Do I need to change Descriptors.cs so that in-game items and characters display as their ObjectId rather than DisplayId?
I already changed this.objectType_ = _arg_1.readShort(); in the client to this.objectType_ = _arg_1.readUnsignedShort();
but the item's names are still wrong:
why are your items names displaying wrong? are you using decas client with fsod server? i dont think anyone else had that problem, i know that i didnt. try updating your en.txt possibly
Just tried to revert XMLs and en.txt, no luck.
If i try to copy over Descriptors.cs from a freshly downloaded Source it says that some descriptors for pets and stuff is missing and I don't know why
I am using KAOS 27.7.X2 client
The problem is 100% server-sided, as I've tried both a fresh source and my edited source, Fresh Source works fine :/
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@Riigged Any chance you could upload your descriptors.cs for me and I can try it out with my source?
Originally Posted by Xandahhh
Just tried to revert XMLs and en.txt, no luck.
If i try to copy over Descriptors.cs from a freshly downloaded Source it says that some descriptors for pets and stuff is missing and I don't know why
I am using KAOS 27.7.X2 client
The problem is 100% server-sided, as I've tried both a fresh source and my edited source, Fresh Source works fine :/
- - - Updated - - -
@Riigged Any chance you could upload your descriptors.cs for me and I can try it out with my source?