ShellShock Live - AUTO Aimbot - Weapon Variations - [&Source Code]

Posts 1630 of 64 · Page 2 of 5
Updated pointers for new game version.

Code:
https://www.metadefender.com/#!/results/file/YTE3MDUxMFN5TE1URXRPZWctSGtEZlRORk9sZ2I/extracted/files
https://www.virustotal.com/en/file/7df9371e9aff46a8c13a8ff1d92f06143f2be319b4b2177b7999881bc564ed3f/analysis/1494415663/
https://www.metadefender.com/#!/results/file/YTE3MDUxMHJ5amxoMnRfeGdicjEzZzMzRmRsbC0/extracted/files
https://www.virustotal.com/en/file/759f25c24776156180dcd9168da701ddfcd143ef92ba37ef1c0942021815738e/analysis/1494415790/
Quote Originally Posted by sssanchez View Post
Why don't you make it so we can drag the orange ball around? It's pretty inaccurate the way it is now.
The code automatically follows the tank so manually moving it should not be needed, as for not being 100% accurate that's due to the game not using exact real world formulas
Quote Originally Posted by SimpleAOB View Post
Updated pointers for new game version.
First Question how do you find these Pointers?
The Orange dot is always above my Tank so the X Value is correct but the Y Value is always to High or to low not exactly sure where 0 is. Does this only happen to me or does someone else hav this problem?
Quote Originally Posted by PandarinFighter View Post
First Question how do you find these Pointers?
The Orange dot is always above my Tank so the X Value is correct but the Y Value is always to High or to low not exactly sure where 0 is. Does this only happen to me or does someone else hav this problem?
Until I find a method that doesn't use pointers, or at least ones that work for everyone, it will not work for everyone. It can also be an issue with the current launch of the game. Try restarting the game and seeing if that fixes it.

In the mean time, I am currently working on re-adding manual mode for those that do not have the pointers necessary
Exactly what PandarinFighter said, when I tried to use it, the orange dot would appear WAY higher than my actual tank, so the shot result would be always too high or too low and not worth it to try "calculating" where it would fall. I was using the recommended resolution and windowed mode, restarting did not fix it.
Quote Originally Posted by sssanchez View Post
Exactly what PandarinFighter said, when I tried to use it, the orange dot would appear WAY higher than my actual tank, so the shot result would be always too high or too low and not worth it to try "calculating" where it would fall. I was using the recommended resolution and windowed mode, restarting did not fix it.
I fixed it for the moment now that it works with my game. I changed in the MoveTankDot Methode

TankLocation.Location = new Point((int)(sx * 1.68) - 3, ((int)(Convert.ToInt32(d) - 895) * -1));
to
TankLocation.Location = new Point((int)(sx * 1.68) - 3, ((int)(Convert.ToInt32(d) - 1120) * -1));
Quote Originally Posted by PandarinFighter View Post
I fixed it for the moment now that it works with my game. I changed in the MoveTankDot Methode

TankLocation.Location = new Point((int)(sx * 1.68) - 3, ((int)(Convert.ToInt32(d) - 895) * -1));
to
TankLocation.Location = new Point((int)(sx * 1.68) - 3, ((int)(Convert.ToInt32(d) - 1120) * -1));
How did you change it?
Quote Originally Posted by An0m4ly_15 View Post
How did you change it?
Downloaded the Source Code and changed it with Visual Studio

Edit: But i just noticed that it was more like an one time fix
Files looks good. Approved
Code:
https://www.virustotal.com/en/file/7528c6a9401539535f8ce56cf6eafafb5937bfd84076603ae5f7ecd1ba5ca7c2/analysis/1494437321/
https://www.metadefender.com/#!/results/file/YTE3MDUxMFNKU2wwVGFheHhiU3k4ZTBhVHB4bGI/extracted/files
Quote Originally Posted by SimpleAOB View Post
Code:
https://www.virustotal.com/en/file/7528c6a9401539535f8ce56cf6eafafb5937bfd84076603ae5f7ecd1ba5ca7c2/analysis/1494437321/
https://www.metadefender.com/#!/results/file/YTE3MDUxMFNKU2wwVGFheHhiU3k4ZTBhVHB4bGI/extracted/files
Approved
Manual Mode has been re-added. I will continue to work on trying to find another method for hooking in-game values to make it automatic.

Code:
https://www.metadefender.com/#!/results/file/YTE3MDUxMlNKV2VQQ0VvN2VackpNbFAwVmptbFc/extracted/files
https://www.virustotal.com/en/file/108d46340cf1233b6852c851d12893dd4c14e8ca3332119035d24c52c38106e4/analysis/1494623440/
https://www.metadefender.com/#!/results/file/YTE3MDUxMlN5YWxId3JpN3gtcmtBZVN3Qm9ReC0/extracted/files
https://www.virustotal.com/en/file/a43a6bbf014f6e7913567c4cf6d73bfa99603c9dbe4ebff84ec4de233e45d12c/analysis/1494623585/
ShellShock-Steam-Aimbot-master_mpgh.net.zip19 KB · 63 downloads Scanning…
SSL-Steam_mpgh.net.zip10 KB · 77 downloads Scanning…
Quote Originally Posted by SimpleAOB View Post
Manual Mode has been re-added. I will continue to work on trying to find another method for hooking in-game values to make it automatic.

Code:
https://www.metadefender.com/#!/results/file/YTE3MDUxMlNKV2VQQ0VvN2VackpNbFAwVmptbFc/extracted/files
https://www.virustotal.com/en/file/108d46340cf1233b6852c851d12893dd4c14e8ca3332119035d24c52c38106e4/analysis/1494623440/
https://www.metadefender.com/#!/results/file/YTE3MDUxMlN5YWxId3JpN3gtcmtBZVN3Qm9ReC0/extracted/files
https://www.virustotal.com/en/file/a43a6bbf014f6e7913567c4cf6d73bfa99603c9dbe4ebff84ec4de233e45d12c/analysis/1494623585/
Looks good, approved.
Quote Originally Posted by asdfgoogle View Post
cant start with 1680x1050
Message me with the log file
Quote Originally Posted by SimpleAOB View Post
Message me with the log file
The orange point is on my tank, but the white think that shows you where your shot lands doenst appear.
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