LightbulbKRelay Replacement??

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Hey guys sorry i havent updated recently. With the new build a lot of things changed and there are a lot of new packets that needed class mappings. With getting back to school my time is limited to work on this project. A release will be coming very soon dont worry!!
Quote Originally Posted by ruusey View Post
Hey guys sorry i havent updated recently. With the new build a lot of things changed and there are a lot of new packets that needed class mappings. With getting back to school my time is limited to work on this project. A release will be coming very soon dont worry!!
Wait what, what new build?
Quote Originally Posted by Alde. View Post


Wait what, what new build?
Didn't mean like that my b. None of the existing proxies had packet definitions for a lot of packets that are sent and received by the client such as THUNDERMOVE and SETSPEED and some tinker/login reward/petyard packets. Made sure to go through a fresh clients AS and copy the taxonomy of all messages sent/received. Think there were 12 unmapped packets total needing definitions when I finished. The idea was to give users more power to modify the games data.

Might even open up possibilities for new exploits
Super interested. I've tried programming a proxy in java myself, but cant seem to get the server to reply with any packets back.
Sorry guys quick update I experienced hardware failiure of my C drive yesterday after my charging iPhone connected to my workstation got caught on my leg and tipped my workstation over. Should be up and running within a few days but it's gonna push release of JRelay back.
Quote Originally Posted by ruusey View Post
Sorry guys quick update I experienced hardware failiure of my C drive yesterday after my charging iPhone connected to my workstation got caught on my leg and tipped my workstation over. Should be up and running within a few days but it's gonna push release of JRelay back.
how does a charging cord pull over a pc and not unplug itself??
Are you adding a feature in which we can easily use scripts like with realmrelay?
Quote Originally Posted by Thotology View Post
Are you adding a feature in which we can easily use scripts like with realmrelay?
Yes this is the final feature im working on before releasing the program.

Update: My workstation is back up and running turns out there was pretty severe internal damage to my hard disk so it was replace with a 512gb Intel SSD. Was able to recover all my work and will resume development of JRelay after this weekend.
Quote Originally Posted by ruusey View Post


Yes this is the final feature im working on before releasing the program.

Update: My workstation is back up and running turns out there was pretty severe internal damage to my hard disk so it was replace with a 512gb Intel SSD. Was able to recover all my work and will resume development of JRelay after this weekend.
Always use version control.
Any ETA for it? 2 weeks, 3? or no idea?
Quote Originally Posted by adasda View Post
Any ETA for it? 2 weeks, 3? or no idea?
Hmmm release dates are touchy. Unforeseen things happen can happen... as i just found out... I can almost guarantee release within the next two weeks but as always please leave room for error. Thanks for the support!

Very hard to get work on JRelay in as a full time student working a part-time job too.

I would love something like this as I have been wanting to use k relay on a mac for a verryyyy long time. Good Luck
Hey guys just wanted to let you know I'm very near the completion of JRelay. I should be able to release it by mid/late next week.

I was never able to come up with a means to make plugins reload when they are updated and it has to due with the limitations in the nature of Java Class loaders. You will still be free to write plugins in a matter similar to what you are used to with KRelay but they will not be able to be reloaded until a new instance of the Java JVM is created aka... completely restarting the application. I've got nearly all technical issues wrapped up.

Been working on decreasing memory consumption as well. The program will now sit it around 400-500 mb while using one client. Not sure how this compares to KRelay. Would like to get some feedback. Thanks
Hey guys. Proud to announce im nearing completion of JRelay.

Should definitely be released by mid next week. I've included a few screenshots of the final UI that will be used to run JRelay.
Code:
Console:



Plugins:



Settings:



Packets with Entities:

Quote Originally Posted by ruusey View Post
Hey guys. Proud to announce im nearing completion of JRelay.

Should definitely be released by mid next week. I've included a few screenshots of the final UI that will be used to run JRelay.
Code:
Console:



Plugins:



Settings:



Packets with Entities:

What kind of plugins will you be putting in the first release, also that packet list looks very interesting
Posts 3145 of 56 · Page 3 of 4

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