the load send it doesn't actually send any requests to the server?
It pretty much fakes the response from the server, to make the client think you bought a name change, so the client does the work for you and changes the name, since you "bought" the name change

- - - Updated - - -

Quote Originally Posted by Rob View Post
So from the load send it doesn't actually send any requests to the server?
The choosenamepacket (called load in this situation,not a loadpacket though) never reaches the server, and the server responds normally with
Code:
NameResultPacket name = (NameResultPacket)Packet.Create(PacketType.NAMERESULT);
                name.Success = false;
                name.ErrorText = error;
if you dont have enough gold, but if the server never gets the choosenamepacket, we can emulate the server with KRelay and reply manually with
Code:
 name.Success = true;
That's pretty cool. Could use that and hack on twitch but people won't be able to report you if you hide out stars & guild + ensure pet is never shown
so is this perma free name change or just like dye faker?
Quote Originally Posted by Garlic Bread View Post
so is this perma free name change or just like dye faker?
Read his reply to my question, its like dye faker.
Can someone please tell me what 'try' in OP's sc does? Under private void onName
Quote Originally Posted by iliketrainz View Post
Can someone please tell me what 'try' in OP's sc does? Under private void onName
It tries executing that given code, and catches any error for example
Quote Originally Posted by iliketrainz View Post
Can someone please tell me what 'try' in OP's sc does? Under private void onName
It "tries" to run any code between the curly brackets, if there is some exception (simplest example: division by zero), do whatever is in the "catch" curly brackets.
Kalle will be back soon
Quite useful for cheaters who are aiming to start a channel. Due to the reason no one will actually be able to find your real identity, unless you use some unique dyes.
Quote Originally Posted by Hentai View Post
use some unique dyes
Dye skin faker. :3
I'm pretty much noob as everyone knowns... How would I use this?
Quote Originally Posted by The 7th Hokage View Post
I'm pretty much noob as everyone knowns... How would I use this?
" here is the needed code for you to remake it"
Quote Originally Posted by MikeRaarupBirk View Post
" here is the needed code for you to remake it"

Quote Originally Posted by The 7th Hokage View Post
How would I use this?
As of him actually doing it.
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