Unlimited Lag Switch time (post patch) HOWTO
Yet another thread about the lag switches... it looks like a successful argument recently. 
So people are asking what's this "new" method to lag switch (without the 2 seconds restriction) post patch, the answer is: there's NO new method, it's the same method as before: using a network throttling utility (as also know as "net limiter").
I'm not going to provide any link to a specific app, there's plenty out there (use Google), you may use any of them and filter the traffic specifically for the app, limiting the UDP traffic to a very low number: it will be enough to let the "keep alive" packets coming in (so the "NETWORK LAG DETECTED" message won't kicks) but not enough to transmit all your client info to the server (in particular your character position).
I think we already discussed about how safe would be to use an external app, especially with BE crazy policies, now think of having a network shaping utility running and its driver loaded while you're in game (I already imagine Bastian flagging all the net limiter out there) and you should understand how "safe" this method could be.
It's up to you to use it or not... good luck!

So people are asking what's this "new" method to lag switch (without the 2 seconds restriction) post patch, the answer is: there's NO new method, it's the same method as before: using a network throttling utility (as also know as "net limiter").
I'm not going to provide any link to a specific app, there's plenty out there (use Google), you may use any of them and filter the traffic specifically for the app, limiting the UDP traffic to a very low number: it will be enough to let the "keep alive" packets coming in (so the "NETWORK LAG DETECTED" message won't kicks) but not enough to transmit all your client info to the server (in particular your character position).
I think we already discussed about how safe would be to use an external app, especially with BE crazy policies, now think of having a network shaping utility running and its driver loaded while you're in game (I already imagine Bastian flagging all the net limiter out there) and you should understand how "safe" this method could be.
It's up to you to use it or not... good luck!

