External chams
Hello ! 
I just wanna talk about how to make an chams in external
for now I use m_clrRender to color the enemy team and the glow esp with the opposite color
It's work correctly but I've some trouble to see if the enemy is behind the wall on a dark area...
so I was wondering, is someone using an different way for make an chams fully external ?
I've try to get the health indicator when you hurt an enemy with the glow esp on...
but I'm bad af and all i've try just broke the game...
any idea ?

I just wanna talk about how to make an chams in external

for now I use m_clrRender to color the enemy team and the glow esp with the opposite color

IMG
Source code
Code:
void DrawChams(ChamStruct COLOR)
{
for (int i = 0; i <= 64; i++)
{
int Chplyr = realtime.Read<int>(Client + EntityList + (i * 0x10));
int ChCurPl = realtime.Read< int >(Chplyr + m_iTeamNum);
if (ChCurPl != InMyTeam)
{
realtime.Edit((Chplyr + m_clrRender), Color(0, 0, 0, 255)); /* use color.h of the source sdk */
}
}
}
It's work correctly but I've some trouble to see if the enemy is behind the wall on a dark area...
so I was wondering, is someone using an different way for make an chams fully external ?

I've try to get the health indicator when you hurt an enemy with the glow esp on...
IMG
but I'm bad af and all i've try just broke the game...

IMG
any idea ?

