Great question, I can probably just do a quick port of some of the OOTB KRelay stuff. I have been working on the program itself rather than the plugins so I honestly haven't included any functional plugins other than Core that changes beach sand to red dragon LOD tiles and sends hello world messages haha. The packet list also provides a list of types/fields for each packet shown on mouse over. Finally I must put together a bit of documentation so people can write plugins themselves/use the program etc.
KRelay Replacement??
Ayo check our the documentation of JRelay I will be releasing along with the program!
Let me know if anything can be improved
HERE
Let me know if anything can be improved
HERE
Release soon?
I really want to. It's all ready. Only thing holding me back are the fears:
a) Krelay will Persist and consume
b) My limited testing ability will likely lead to a buggy initial release.
c) Less people on this forum know Java vs C#
In short as a solo development project I was literally not capable of testing the numerous operational states of the proxy (dungeons, arena, extreme strain, running 100 plugins at once, multi clients etc)...
TLDR; I'm afraid of encountering the well known software development plague of "it runs fine on my machine." I really really want some solid testing done by other people. I need some people to try and break it.
Two options: one; release it and simply let people tell me where it breaks. Two; have it tested so the first release is more or less stable.
Pleaseeee lmk what you guys want. I want y'all to use and enjoy the program.
Ruusey
a) Krelay will Persist and consume
b) My limited testing ability will likely lead to a buggy initial release.
c) Less people on this forum know Java vs C#
In short as a solo development project I was literally not capable of testing the numerous operational states of the proxy (dungeons, arena, extreme strain, running 100 plugins at once, multi clients etc)...
TLDR; I'm afraid of encountering the well known software development plague of "it runs fine on my machine." I really really want some solid testing done by other people. I need some people to try and break it.
Two options: one; release it and simply let people tell me where it breaks. Two; have it tested so the first release is more or less stable.
Pleaseeee lmk what you guys want. I want y'all to use and enjoy the program.
Ruusey
Ill gladly test and let you know where shit goes south. Things rarely ever work for me so you'd be able to improve it haha. I think you should release it with the disclaimer being "hey, this is just a test, let me know when and where it stops working" ya know then you'd have way more testers. hit me with that download link
Ill be more than happy to test it, I don't know much about coding but I love breaking things and I am super active. So let me know if you would like me to test it.
Presently some parts of Krelay are broken and not updated, if you release it now, you will have quite a few flock to you before a new krelay is updated. (Meaning it won't get lost and drowned by krelay :P, plus us poor mac users will always choose jrelay over krelay)
Okay guys what im going to do is create an Alpha designated release on the main page. Stay tuned shortly.
ruusey maybe something that has been asked already, but what about something to extract and copy paste in chat that wouldstart by JRELAY-KEY:156513200....
that would let us wisper to another char, and if he is using Jrelay it would intersept this and (ask?) Let him connect the good server/host or Dungeon.
so someone can host a dungeon and invte his people
that would let us wisper to another char, and if he is using Jrelay it would intersept this and (ask?) Let him connect the good server/host or Dungeon.
so someone can host a dungeon and invte his people
1000 excuses, i just read that its impossible, since we need ticket (a random seeded number per player) to get in a dungeon, and this cannot be done then.
Was actually an interesting idea i was thinking about, sending the portal key etc back in chat messages to both players. If both players are in the same realm you could simply broadcast the portalId of the dungeon you open then have everyone invited send a UsePortal with that id.
Not sure its impossible but deffinitely difficult. If someone was in the bazaar opening a portal you would first have to send an invite to your friends that tells their proxy to connect to USS left bazzar or whatever then immediately send a useportal packet with the correct id tranferred from the opener/host
Basically my point is you dont need the dungeon key if you can get to the location of the portal and send UsePortal so the server will get you your own key.
Not sure its impossible but deffinitely difficult. If someone was in the bazaar opening a portal you would first have to send an invite to your friends that tells their proxy to connect to USS left bazzar or whatever then immediately send a useportal packet with the correct id tranferred from the opener/host
Basically my point is you dont need the dungeon key if you can get to the location of the portal and send UsePortal so the server will get you your own key.
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