I was almost finished writing this bot when I realized that I had written the code in a... retarded manner. I intended for the bot to be as stable and extensive as possible, and while the latter is arguably true, the former certainly is not (compared to what it could and will be). Because of that, I have decided to rewrite the entire thing.
The bot is written mostly in C#, and parts of it in AS3.
I will include pictures of the bot below, and also a short video showing off one of the features I particularly like with it.
I have never enjoyed designing a UI, which is why the design is garbage. I will however attempt to improve it before releasing the bot. Suggestions are appreciated.
If you have bot features in mind that are not in this bot, please let me know in the thread and I will (probably) implement them. This includes the conditional checks (if item is in inventory, if item is in temp inventory etc).
Grimoire
Options
Bot
Bot (continued)
Currently implemented checks:
Item is in inventory
Item is not in inventory
Temp item is in temp inventory
Temp item is not in temp inventory
Item is in bank
Item is not in bank
Health is less than
Health is greater than
Mana is less than
Mana is greater than
Map name is
Map name is not
Cell is
Cell is not
Number of players in room is greater than
Number of players in room is less than
Monster is in room
Monster is not in room
Item can be picked up
Item can not be picked up
Quest can be turned in
Quest can not be turned in
In combat
Not in combat
Loaders
Currently implemented "grabbers" (Yes, inspired by "AQW Grabber")
Shop IDs
Shop items
Quest IDs
Quest items, drop rates
Inventory items
Temp inventory items
Bank items
SWFs
Map SWFs
Packet Spammer
Packet Sniffer/Logger
Below is the link of the video. You might have to view it in fullscreen.
The video is just showing the very short delay between each skill use (and no error messages in chat), accomplished using the skill delay feature.
https://vid.me/KZxy