Help❓ Trigger bot broken?

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❓ Trigger bot broken?
About 2 weeks ago my trigger bot was working at 05.01.17

DWORD WINAPI TB(LPVOID params)
{
cout << "Ai turrent shot online..." << endl;
while (!GetAsyncKeyState(Shutdown))
{
Sleep(1);

if (GetAsyncKeyState(ShutdownVkeyCode))
{
ExitThread(0);
}

if (GetAsyncKeyState(TriggerVkeyCode) < 0 && TriggerVkeyCode != 1)
{
int PlayerNumber = NewPlayer.GetCrosshairId();
if (PlayerNumber < 64 && PlayerNumber >= 0 && EntityList.GetTeam(PlayerNumber) != NewPlayer.GetTeam() && EntityList.IsDead(PlayerNumber) != true)
{
Click();
}
else
{
Sleep(1);
}
}

}
}

int whichKeyIsPressed() {
while (true) {
for (int i = 1; i < 255; i++) {
if (GetAsyncKeyState(i) & 0x8000) {
while (GetAsyncKeyState(i) & 0x8000) {
Sleep(50);
}
return i;
}
}
Sleep(10);
}
}



void ReadData(Player* p) {
p->team = mem.Read<int>(p->dwBase + offEntityTeam);
}


========================Offsets used=====
const DWORD DwCrosshairId = 0xAA70;
const DWORD DwVecViewOffset = 0x104;
const DWORD DwVecOrigin = 0x134;
const DWORD DwVecPunch = 0x301C;
const DWORD DwTeamNumber = 0xF0;
const DWORD DwShotsFired = 0xA2C0;
const DWORD DwFlags = 0x100;
const DWORD DwBoneMatrix = 0x2698;
const DWORD DwEntitySize = 0x10;
const DWORD DwHealth = 0xFC;
const DWORD DwLifeState = 0x25B;
const DWORD DwVecVelocity = 0x110;
const DWORD offEntityTeam = 0xF0;
const DWORD DwIsDormant = 0xE9;
DWORD DwEntityList = 0x04AC90F4;
DWORD DwEnginePointer = 0x005C75A4;
DWORD DwLocalPlayer = 0x00AA6818;
DWORD DwViewAngle = 0x00004D0C;
DWORD dwSpotted = 0x939;
DWORD dwjump = 0x04F5FC20;


offGlow = 0x004FE38C4;
offEntityList = 0x04AC90F4;
offLocalPlayer = 0x00AA6818;
//Moved to the correct section

Your offsets are outdated i think.
which one in particular?
Quote Originally Posted by Yen Shi View Post
which one in particular?
Just update all your offsets and try again. You could make triggerbot much simpler than that. Looks messy for me, but who cares.
where is the code?
solved please close ~ thanks darkznet
Solved & Closed.
Posts 1–7 of 7 · Page 1 of 1
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